From 0c3ef8a641c968e6a2f51abeb84f890342e4cb0c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 15 十二月 2025 11:42:13 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化效果6011可指定检查自己还是检查目标的buff;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py | 127 +++++++++++++++++++++++++-----------------
1 files changed, 76 insertions(+), 51 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
index 29a05b9..dbbb24a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -113,18 +113,24 @@
import ShareDefine
import PlayerControl
import PyGameData
+import IpyGameDataPY
#===============================================================================
##发送事件记录给EventShell
# @param eventTypeStr: 事件类型标识
# @param dataDict: 事件字典
# @return None
-def SendEventPack(eventTypeStr, dataDict, curPlayer=None):
-
+def SendEventPack(eventTypeStr, dataDict, curPlayer=None, checkBatServer=True):
+
+ if checkBatServer and GameWorld.IsBattleServer():
+ GameWorld.DebugLogEx("战斗服务器暂不做流向记录")
+ return
+
if curPlayer:
if not GameWorld.IsNormalPlayer(curPlayer):
return
pid = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PlayerFromPID)
- dataDict["pid"] = pid
+ if pid:
+ dataDict["pid"] = pid
dataDict["fightPower"] = PlayerControl.GetFightPower(curPlayer)
dataDict["PlayerLV"] = curPlayer.GetLV()
dataDict["IP"] = curPlayer.GetIP()
@@ -143,11 +149,12 @@
loginTime = curPlayer.GetLoginTime()
name = curPlayer.GetName()
mapID = GameWorld.GetMap().GetMapID()
- lineID = GameWorld.GetGameWorld().GetLineID()
+ #lineID = GameWorld.GetGameWorld().GetLineID()
+ lv = curPlayer.GetLV()
+ gold = curPlayer.GetGold()
- dataDict = {'Type':'login', 'IP':str(ip), 'AccID':accID, 'mapID':mapID, 'lineID':lineID,
- 'Name':name, 'LoginTime':str(loginTime), 'LogoutTime':'', 'MFPFightPower':GetMFPFightPowerInfo(curPlayer),
- 'LV':curPlayer.GetLV(), 'TotalExp':PlayerControl.GetPlayerTotalExp(curPlayer)}
+ dataDict = {'Type':'login', 'IP':str(ip), 'AccID':accID, 'MapID':mapID, 'Name':name, 'LV':lv, 'Gold':gold,
+ 'LoginTime':str(loginTime), 'LogoutTime':''}
if GameWorld.IsCrossServer():
regCrossZoneID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqCrossFBZoneID)
@@ -170,37 +177,20 @@
logoutTime = curPlayer.GetLogoffTime()
loginTime = curPlayer.GetLoginTime()
lv = curPlayer.GetLV()
- vipLV = curPlayer.GetVIPLv()
gold = curPlayer.GetGold()
- goldPaper = curPlayer.GetGoldPaper()
- dataDict = {'Type':'logout', 'IP':ip, 'AccID':accID, 'LV':lv, 'VipLV':vipLV,
- 'Name':name, 'LoginTime':str(loginTime), 'Gold':gold, 'GoldPaper':goldPaper,
- 'LogoutTime':str(logoutTime), 'MFPFightPower':GetMFPFightPowerInfo(curPlayer),
- 'TotalExp':PlayerControl.GetPlayerTotalExp(curPlayer)}
+ mapID = GameWorld.GetMap().GetMapID()
+ dataDict = {'Type':'logout', 'IP':ip, 'AccID':accID, 'MapID':mapID, 'Name':name, 'LV':lv, 'Gold':gold,
+ 'LoginTime':str(loginTime), 'LogoutTime':str(logoutTime)}
#发送封包
SendEventPack("LogInOut", dataDict, curPlayer)
return
-def GetMFPFightPowerInfo(curPlayer):
- #记录模块战力
- dataDict = {}
- for mfpType in ShareDefine.ModuleFightPowerTypeList:
- fightPower = PlayerControl.GetMFPFightPower(curPlayer, mfpType)
- dataDict[mfpType] = fightPower
- return dataDict
-
-## 新增有效登陆
-# @param accID: 账号ID
-# @param ip: ip
-# @return: None
-def DR_LoginValid(accID, ip, curPlayer):
-
- dataDict = {'AccID':accID, 'IP':ip}
-
- #发送封包
- SendEventPack("LoginValid", dataDict, curPlayer)
+def DR_OnlineTimeToday(curPlayer, onlineTime):
+ ## 今日累计在线时长
+ dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
+ 'AccID':curPlayer.GetAccID(), 'OnlineTime':onlineTime}
+ SendEventPack("OnlineTimeToday", dataDict)
return
-
## 新增第一次登陆
# @param accID: 账号ID
@@ -257,19 +247,6 @@
SendEventPack("CTGOK", dataDict, curPlayer)
return
-## 功能流向信息
-# @param curPlayer: 玩家实例
-# @return: {}
-def __GetFuncDRDict(curPlayer):
- drDict = {}
-
- # 官爵阶级、祝福值
- offBlessValue = 0
- offRank = curPlayer.GetOfficialRank()
- drDict["Official"] = [offRank, offBlessValue]
-
- return drDict
-
## 玩家升级
# @param curPlayer: 玩家实例
# @param playerLV: 玩家等级
@@ -284,6 +261,42 @@
#发送封包
SendEventPack("PlayerUpgrade", dataDict, curPlayer)
+ return
+
+def DR_Task(curPlayer, taskGroup, taskID, eventName="", drDict={}):
+ ## 任务流向
+ dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
+ 'AccID':curPlayer.GetAccID(), 'TaskID':taskID, 'TaskGroup':taskGroup, 'eventName':eventName}
+ dataDict.update(drDict)
+ SendEventPack("Task_%s" % taskGroup, dataDict, curPlayer)
+ return
+
+def DR_MainLevelPass(curPlayer, lvID):
+ ## 主线关卡过关
+ dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
+ 'AccID':curPlayer.GetAccID(), 'lvID':lvID}
+ SendEventPack("MainLevelPass", dataDict, curPlayer)
+ return
+
+def DR_FBPass(curPlayer, mapID, funcLineID, drDict={}):
+ ## 副本过关
+ dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
+ 'AccID':curPlayer.GetAccID(), 'MapID':mapID, 'LineID':funcLineID}
+ dataDict.update(drDict)
+ SendEventPack("FBPass_%s" % mapID, dataDict, curPlayer)
+ return
+
+def DR_FightStat(reqPlayerID, mapID, funcLineID, isWin, turnNum, turnMax, heroCount, costTime, statInfo, drLineupInfo):
+ ## 战斗统计
+ dataDict = {'PlayerID':reqPlayerID, 'mapID':mapID, 'funcLineID':funcLineID, 'isWin':isWin,
+ 'turnNum':turnNum, 'turnMax':turnMax, 'heroCount':heroCount, 'costTime':costTime}
+ SendEventPack("FightTime", dataDict, checkBatServer=False)
+
+ #战斗失败的记录明细信息
+ if not isWin:
+ failDRDict = {"statInfo":statInfo, "drLineupInfo":drLineupInfo}
+ failDRDict.update(dataDict)
+ SendEventPack("FightFail_%s" % mapID, failDRDict, checkBatServer=False)
return
##累计登陆礼包
@@ -411,9 +424,16 @@
return
#避免记录太多信息
- if moneyType in [IPY_GameWorld.TYPE_Price_Silver_Money] and moneyCount < ChConfig.Def_DRRecord_Min_Silver:
+ if moneyType in IpyGameDataPY.GetFuncEvalCfg("MoneyRecord", 3):
+ #GameWorld.DebugLogEx("消耗不记录的货币类型: %s", moneyType)
return
-
+ moneyRecordDict = IpyGameDataPY.GetFuncEvalCfg("MoneyRecord", 4, {})
+ if moneyType in moneyRecordDict:
+ recordSet = moneyRecordDict[moneyType]
+ if moneyCount < recordSet:
+ #GameWorld.DebugLogEx("消耗过少不记录的货币类型: %s,moneyCount=%s < %s", moneyType, moneyCount, recordSet)
+ return
+
dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
'AccID':curPlayer.GetAccID(), "eventName":eventName,
'MoneyType':moneyType, 'MoneyCount':moneyCount,
@@ -421,7 +441,6 @@
'VIPLV':curPlayer.GetVIPLv(), 'PlayerLV':curPlayer.GetLV()}
dataDict.update(addDataDict)
- dataDict.update(__GetFuncDRDict(curPlayer))
#金子
if moneyType == IPY_GameWorld.TYPE_Price_Gold_Money:
@@ -465,9 +484,16 @@
return
#避免记录太多信息
- if moneyType in [IPY_GameWorld.TYPE_Price_Silver_Money] and moneyCount < ChConfig.Def_DRRecord_Min_Silver:
+ if moneyType in IpyGameDataPY.GetFuncEvalCfg("MoneyRecord", 1):
+ #GameWorld.DebugLogEx("获得不记录的货币类型: %s", moneyType)
return
-
+ moneyRecordDict = IpyGameDataPY.GetFuncEvalCfg("MoneyRecord", 2, {})
+ if moneyType in moneyRecordDict:
+ recordSet = moneyRecordDict[moneyType]
+ if moneyCount < recordSet:
+ #GameWorld.DebugLogEx("获得过少不记录的货币类型: %s,moneyCount=%s < %s", moneyType, moneyCount, recordSet)
+ return
+
dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
'AccID':curPlayer.GetAccID(), "eventName":eventName,
'MoneyType':moneyType, 'MoneyCount':moneyCount,
@@ -475,7 +501,6 @@
'VIPLV':curPlayer.GetVIPLv(), 'PlayerLV':curPlayer.GetLV()}
dataDict.update(addDataDict)
- dataDict.update(__GetFuncDRDict(curPlayer))
#金子
if moneyType == IPY_GameWorld.TYPE_Price_Gold_Money:
--
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