From 0c96af08f55d05ab40eae9f940467dd8eafae44c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 九月 2025 14:07:53 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(增加属性ID技能增伤65、技能减伤66;曹轶技能;被动触发增加属性支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |   93 +++++++++++++++++++++++++++-------------------
 1 files changed, 54 insertions(+), 39 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index bfc75ea..d6271f0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -55,7 +55,6 @@
 import PlayerDienstgrad
 import PlayerFreeGoods
 import PlayerRecover
-import PlayerEquipDecompose
 import PlayerCrossRealmPK
 import PlayerCrossChampionship
 import GameFuncComm
@@ -82,18 +81,12 @@
 import PlayerActCollectWords
 import PlayerActTotalRecharge
 import PlayerActRechargePrize
-import PlayerActGarbageSorting
-import PlayerActXianXiaMJ
-import PlayerActGubao
-import PlayerActHorsePetTrain
 import PlayerActLianqi
 import PlayerActGodGift
 import PlayerActFamilyCTGAssist
 import PlayerActRechargeRebateGold
 import PlayerActManyDayRecharge
 import PlayerActSingleRecharge
-import PlayerActHorsePetFeast
-import PlayerActBossTrial
 import PlayerSpringSale
 import GY_Query_BossFirstKill
 import PlayerCrossYaomoBoss
@@ -128,11 +121,10 @@
 import PlayerLove
 import GameObj
 import PlayerChangeJob
-import PlayerGuaji
 import PlayerFace
 import PlayerChatBox
 import PlayerXiangong
-import PlayerMineArea
+import PlayerGoldRush
 import PlayerActLoginNew
 import PlayerActBuyCountGift
 import PlayerActLunhuidian
@@ -659,16 +651,10 @@
     # 通知设置的被动功法
     #PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
     PlayerOnlinePrize.OnPlayerLogin(curPlayer)
-    #装备分解
-    #PlayerEquipDecompose.PlayerLogin(curPlayer)
     # 极品白拿
     PlayerFreeGoods.OnLogin(curPlayer)
     # BOSS复活活动
     PlayerBossReborn.OnLogin(curPlayer)
-    # boss历练
-    PlayerActBossTrial.OnPlayerLogin(curPlayer)
-    # 骑宠盛宴活动
-    PlayerActHorsePetFeast.OnLogin(curPlayer)
     # 周狂欢活动
     PlayerWeekParty.OnLogin(curPlayer)
     # 购买次数礼包活动
@@ -691,14 +677,6 @@
     PlayerFeastTravel.OnPlayerLogin(curPlayer)
     # 登录奖励活动
     PlayerActLogin.OnLogin(curPlayer)
-    # 垃圾分类活动
-    PlayerActGarbageSorting.OnPlayerLogin(curPlayer)
-    # 仙匣秘境活动
-    PlayerActXianXiaMJ.OnPlayerLogin(curPlayer)
-    # 古宝养成活动
-    PlayerActGubao.OnPlayerLogin(curPlayer)
-    # 骑宠养成活动
-    PlayerActHorsePetTrain.OnPlayerLogin(curPlayer)
     # 炼器活动
     PlayerActLianqi.OnPlayerLogin(curPlayer)
     # 天帝礼包活动
@@ -788,8 +766,7 @@
         PlayerZhanling.OnPlayerLogin(curPlayer)
         PlayerTask.OnPlayerLogin(curPlayer)
         PlayerTree.OnPlayerLogin(curPlayer)
-        PlayerMineArea.OnPlayerLogin(curPlayer)
-        PlayerGuaji.OnPlayerLogin(curPlayer)
+        PlayerGoldRush.OnPlayerLogin(curPlayer)
         PlayerActFamilyGCZ.OnPlayerLogin(curPlayer)
         PlayerTalk.OnPlayerLogin(curPlayer)
         
@@ -826,6 +803,8 @@
     # 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送
     EventReport.WriteEvent_Entry(curPlayer, 4)
     #EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer)
+     
+    curPlayer.SetFightPoint(1) # 初始化为1倍消耗
     
     #---补满血满魔---
     GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer))
@@ -853,6 +832,9 @@
         PlayerControl.SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], mailItemList)
         
     PlayerHero.OnPlayerFirstLogin(curPlayer)
+    
+    #淘金初始化
+    PlayerGoldRush.InitGoldEnergy(curPlayer)
     
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FirstLogin, 1)
     return
@@ -918,14 +900,6 @@
     # 同步排行榜
     PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True)
     
-    # boss凭证
-    PlayerActBossTrial.OnMixFirstLogin(curPlayer)
-    # 仙匣秘境
-    PlayerActXianXiaMJ.OnMixFirstLogin(curPlayer)
-    # 古宝养成
-    PlayerActGubao.OnMixFirstLogin(curPlayer)
-    # 骑宠养成
-    PlayerActHorsePetTrain.OnMixFirstLogin(curPlayer)
     # 重置玩家改名次数
     #UpdatePlayerName.ResetChangeNameCnt(curPlayer)
     return
@@ -3313,9 +3287,6 @@
     # 活跃放置奖励
     elif rewardType == ChConfig.Def_RewardType_ActivityPlace:
         PlayerActivity.GetActivityPlaceReward(curPlayer)
-    # 挂机奖励
-    elif rewardType == ChConfig.Def_RewardType_Guaji:
-        PlayerGuaji.OnGetGuajiAward(curPlayer, dataEx)
     # 仙树免费减时
     elif rewardType == ChConfig.Def_RewardType_TreeFreeTime:
         PlayerTree.FreeReduceTreeLVTime(curPlayer)
@@ -3445,9 +3416,6 @@
     #战令奖励
     elif rewardType == ChConfig.Def_RewardType_Zhanling:
         PlayerZhanling.GetZhanlingReward(curPlayer, dataEx, dataExStr)
-    #福地聚宝盆奖励
-    elif rewardType == ChConfig.Def_RewardType_MineTreasure:
-        PlayerMineArea.GetMineTreasureAward(curPlayer, dataEx)
     #玩法前瞻奖励
     elif rewardType == ChConfig.Def_RewardType_GameNotice:
         OnGiveAwardByClient(curPlayer, rewardType, ChConfig.Def_PDict_GameNoticeAwardState, IpyGameDataPY.GetFuncEvalCfg("GameNoticeReward", 1))
@@ -4086,3 +4054,50 @@
     #PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty)
     return
 
+#// A0 08 查看通用记录 #tagCSViewGameRec
+#
+#struct    tagCSViewGameRec
+#{
+#    tagHead        Head;
+#    WORD         RecType;        //记录类型
+#    DWORD         RecID;        //自定义记录ID
+#};
+def OnViewGameRec(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    recType = clientData.RecType
+    recID = clientData.RecID
+    if recType not in ShareDefine.Def_GameRecTypeList:
+        return
+    if recType in ShareDefine.Def_ViewGameRecSelfList:
+        recID = curPlayer.GetPlayerID()
+    recTypeIDMgr = DBDataMgr.GetGameRecMgr().GetRecTypeIDMgr(recType, recID)
+    SyncGameRecInfo(curPlayer, recType, recID, recTypeIDMgr.GetDataList())
+    return
+
+def SyncGameRecInfo(curPlayer, recType, recID, recDataList):
+    recList = []
+    for recData in recDataList:
+        if not recData:
+            continue
+        rec = ChPyNetSendPack.tagSCGameRec()
+        rec.Time = recData.GetTime()
+        rec.Value1 = recData.GetValue1()
+        rec.Value2 = recData.GetValue2()
+        rec.Value3 = recData.GetValue3()
+        rec.Value4 = recData.GetValue4()
+        rec.Value5 = recData.GetValue5()
+        rec.Value6 = recData.GetValue6()
+        rec.Value7 = recData.GetValue7()
+        rec.Value8 = recData.GetValue8()
+        rec.UserData = recData.GetUserData()
+        rec.UserDataLen = len(rec.UserData)
+        recList.append(rec)
+        
+    clientPack = ChPyNetSendPack.tagSCGameRecInfo()
+    clientPack.Clear()
+    clientPack.RecType = recType
+    clientPack.RecID = recID
+    clientPack.RecList = recList
+    clientPack.Count = len(clientPack.RecList)
+    NetPackCommon.SendFakePack(curPlayer, clientPack)
+    return

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