From 0c69c775c09a25e1d3aa9ad4e62d7140ddfa98c1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 十二月 2025 16:45:57 +0800
Subject: [PATCH] 383 【武将】武将宿缘-服务端(增加所需品质支持;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 35 +++++++++++++++++++++++++----------
1 files changed, 25 insertions(+), 10 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index 33f700f..ff1fc7e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -92,6 +92,8 @@
return
if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneControlDepBuff, buffSkill):
return
+ if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneBadBuff, buffSkill):
+ return
#被动触发免疫控制buff
if skillType == ChConfig.Def_SkillType_Action:
@@ -248,7 +250,16 @@
#受控时
if curBuffState and IsControlledHardState(curBuffState):
TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BeControlledHard, tagObj=buffOwner, connSkill=buffSkill, connBuff=buff)
-
+ batObjMgr = BattleObj.GetBatObjMgr()
+ ownerBatLineup = buffOwner.GetBatLineup()
+ for lineupObjID in ownerBatLineup.posObjIDDict.values():
+ lineupObj = batObjMgr.getBatObj(lineupObjID)
+ if not lineupObj.IsAlive():
+ continue
+ # 敌方被控时
+ if lineupObj.GetFaction() != batObj.GetFaction():
+ TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_EnemyBeControlledHard, batObj, connSkill=buffSkill)
+
return buff
def IsControlledHardState(state):
@@ -284,15 +295,16 @@
if refreshType and buffSkill and buffOwner:
TurnPassive.OnTriggerPassiveEffect(turnFight, buffOwner, ChConfig.TriggerWay_BuffAddByOwner, tagObj=batObj, connSkill=buffSkill, connBuff=curBuff)
- # 判断是否有额外属性的
- if not isRefreshAttr:
- effExDict = curBuff.GetEffectExDict()
- for effCalcInfo in effExDict.keys():
- effID = effCalcInfo[0]
- if effID in ChConfig.AttrIDList:
- isRefreshAttr = True
- break
-
+
+ # 判断是否有额外属性的
+ if not isRefreshAttr:
+ effExDict = curBuff.GetEffectExDict()
+ for effCalcInfo in effExDict.keys():
+ effID = effCalcInfo[0]
+ if effID in ChConfig.AttrIDList:
+ isRefreshAttr = True
+ break
+
if isRefreshAttr:
RefreshBuffAttr(batObj)
@@ -630,6 +642,9 @@
effID = effect.GetEffectID()
if effID not in ChConfig.AttrIDList:
continue
+ if effect.GetTriggerWay():
+ # 有需要触发才生效的属性在buff中不生效,由触发规则决定
+ continue
if not (not effect.GetTriggerSrc() or effect.GetTriggerBuffEnable()):
# buff时,不配默认有效,或仅buff有效
continue
--
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