From 0c96af08f55d05ab40eae9f940467dd8eafae44c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 16 九月 2025 14:07:53 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(增加属性ID技能增伤65、技能减伤66;曹轶技能;被动触发增加属性支持;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 78 ++++++++++++++++++++++++-------------- 1 files changed, 49 insertions(+), 29 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py index 857fa73..d6271f0 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py @@ -55,7 +55,6 @@ import PlayerDienstgrad import PlayerFreeGoods import PlayerRecover -import PlayerEquipDecompose import PlayerCrossRealmPK import PlayerCrossChampionship import GameFuncComm @@ -82,18 +81,12 @@ import PlayerActCollectWords import PlayerActTotalRecharge import PlayerActRechargePrize -import PlayerActGarbageSorting -import PlayerActXianXiaMJ -import PlayerActGubao -import PlayerActHorsePetTrain import PlayerActLianqi import PlayerActGodGift import PlayerActFamilyCTGAssist import PlayerActRechargeRebateGold import PlayerActManyDayRecharge import PlayerActSingleRecharge -import PlayerActHorsePetFeast -import PlayerActBossTrial import PlayerSpringSale import GY_Query_BossFirstKill import PlayerCrossYaomoBoss @@ -658,16 +651,10 @@ # 通知设置的被动功法 #PassiveBuffEffMng.OnLoginGFPassive(curPlayer) PlayerOnlinePrize.OnPlayerLogin(curPlayer) - #装备分解 - #PlayerEquipDecompose.PlayerLogin(curPlayer) # 极品白拿 PlayerFreeGoods.OnLogin(curPlayer) # BOSS复活活动 PlayerBossReborn.OnLogin(curPlayer) - # boss历练 - PlayerActBossTrial.OnPlayerLogin(curPlayer) - # 骑宠盛宴活动 - PlayerActHorsePetFeast.OnLogin(curPlayer) # 周狂欢活动 PlayerWeekParty.OnLogin(curPlayer) # 购买次数礼包活动 @@ -690,14 +677,6 @@ PlayerFeastTravel.OnPlayerLogin(curPlayer) # 登录奖励活动 PlayerActLogin.OnLogin(curPlayer) - # 垃圾分类活动 - PlayerActGarbageSorting.OnPlayerLogin(curPlayer) - # 仙匣秘境活动 - PlayerActXianXiaMJ.OnPlayerLogin(curPlayer) - # 古宝养成活动 - PlayerActGubao.OnPlayerLogin(curPlayer) - # 骑宠养成活动 - PlayerActHorsePetTrain.OnPlayerLogin(curPlayer) # 炼器活动 PlayerActLianqi.OnPlayerLogin(curPlayer) # 天帝礼包活动 @@ -824,6 +803,8 @@ # 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送 EventReport.WriteEvent_Entry(curPlayer, 4) #EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer) + + curPlayer.SetFightPoint(1) # 初始化为1倍消耗 #---补满血满魔--- GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer)) @@ -919,14 +900,6 @@ # 同步排行榜 PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True) - # boss凭证 - PlayerActBossTrial.OnMixFirstLogin(curPlayer) - # 仙匣秘境 - PlayerActXianXiaMJ.OnMixFirstLogin(curPlayer) - # 古宝养成 - PlayerActGubao.OnMixFirstLogin(curPlayer) - # 骑宠养成 - PlayerActHorsePetTrain.OnMixFirstLogin(curPlayer) # 重置玩家改名次数 #UpdatePlayerName.ResetChangeNameCnt(curPlayer) return @@ -4081,3 +4054,50 @@ #PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty) return +#// A0 08 查看通用记录 #tagCSViewGameRec +# +#struct tagCSViewGameRec +#{ +# tagHead Head; +# WORD RecType; //记录类型 +# DWORD RecID; //自定义记录ID +#}; +def OnViewGameRec(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + recType = clientData.RecType + recID = clientData.RecID + if recType not in ShareDefine.Def_GameRecTypeList: + return + if recType in ShareDefine.Def_ViewGameRecSelfList: + recID = curPlayer.GetPlayerID() + recTypeIDMgr = DBDataMgr.GetGameRecMgr().GetRecTypeIDMgr(recType, recID) + SyncGameRecInfo(curPlayer, recType, recID, recTypeIDMgr.GetDataList()) + return + +def SyncGameRecInfo(curPlayer, recType, recID, recDataList): + recList = [] + for recData in recDataList: + if not recData: + continue + rec = ChPyNetSendPack.tagSCGameRec() + rec.Time = recData.GetTime() + rec.Value1 = recData.GetValue1() + rec.Value2 = recData.GetValue2() + rec.Value3 = recData.GetValue3() + rec.Value4 = recData.GetValue4() + rec.Value5 = recData.GetValue5() + rec.Value6 = recData.GetValue6() + rec.Value7 = recData.GetValue7() + rec.Value8 = recData.GetValue8() + rec.UserData = recData.GetUserData() + rec.UserDataLen = len(rec.UserData) + recList.append(rec) + + clientPack = ChPyNetSendPack.tagSCGameRecInfo() + clientPack.Clear() + clientPack.RecType = recType + clientPack.RecID = recID + clientPack.RecList = recList + clientPack.Count = len(clientPack.RecList) + NetPackCommon.SendFakePack(curPlayer, clientPack) + return -- Gitblit v1.8.0