From 0c96af08f55d05ab40eae9f940467dd8eafae44c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 九月 2025 14:07:53 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(增加属性ID技能增伤65、技能减伤66;曹轶技能;被动触发增加属性支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py |  219 +++++++++---------------------------------------------
 1 files changed, 37 insertions(+), 182 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
index 593dd42..ec52203 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -134,20 +134,6 @@
     GameWorld.GetGameWorld().EventShell_SendEventEx(eventTypeStr, len(eventTypeStr), dataStr, len(dataStr))
     return
 
-
-## 二次非同天登陆
-#  @param accID: 账号ID
-#  @param ip: ip
-#  @return: None
-def DR_OtherDayLogin(accID, ip, curPlayer):
-    
-    dataDict = {'AccID':accID, 'IP':ip}
-
-    #发送封包
-    SendEventPack("OtherDayLogin", dataDict, curPlayer)
-    return
-
-
 ## 登陆
 #  @param curPlayer 玩家实例
 #  @return: None
@@ -292,22 +278,6 @@
     SendEventPack("AddNewMission", dataDict, curPlayer)
     return
 
-
-##  完成任务 
-#  @param curPlayer: 玩家实例
-#  @param missionID: 任务ID
-#  @return: None
-def DR_DeleteMission(curPlayer, missionID):
-    return
-
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(), 'MissionID':missionID}
-    
-    #发送封包
-    SendEventPack("DeleteMission", dataDict, curPlayer)
-    return
-
-
 ## 仓库存入金钱
 #  @param curPlayer: 玩家实例
 #  @param moneyType: 金钱类型
@@ -322,24 +292,6 @@
 
     #发送封包
     SendEventPack("SetMoneyInWarehouse", dataDict, curPlayer)
-    return
-
-
-## 仓库取出金钱
-#  @param curPlayer: 玩家实例
-#  @param moneyType: 金钱类型
-#  @param moneyCount: 金钱数量
-#  @return: None
-def DR_GetMoneyInWarehouse(curPlayer, moneyType, moneyCount):
-
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(), 
-                'MoneyType':moneyType, 'MoneyCount':moneyCount, 
-                'WarehouseMoneyCount':PlayerControl.GetWarehouseMoney(curPlayer, moneyType), 
-                'PlayerMoneyCount':PlayerControl.GetMoney(curPlayer, moneyType)}
-
-    #发送封包
-    SendEventPack("GetMoneyInWarehouse", dataDict, curPlayer)
     return
 
 
@@ -426,27 +378,6 @@
     drDict["Official"] = [offRank, offBlessValue]
     
     return drDict
-
-## 玩家充值后的点券信息及vip等级
-#  @param curPlayer: 玩家实例
-#  @param changeCoin: 兑换的点券数
-#  @param totaChangelCoin: 总兑换点券数
-#  @param prizeCoin: 赠送点券数
-#  @param totalPrizeCoin: 总赠送点券数
-#  @param playerVIPLV: vip等级
-#  @param crazyCoin: 额为赠送数
-#  @return: None
-def DR_PlayerCoinAfterCharge(curPlayer, changeCoin, totaChangelCoin, prizeCoin, 
-                             totalPrizeCoin, playerVIPLV, crazyCoin, orderID):
-    
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(), 'ChangeCoin':changeCoin, 'TotaChangelCoin':totaChangelCoin,
-                'PrizeCoin':prizeCoin, 'TotalPrizeCoin':totalPrizeCoin, 'VIPLv':playerVIPLV, 
-                "CrazyCoin":crazyCoin, 'QueryOrderID':orderID}
-
-    #发送封包
-    SendEventPack("PlayerCoinAfterCharge", dataDict, curPlayer)
-    return
 
 ## 玩家升级
 #  @param curPlayer: 玩家实例
@@ -745,21 +676,6 @@
     SendEventPack("ChangePackItem", dataDict, curPlayer)
     return
 
-
-## 设置仓库密码
-#  @param curPlayer: 玩家实例
-#  @param OldPsw: 旧密码
-#  @param NewPsw: 新密码
-#  @return: 
-def DR_SetWarehousePsw(curPlayer, oldPsw, newPsw):
-    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), 
-                "AccID":curPlayer.GetAccID(),
-                "OldPsw":oldPsw, "NewPsw":newPsw}
-    
-    SendEventPack("SetWarehousePsw", dataDict, curPlayer)
-    return
-
-
 ## 消耗金钱
 #  @param curPlayer: 玩家实例
 #  @param eventName: 功能事件名
@@ -931,24 +847,6 @@
     SendEventPack("LearnORUPSkill", dataDict, curPlayer)
     return
 
-## 碎片合成给予物品
-#  @param curPlayer: 玩家实例
-#  @param itemID: 物品ID
-#  @param itemCnt: 物品数量
-#  @param isBind: 是否绑定
-#  @return: 
-def DR_StuffMachining(curPlayer, itemID, itemCnt, isBind):
-    return
-    #MySql不识别 True False,改成1和0
-    isBind = 1 if isBind else 0
-    
-    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), 
-                "AccID":curPlayer.GetAccID(),
-                "ItemID":itemID, "ItemCount":itemCnt, "IsBind":isBind}
-    
-    SendEventPack("StuffMachining", dataDict, curPlayer)
-    return
-
 ## 背包格子数量购买
 #  @param curPlayer: 玩家实例
 #  @param packType: 背包类型
@@ -1042,21 +940,6 @@
     SendEventPack("UsePetSoul", dataDict, curPlayer)
     return
 
-
-## 镖车
-#  @param curPlayer: 玩家实例
-#  @param eventName: 事件名
-#  @param addDataDict: 附加属性
-#  @return: 
-def DR_Truck(curPlayer, eventName, addDataDict):
-    dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), 
-                "AccID":curPlayer.GetAccID()}
-    
-    dataDict.update(addDataDict)
-    
-    SendEventPack("Truck_%s"%eventName, dataDict, curPlayer)
-    return
-
 ## 设置玩家SB状态
 #  @param curPlayer: 玩家实例
 #  @param state: 状态
@@ -1080,37 +963,6 @@
     
     SendEventPack("PlayerFamily_%s"%eventName, dataDict, curPlayer)
     return
-
-
-## 获得威望值
-#  @param curPlayer 玩家实例
-#  @param addPrestige 添加值
-#  @param addType 原因
-#  @return
-def DR_GetPrestigeValue(curPlayer, addPrestige, addType):
-    return
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(),
-                "Prestige":addPrestige, "TotalPrestige":PlayerControl.GetPrestige(curPlayer), "Type":addType}
-    
-    SendEventPack("GetPrestigeValue", dataDict, curPlayer)
-    return
-
-
-## 失去威望值
-#  @param curPlayer 玩家实例
-#  @param addPrestige 添加值
-#  @param addType 原因
-#  @return
-def DR_LostPrestigeValue(curPlayer, addPrestige, addType):
-    return
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(),
-                "Prestige":addPrestige, "TotalPrestige":PlayerControl.GetPrestige(curPlayer), "Type":addType}
-    
-    SendEventPack("LostPrestigeValue", dataDict, curPlayer)
-    return
-
 
 ## 记录错误信息
 #  @param info: 错误信息
@@ -1220,22 +1072,6 @@
     
     #发送封包
     SendEventPack("PlayerDead", dataDict, curPlayer)
-    return
-
-
-## 给存奖励表物品
-#  @param curPlayer: 玩家
-#  @param rewardType: 奖励类型
-#  @param itemID: 物品ID
-#  @param itemCnt: 物品个数
-#  @return
-def DR_PlayerGetReward(curPlayer, rewardType, itemID, itemCnt):
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(), 'itemID':itemID, 'itemCnt':itemCnt,
-                'rewardType':rewardType}
-    
-    #发送封包
-    SendEventPack("PlayerGetReward", dataDict, curPlayer)
     return
 
 ## 申请加入贵宾俱乐部
@@ -1486,23 +1322,6 @@
     SendEventPack("GlobalDropRate", dataDict, curPlayer)
     return
 
-def DR_MagicWeaponExp(curPlayer, mwID, succID, newExp, needExp):
-    # 法宝激活经验获得记录
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(), 'mwID':mwID, 'succID':succID, 
-                'newExp':newExp, 'needExp':needExp}
-    #发送封包
-    SendEventPack("MagicWeaponExp", dataDict, curPlayer)
-    return
-
-def DR_MagicWeaponActive(curPlayer, mwID, mwLV):
-    # 法宝等级升级记录
-    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
-                'AccID':curPlayer.GetAccID(), 'mwID':mwID, 'mwLV':mwLV}
-    #发送封包
-    SendEventPack("MagicWeaponActive", dataDict, curPlayer)
-    return
-
 ## 玩家上线成就检查
 #  @return
 def DR_CheckOldPlayerSuccess(curPlayer):
@@ -1565,4 +1384,40 @@
                 'AccID':curPlayer.GetAccID(), 'dayIndex':dayIndex, 'point':point}
     #发送封包
     SendEventPack("FeastWeekPartyPoint", dataDict, curPlayer)
-    return
\ No newline at end of file
+    return
+
+def DR_MailSend(playerID, GUID, addDict={}):
+    ## 邮件发送流向
+    dataDict = {'PlayerID':playerID, 'GUID':GUID} 
+    dataDict.update(addDict)
+    #发送封包
+    SendEventPack("MailSend", dataDict)
+    return 
+
+def DR_MailGiveSuccess(playerID, GUID):
+    ## 邮件领取流向
+    dataDict = {'PlayerID':playerID, 'GUID':GUID} 
+    #发送封包
+    SendEventPack("MailGiveSuccess", dataDict)
+    return
+
+def DR_MailDel(playerID, GUID, eventName):
+    ## 邮件删除流向
+    dataDict = {'PlayerID':playerID, 'GUID':GUID, 'eventName':eventName}
+    #发送封包
+    SendEventPack("MailDel", dataDict)
+    return 
+
+def DR_ServerMail(GUID, eventName, addDict={}):
+    ## 全服邮件流向
+    dataDict = {'GUID':GUID, "eventName":eventName}
+    dataDict.update(addDict)
+    SendEventPack("MailServerMail", dataDict)
+    return
+
+def DR_CreateRole(playerData):
+    dataDict = {'PlayerID':playerData.PlayerID, 'AccID':playerData.AccID, 'PlayerName':playerData.PlayerName, "Job":playerData.Job}
+    #发送封包
+    SendEventPack("CreateRole", dataDict)
+    return
+

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