From 0c96af08f55d05ab40eae9f940467dd8eafae44c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 16 九月 2025 14:07:53 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(增加属性ID技能增伤65、技能减伤66;曹轶技能;被动触发增加属性支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py | 219 +++++++++--------------------------------------------- 1 files changed, 37 insertions(+), 182 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py index 593dd42..ec52203 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py @@ -134,20 +134,6 @@ GameWorld.GetGameWorld().EventShell_SendEventEx(eventTypeStr, len(eventTypeStr), dataStr, len(dataStr)) return - -## 二次非同天登陆 -# @param accID: 账号ID -# @param ip: ip -# @return: None -def DR_OtherDayLogin(accID, ip, curPlayer): - - dataDict = {'AccID':accID, 'IP':ip} - - #发送封包 - SendEventPack("OtherDayLogin", dataDict, curPlayer) - return - - ## 登陆 # @param curPlayer 玩家实例 # @return: None @@ -292,22 +278,6 @@ SendEventPack("AddNewMission", dataDict, curPlayer) return - -## 完成任务 -# @param curPlayer: 玩家实例 -# @param missionID: 任务ID -# @return: None -def DR_DeleteMission(curPlayer, missionID): - return - - dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), - 'AccID':curPlayer.GetAccID(), 'MissionID':missionID} - - #发送封包 - SendEventPack("DeleteMission", dataDict, curPlayer) - return - - ## 仓库存入金钱 # @param curPlayer: 玩家实例 # @param moneyType: 金钱类型 @@ -322,24 +292,6 @@ #发送封包 SendEventPack("SetMoneyInWarehouse", dataDict, curPlayer) - return - - -## 仓库取出金钱 -# @param curPlayer: 玩家实例 -# @param moneyType: 金钱类型 -# @param moneyCount: 金钱数量 -# @return: None -def DR_GetMoneyInWarehouse(curPlayer, moneyType, moneyCount): - - dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), - 'AccID':curPlayer.GetAccID(), - 'MoneyType':moneyType, 'MoneyCount':moneyCount, - 'WarehouseMoneyCount':PlayerControl.GetWarehouseMoney(curPlayer, moneyType), - 'PlayerMoneyCount':PlayerControl.GetMoney(curPlayer, moneyType)} - - #发送封包 - SendEventPack("GetMoneyInWarehouse", dataDict, curPlayer) return @@ -426,27 +378,6 @@ drDict["Official"] = [offRank, offBlessValue] return drDict - -## 玩家充值后的点券信息及vip等级 -# @param curPlayer: 玩家实例 -# @param changeCoin: 兑换的点券数 -# @param totaChangelCoin: 总兑换点券数 -# @param prizeCoin: 赠送点券数 -# @param totalPrizeCoin: 总赠送点券数 -# @param playerVIPLV: vip等级 -# @param crazyCoin: 额为赠送数 -# @return: None -def DR_PlayerCoinAfterCharge(curPlayer, changeCoin, totaChangelCoin, prizeCoin, - totalPrizeCoin, playerVIPLV, crazyCoin, orderID): - - dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), - 'AccID':curPlayer.GetAccID(), 'ChangeCoin':changeCoin, 'TotaChangelCoin':totaChangelCoin, - 'PrizeCoin':prizeCoin, 'TotalPrizeCoin':totalPrizeCoin, 'VIPLv':playerVIPLV, - "CrazyCoin":crazyCoin, 'QueryOrderID':orderID} - - #发送封包 - SendEventPack("PlayerCoinAfterCharge", dataDict, curPlayer) - return ## 玩家升级 # @param curPlayer: 玩家实例 @@ -745,21 +676,6 @@ SendEventPack("ChangePackItem", dataDict, curPlayer) return - -## 设置仓库密码 -# @param curPlayer: 玩家实例 -# @param OldPsw: 旧密码 -# @param NewPsw: 新密码 -# @return: -def DR_SetWarehousePsw(curPlayer, oldPsw, newPsw): - dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), - "AccID":curPlayer.GetAccID(), - "OldPsw":oldPsw, "NewPsw":newPsw} - - SendEventPack("SetWarehousePsw", dataDict, curPlayer) - return - - ## 消耗金钱 # @param curPlayer: 玩家实例 # @param eventName: 功能事件名 @@ -931,24 +847,6 @@ SendEventPack("LearnORUPSkill", dataDict, curPlayer) return -## 碎片合成给予物品 -# @param curPlayer: 玩家实例 -# @param itemID: 物品ID -# @param itemCnt: 物品数量 -# @param isBind: 是否绑定 -# @return: -def DR_StuffMachining(curPlayer, itemID, itemCnt, isBind): - return - #MySql不识别 True False,改成1和0 - isBind = 1 if isBind else 0 - - dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), - "AccID":curPlayer.GetAccID(), - "ItemID":itemID, "ItemCount":itemCnt, "IsBind":isBind} - - SendEventPack("StuffMachining", dataDict, curPlayer) - return - ## 背包格子数量购买 # @param curPlayer: 玩家实例 # @param packType: 背包类型 @@ -1042,21 +940,6 @@ SendEventPack("UsePetSoul", dataDict, curPlayer) return - -## 镖车 -# @param curPlayer: 玩家实例 -# @param eventName: 事件名 -# @param addDataDict: 附加属性 -# @return: -def DR_Truck(curPlayer, eventName, addDataDict): - dataDict = {"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), - "AccID":curPlayer.GetAccID()} - - dataDict.update(addDataDict) - - SendEventPack("Truck_%s"%eventName, dataDict, curPlayer) - return - ## 设置玩家SB状态 # @param curPlayer: 玩家实例 # @param state: 状态 @@ -1080,37 +963,6 @@ SendEventPack("PlayerFamily_%s"%eventName, dataDict, curPlayer) return - - -## 获得威望值 -# @param curPlayer 玩家实例 -# @param addPrestige 添加值 -# @param addType 原因 -# @return -def DR_GetPrestigeValue(curPlayer, addPrestige, addType): - return - dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), - 'AccID':curPlayer.GetAccID(), - "Prestige":addPrestige, "TotalPrestige":PlayerControl.GetPrestige(curPlayer), "Type":addType} - - SendEventPack("GetPrestigeValue", dataDict, curPlayer) - return - - -## 失去威望值 -# @param curPlayer 玩家实例 -# @param addPrestige 添加值 -# @param addType 原因 -# @return -def DR_LostPrestigeValue(curPlayer, addPrestige, addType): - return - dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), - 'AccID':curPlayer.GetAccID(), - "Prestige":addPrestige, "TotalPrestige":PlayerControl.GetPrestige(curPlayer), "Type":addType} - - SendEventPack("LostPrestigeValue", dataDict, curPlayer) - return - ## 记录错误信息 # @param info: 错误信息 @@ -1220,22 +1072,6 @@ #发送封包 SendEventPack("PlayerDead", dataDict, curPlayer) - return - - -## 给存奖励表物品 -# @param curPlayer: 玩家 -# @param rewardType: 奖励类型 -# @param itemID: 物品ID -# @param itemCnt: 物品个数 -# @return -def DR_PlayerGetReward(curPlayer, rewardType, itemID, itemCnt): - dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), - 'AccID':curPlayer.GetAccID(), 'itemID':itemID, 'itemCnt':itemCnt, - 'rewardType':rewardType} - - #发送封包 - SendEventPack("PlayerGetReward", dataDict, curPlayer) return ## 申请加入贵宾俱乐部 @@ -1486,23 +1322,6 @@ SendEventPack("GlobalDropRate", dataDict, curPlayer) return -def DR_MagicWeaponExp(curPlayer, mwID, succID, newExp, needExp): - # 法宝激活经验获得记录 - dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), - 'AccID':curPlayer.GetAccID(), 'mwID':mwID, 'succID':succID, - 'newExp':newExp, 'needExp':needExp} - #发送封包 - SendEventPack("MagicWeaponExp", dataDict, curPlayer) - return - -def DR_MagicWeaponActive(curPlayer, mwID, mwLV): - # 法宝等级升级记录 - dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), - 'AccID':curPlayer.GetAccID(), 'mwID':mwID, 'mwLV':mwLV} - #发送封包 - SendEventPack("MagicWeaponActive", dataDict, curPlayer) - return - ## 玩家上线成就检查 # @return def DR_CheckOldPlayerSuccess(curPlayer): @@ -1565,4 +1384,40 @@ 'AccID':curPlayer.GetAccID(), 'dayIndex':dayIndex, 'point':point} #发送封包 SendEventPack("FeastWeekPartyPoint", dataDict, curPlayer) - return \ No newline at end of file + return + +def DR_MailSend(playerID, GUID, addDict={}): + ## 邮件发送流向 + dataDict = {'PlayerID':playerID, 'GUID':GUID} + dataDict.update(addDict) + #发送封包 + SendEventPack("MailSend", dataDict) + return + +def DR_MailGiveSuccess(playerID, GUID): + ## 邮件领取流向 + dataDict = {'PlayerID':playerID, 'GUID':GUID} + #发送封包 + SendEventPack("MailGiveSuccess", dataDict) + return + +def DR_MailDel(playerID, GUID, eventName): + ## 邮件删除流向 + dataDict = {'PlayerID':playerID, 'GUID':GUID, 'eventName':eventName} + #发送封包 + SendEventPack("MailDel", dataDict) + return + +def DR_ServerMail(GUID, eventName, addDict={}): + ## 全服邮件流向 + dataDict = {'GUID':GUID, "eventName":eventName} + dataDict.update(addDict) + SendEventPack("MailServerMail", dataDict) + return + +def DR_CreateRole(playerData): + dataDict = {'PlayerID':playerData.PlayerID, 'AccID':playerData.AccID, 'PlayerName':playerData.PlayerName, "Job":playerData.Job} + #发送封包 + SendEventPack("CreateRole", dataDict) + return + -- Gitblit v1.8.0