From 0ce10692f53e9df632d848368f7081440974091f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 23 九月 2025 19:43:42 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(张飞技能;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 59 +++++++++++++++++++++++++++++++++++++++++++----------------
1 files changed, 43 insertions(+), 16 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index f775536..ff9a710 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -162,7 +162,11 @@
AttrID_QunFinalDamPerDef, # 对群减伤 64
AttrID_SkillPer, # 技能增伤 65
AttrID_SkillPerDef, # 技能减伤 66
-) = range(1, 1 + 66)
+AttrID_PursueDamPer, # 追击增伤 67
+AttrID_PursueDamPerDef, # 追击减伤 68
+AttrID_ComboDamPer, # 连击增伤 69
+AttrID_ComboDamPerDef, # 连击减伤 70
+) = range(1, 1 + 70)
# 需要计算的武将战斗属性ID列表
CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef,
@@ -175,6 +179,8 @@
AttrID_ShieldPer, AttrID_ShieldPerDef, AttrID_DOTPer, AttrID_DOTPerDef,
AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef,
AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
+ AttrID_SkillPer, AttrID_SkillPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
+ AttrID_ComboDamPer, AttrID_ComboDamPerDef,
]
# 基础三维属性ID列表
@@ -207,12 +213,14 @@
Def_CalcAttr_LV, # 主公等级 0
Def_CalcAttr_MainEquip, # 主装备 1
Def_CalcAttr_HeroBook, # 武将图鉴 2
-) = range(3)
+Def_CalcAttr_Realm, # 官职 3
+) = range(4)
CalcAttrName = {
Def_CalcAttr_LV:"主公等级",
Def_CalcAttr_MainEquip:"主装备",
Def_CalcAttr_HeroBook:"武将图鉴",
+ Def_CalcAttr_Realm:"官职",
}
##-----------------------------------------------------------------------------------------------
@@ -960,7 +968,7 @@
HurtType_Normal, # 伤害 1
HurtTYpe_Recovery, # 回血 2
HurtType_3,
-HurtType_4,
+HurtType_Immune, # 免疫 4
HurtType_Parry, # 格挡 5
HurtType_IgnoreDef, # 无视防御/真实伤害 6
HurtType_SuperHit, # 暴击 7
@@ -1321,7 +1329,9 @@
Def_Calc_MaxHP, # 最大生命值 1
Def_Calc_LastHurt, # 最后一次伤害值 2
Def_Calc_TagMaxHP, # 目标最大生命值 3
-) = range(4)
+Def_Calc_ByBuffValue, # 触发buff的buff值 4
+Def_Calc_TagLostHP, # 目标已损失生命 5
+) = range(6)
#治疗类型(影响公式参数)
Def_CureTypeList = (
@@ -1384,7 +1394,8 @@
SkillTagAffect_HPHighest, # 血量最高 2
SkillTagAffect_Death, # 死亡单位 3
SkillTagAffect_UncontrolledPriority, # 未被控制优先 4
-) = range(5)
+SkillTagAffect_AtkHighest, # 攻击力最高 5
+) = range(6)
#技能施法目标
Def_UseSkillAim_Type = 3
@@ -3134,17 +3145,19 @@
BatObjState_Poison, # 中毒 5
BatObjState_Bleeding, # 流血 6
BatObjState_EasyHurt, # 易伤 7
- BatObjState_Wudi, # 无敌 8
+ BatObjState_Wudi, # 无敌( 受任意伤害、控制类、dot效果,全部飘“免疫”) 8
BatObjState_Sneer, # 嘲讽 9
BatObjState_LimitSkill, # 沉默 10
BatObjState_LimitAddHP, # 禁疗 11
BatObjState_Stone, # 石化 12
BatObjState_Disarm, # 缴械 13
BatObjState_ParryYJ, # 格挡印记 14
-) = range(15)
-
-# 被控制的状态列表,无法行动,处于某些控制类buff影响状态下,如晕眩,冰冻,石化
-InControlledStateList = [BatObjState_Frozen, BatObjState_Stun, BatObjState_Stone]
+ BatObjState_Weak, # 虚弱 15
+ BatObjState_Charm, # 魅惑 16
+ BatObjState_Chaos, # 混乱 17
+ BatObjState_18, # 权谋 18
+ BatObjState_FocusFire, # 军令/集火 19
+) = range(20)
#玩家状态定义,不能超过31个,如超过,需扩展多个key支持
Def_PlayerStateList = (
@@ -4270,15 +4283,21 @@
TriggerWay_HeroActionStart, # 武将行动前 6
TriggerWay_HeroActionEnd, # 武将行动后 7
TriggerWay_CalcEffValue, # 统计计算效果值时 8
-TriggerWay_9, # 9
-TriggerWay_AttackOverDirect, # 直接攻击后 (非buff攻击)10
+TriggerWay_UseSkillOver, # 使用技能后(每个目标触发一次)9
+TriggerWay_AttackOverDirect, # 直接攻击后(除dot或buff外的攻击,每个目标触发一次)10
TriggerWay_BeAttackedDirect, # 受到直接攻击时 (非buff攻击)11
TriggerWay_ShieldBroken, # 承伤盾被击破时 12
TriggerWay_CurSkillEff, # 本技能/buff释放后,一般用于本技能/buff释放后触发,仅该技能释放后有效 13
TriggerWay_CurSkillEffLst, # 本持续buff结算后额外触发效果,仅该持续buff结算后有效 14
TriggerWay_KillOneObj, # 击杀目标后(单次击杀多目标只触发一次) 15
TriggerWay_KillTagObj, # 击杀每目标后(单次击杀多目标每个目标触发一次) 16
-) = range(1, 1 + 16)
+TriggerWay_BuffDel, # buff消失后 17
+TriggerWay_BeCombo, # 被连击时 18
+TriggerWay_BePursue, # 被追击时 19
+) = range(1, 1 + 19)
+
+# 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
+TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
# 被动触发有效来源
TriggerSrc_Skill = 1 # 身上技能有效
@@ -4291,13 +4310,21 @@
PassiveEff_ChangeHurtType = 6002 # 变更伤害类型: 值1-伤害类型;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减): 值1-变更倍值;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比: 值1-增加的万分比;值2-可附加验证处于xx状态 [状态1, 状态2, ...]
+PassiveEff_AddSkillPerByJob = 6006 # 增加本次技能万分比: 值1-增加的万分比;值2-验证目标职业
+PassiveEff_AddSkillTagCnt = 6007 # 增加技能目标数:值1-增加目标个数
+PassiveEff_ImmuneControlBuff = 6008 # 生命值低于x%时免疫控制效果:值1-百分比
+PassiveEff_MustSuperHit = 6009 # 生命值低于x%时必定暴击:值1-百分比
# 被动效果ID有触发值时就返回的
-PassiveEffHappenValueList = [PassiveEff_ChangeHurtType]
+PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit]
# 被动效果ID触发值取最大值的
-PassiveEffValueMaxList = []
+PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
# 被动效果ID触发值取最小值的
PassiveEffValueMinList = []
+
+# 技能效果 - 不需要配置触发方式的
+SkillEff_CureWayEx = 7001 # 额外治疗值计算(对CalcType、SkillPer治疗计算方式扩展): 值1-计算方式;值2-万分比
+SkillEff_HurtShare = 7002 # 均摊伤害
(
TriggerType_BeSuperHit, # 被暴击触发技能 1
@@ -4390,7 +4417,7 @@
TriggerType_ThumpSkillValue, # 重击增加技能固定值伤害 88
TriggerType_HitValue, # 记录命中个数 89
TriggerType_ChangeSkillEff, # 改变技能特效广播 90
-) = range(1, 91)
+) = range(1001, 1091)
#不可以佩戴翅膀的地图
--
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