From 0c96af08f55d05ab40eae9f940467dd8eafae44c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 九月 2025 14:07:53 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(增加属性ID技能增伤65、技能减伤66;曹轶技能;被动触发增加属性支持;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |   59 +++++++++++++++++++++++------------------------------------
 1 files changed, 23 insertions(+), 36 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 5cc7d0c..caf58b5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -18,46 +18,31 @@
 import SkillShell
 import BuffSkill
 import PlayerControl
-import ChEquip
 import SkillCommon
 import FBLogic
-import AttackCommon
 import ChItem
 import PlayerGMOper
-import ItemCommon
 import OperControlManager
 import ShareDefine
-import PlayerAutoCheckOnline
-import PlayerGameWallow
 import ReadChConfig
 import PlayerDienstgrad
-import PlayerVip
 import IpyGameDataPY
-import PlayerFB
 import GameObj
 import GameMap
 import math
 import time
 import PetControl
-import ItemControler
-import PlayerGuaji
 import AICommon
 import PlayerSuccess
-import CrossPlayerData
 import PassiveBuffEffMng
 import FunctionNPCCommon
 import FormulaControl
-import PlayerGoldGift
-import PlayerActLianqi
-import PlayerActFamilyGCZ
 import PlayerFlashSale
 import PlayerChatBox
 import PlayerFace
-import PlayerYinji
-import PlayerActivity
 import PlayerBackup
-import MirrorAttack
 import PlayerOnline
+import PlayerGoldRush
 
 #---------------------------------------------------------------------
 #---------------------------------------------------------------------
@@ -786,7 +771,7 @@
     curPlayer.SetDict(ChConfig.Def_PlayerKey_SitForZhenQi, tick)
     
     vipLV = curPlayer.GetVIPLv()
-    vipRate = ShareDefine.Def_MaxRateValue#PlayerVip.GetVIPMuseSitRate(vipLV)
+    vipRate = ShareDefine.Def_MaxRateValue
     
     #取得人物当前经验
     curTotalExp = PlayerControl.GetPlayerTotalExp(curPlayer) # 超过20亿支持,功能待定
@@ -802,7 +787,7 @@
                              isSysHint=False)
         
         if vipLV == 0:
-            canVipRate = ShareDefine.Def_MaxRateValue#PlayerVip.GetVIPMuseSitRate(ShareDefine.Def_VIPType_Platina)
+            canVipRate = ShareDefine.Def_MaxRateValue
             canVipExpValue = int(addExpValue * canVipRate / float(ShareDefine.Def_MaxRateValue))
             #GeRen_chenxin_684833:获得经验%s点,成为VIP经验%s
             PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_684833", [addExpValue, canVipExpValue])
@@ -882,11 +867,8 @@
 # @remarks 刷新玩家在线时间
 def ProcessPlayer_OnlineTime(curPlayer, tick):
     if not CommonCheckTick(curPlayer, tick, ChConfig.TYPE_Player_Tick_PlayerOnlineTime):
-        return
+        return 
     
-    #处理防沉迷在线时间,
-    PlayerGameWallow.DoLogic_WallowOnlineTime(curPlayer, tick)    
-
     return
 
     
@@ -1009,9 +991,6 @@
     #定时备档
     PlayerBackup.CheckPlayerBackup(curPlayer)
     
-    #玩家镜像战斗AI
-    #MirrorAttack.ProcessPlayerMirrorAI(curPlayer, tick)
-    
     #被GM封状态响应
     ProcessGMOperLogic(curPlayer, tick)
     
@@ -1027,6 +1006,7 @@
     #放在刷buff前
     #ProcessPassiveSkill(curPlayer, tick)
     
+    ProcessPlayerSecond(curPlayer, tick)
     ProcessPlayerMinute(curPlayer, tick)
     
     PlayerOnline.GetOnlinePlayer(curPlayer).DoRefreshRoleAttr()
@@ -1055,19 +1035,9 @@
     #副本相关时间处理
     #PlayerFB.DoPlayerFBTimeProcess(curPlayer, tick)
     
-    #挂机收益
-    #PlayerGuaji.ProcessGuaji(curPlayer)
-    
     #恶意攻击时间处理
     #AttackCommon.ProcessMaliciousAttackPlayer(curPlayer, tick)
-    #成就
-    PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
-    #限时抢购
-    PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
-    #地图经验
-    #ProcessAreaExp(curPlayer, tick)
-    #神秘商店刷新
-    FunctionNPCCommon.CheckMysticalShopRefresh(curPlayer, tick)
+
     #活跃放置
     #PlayerActivity.ProcessActivityPlace(curPlayer)
     #自定义场景
@@ -1080,6 +1050,23 @@
     #CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
     return
 
+def ProcessPlayerSecond(curPlayer, tick):
+    #玩家每秒处理,玩家Process可能每秒多次,所以增加一个每秒处理的,减少执行次数
+    lastTick = curPlayer.GetDictByKey("ProcessPlayerSecond")
+    if tick - lastTick < 1000:
+        return
+    curPlayer.SetDict("ProcessPlayerSecond", tick)
+    
+    #成就
+    PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
+    #限时抢购
+    PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
+    #神秘商店刷新
+    FunctionNPCCommon.CheckMysticalShopRefresh(curPlayer, tick)
+    #淘金
+    PlayerGoldRush.OnProcess(curPlayer)
+    return
+
 def ProcessPlayerMinute(curPlayer, tick):
     #玩家每分钟处理
     lastTick = curPlayer.GetTickByType(ChConfig.TYPE_Player_Tick_Minute)

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