From 0da168207a8361e1738ea6ea9ac4be9830fa01e7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 07 十一月 2025 14:57:41 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(增加物品效果281-给活跃度;每日任务奖励改为配置物品;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |  178 ++++++++---------------------------------------------------
 1 files changed, 24 insertions(+), 154 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 461d7a6..76605b3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -43,7 +43,6 @@
 import PlayerPrestigeSys
 import PlayerFamily
 import PlayerLoginDayAward
-import PlayerGodWeapon
 import PlayerGoldInvest
 import PlayerActivity
 import FBCommon
@@ -53,6 +52,7 @@
 import PlayerCrossRealmPK
 import PlayerCrossChampionship
 import GameFuncComm
+import PlayerFamilyTaofa
 import PlayerBossReborn
 import PlayerWeekParty
 import PlayerFeastWeekParty
@@ -62,10 +62,8 @@
 import PlayerActLogin
 import PlayerTreasure
 import PlayerRune
-import PlayerFamilyRedPacket
 import IpyGameDataPY
 import EventReport
-import OpenServerCampaign
 import PassiveBuffEffMng
 import PlayerFlashSale
 import PlayerFlashGiftbag
@@ -85,10 +83,8 @@
 import PlayerSpringSale
 import GY_Query_BossFirstKill
 import PlayerCrossYaomoBoss
-import PlayerFeastRedPacket
 import PlayerLuckyCloudBuy
 import PlayerLuckyTreasure
-import Item_ResetAttrPoint
 import CrossActCTGBillboard
 import CrossActAllRecharge
 import PlayerFuncSysPrivilege
@@ -110,6 +106,7 @@
 import PlayerCustomAward
 import PlayerZhanling
 import PlayerTree
+import PlayerLLMJ
 import PlayerLianTi
 import PlayerTask
 import PlayerYinji
@@ -496,7 +493,6 @@
     PlayerControl.SyncOnLineTimeTotal(curPlayer)
     #PlayerControl.SyncOnLineTimeLastOpenPack(curPlayer, IPY_GameWorld.rptItem)
     PlayerControl.SyncTrainRealmLV(curPlayer)
-    PlayerGodWeapon.OnLogin(curPlayer)
     PlayerPrestigeSys.OnLogin(curPlayer)
     #DataRecordPack.DR_PlayerLogin(curPlayer)
     EventReport.WriteEvent_login(curPlayer)
@@ -507,9 +503,6 @@
     
     #玩家扩展信息
     __SyncPlayerInfoEx(curPlayer)
-    
-    #补丁包下载奖励
-    GiveDownloadPatchAward(curPlayer)
     
     #PK模式
     #SyncPKModel(curPlayer)
@@ -547,12 +540,6 @@
     
     # 通知累计登陆礼
     PlayerLoginDayAward.OnLoginNotifyLoginDayAward(curPlayer)
-    
-    # 开服活动奖励信息
-    OpenServerCampaign.OnOpenServerCampaignLogin(curPlayer)
-    
-    # 采集NPC次数通知
-    #NPCCommon.SyncCollNPCTime(curPlayer)
     
     # 副本进入时间
     FBCommon.FBOnLogin(curPlayer)
@@ -624,9 +611,6 @@
     ChItem.Sync_ItemDayUseCnt(curPlayer)
     # 符印登录通知
     PlayerRune.PlayerRuneLogin(curPlayer)
-    # 仙盟红包登录通知
-    PlayerFamilyRedPacket.OnPlayerLogin(curPlayer)
-    PlayerFeastRedPacket.DoPlayerOnLogin(curPlayer)
     # 商店物品购买次数登录通知
     FunctionNPCCommon.ShopItemOnLogin(curPlayer)
     # 通知设置的被动功法
@@ -667,8 +651,6 @@
     PlayerActSingleRecharge.OnPlayerLogin(curPlayer)
     # 转盘活动
     PlayerActTurntable.OnPlayerLogin(curPlayer)
-    # 分支下载奖励记录通知
-    SyncPackDownloadAward(curPlayer)
     # 登录触发功能开启(老号处理)
     GameFuncComm.DoFuncOpenLogic(curPlayer)
     # 神兽
@@ -751,6 +733,7 @@
         SyncADCntInfo(curPlayer)
         UpdatePlayerName.OnPlayerLogin(curPlayer)
         PlayerActivity.OnPlayerLogin(curPlayer)
+        PlayerLLMJ.OnPlayerLogin(curPlayer)
         
         # 上线查询一次充值订单
         curPlayer.SendDBQueryRecharge()
@@ -849,9 +832,6 @@
     
     # 重置首充双倍
     PlayerCoin.DoResetCTGCount(curPlayer, "MixServer")
-    
-    # 重置商店购买次数,暂定只重置类型 7 的
-    FunctionNPCCommon.ResetShopItemBuyCount(curPlayer, [7])
     
     # 合服邮件,盟主专属邮件在GameServer处理
     mailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 1)
@@ -1386,30 +1366,6 @@
     #if curPlayer.GetPlayerAction() != IPY_GameWorld.paEvent:
     curPlayer.SetCanMove(True)
     
-    #同步客户端tick
-    #这个封包要在EndLoadMap, 上马之前发, 否则客户端处理时机不对(客户端封包缓存机制)
-    #curPlayer.Sync_ClientTick()
-    
-    #做上一个地图的上马/骠车逻辑
-    #恢复自己的状态
-    playerVehicle = curPlayer.GetLastMapPlayerVehicle()
-    if playerVehicle == IPY_GameWorld.pvHorse:
-        #玩家在骑马中
-        if not PlayerHorse.PlayerRideHorseUp(curPlayer, False, False):
-        #=======================================================================
-        #    playerHorseState = curPlayer.GetLastMapPlayerRidehorseState()
-        #    if playerHorseState != IPY_GameWorld.prsNormal:
-        #        #切换地图, 恢复急行状态
-        #        curPlayer.SetPlayerRidehorseState(playerHorseState)
-        #        
-        #    #刷新人物属性 所有状态
-        #    playerControl = PlayerControl.PlayerControl(curPlayer)
-        #    playerControl.RefreshAllState()
-        # else:
-        #=======================================================================
-            #此时已经是下马状态不需要刷状态 但是需要通知客户端下马
-            PlayerHorse.PlayerRideHorseDown(curPlayer, False)
-            
     #激活玩家(保证持续性Buff处理间隔)
     PlayerControl.SetIsNeedProcess(curPlayer, True)
 
@@ -1624,7 +1580,7 @@
             return
         ItemCommon.ReduceItem(curPlayer, itemPack, [delIndex], 1, False, ChConfig.ItemDel_ResetAttrPoint)
     
-    Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0, 0)
+    #Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0, 0)
     return
 
 def NotifyPlayerBasePoint(curPlayer, syncAttrIDList=[]):
@@ -1758,9 +1714,9 @@
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     
     #防外挂 不可移动
-    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
-                                      == ChConfig.Def_AutoCheck_State_Danger:
-        return
+    #if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
+    #                                  == ChConfig.Def_AutoCheck_State_Danger:
+    #    return
     
     
     #不可移动行为状态, 判断客户端限制
@@ -2126,18 +2082,6 @@
     
     #流向记录玩家下线
     DataRecordPack.DR_PlayerDisconnect(curPlayer)
-    
-    #玩家未回图形验证码下线将会记录错误次数
-    #===========================================================================
-    # if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_Captcha_WaitSign) \
-    # == PlayerAutoCheckOnline.Def_Captcha_WaitAnswer:
-    #    PlayerAutoCheckOnline.CaptchaAnswerErr(curPlayer, tick, False)
-    # 
-    #    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_Captcha_WaitSign, PlayerAutoCheckOnline.Def_Captcha_Safe)
-    # 
-    #===========================================================================
-    #@warning: 等字段统一修改,删除双倍经验BUFF
-    #PlayerDoubleExpSys.DeleteDoubleExpBuff(curPlayer, ChConfig.Def_DoubleExpNote_StopOff)
     
     #设置RouteServerInitOK字典
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RouteServerInitOK, 0)
@@ -3270,18 +3214,29 @@
     # 每日任务奖励
     elif rewardType == ChConfig.Def_RewardType_DailyTask:
         PlayerActivity.GetDailyTaskAward(curPlayer, dataEx)
+    # 成就奖励
+    elif rewardType == ChConfig.Def_RewardType_Success:
+        PlayerSuccess.GetSuccessAward(curPlayer, dataEx)
     # 仙树免费减时
     elif rewardType == ChConfig.Def_RewardType_TreeFreeTime:
         PlayerTree.FreeReduceTreeLVTime(curPlayer)
     # 广告奖励
     elif rewardType == ChConfig.Def_RewardType_ADAward:
         OnGetADAward(curPlayer, dataEx)
+    # 历练秘笈升级
+    elif rewardType == ChConfig.Def_RewardType_LLMJLVUp:
+        PlayerLLMJ.OnLLMJLVUp(curPlayer)
+    # 公会讨伐领取宝箱奖励
+    elif rewardType == ChConfig.Def_RewardType_FamilyTaofaBox:
+        PlayerFamilyTaofa.GetTaofaBoxAward(curPlayer)
+    # 阵容推荐奖励
+    elif rewardType == ChConfig.Def_RewardType_LineupRecommend:
+        PlayerHero.GetLineupRecommendAward(curPlayer, dataEx, dataExStr)
+        
+        
     # 每日免费直购礼包
     elif rewardType == ChConfig.Def_RewardType_DayFreeGoldGift:
         PlayerDailyGiftbag.OnGetDailyFreeGiftbag(curPlayer)
-    # 仙盟每日福利奖励
-    #elif rewardType == ChConfig.Def_RewardType_FamilyDayAward:
-    #    PlayerFamily.GetFamilyDayAward(curPlayer)
     # 玩家等级奖励
     elif rewardType == ChConfig.Def_RewardType_LVAward:
         PlayerLVAward.GetPlayerLVAward(curPlayer, dataEx)
@@ -3306,9 +3261,6 @@
     # 领取boss复活活动奖励
     elif rewardType == ChConfig.Def_RewardType_BossReborn:
         PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
-    # 领取分包下载奖励
-    elif rewardType == ChConfig.Def_RewardType_DownLoad:
-        GetDownloadAward(curPlayer, dataEx)
     # 领取许愿池奖励
     elif rewardType == ChConfig.Def_RewardType_WishingWell:
         PlayerWishingWell.DoGetWishingAward(curPlayer)
@@ -3354,12 +3306,6 @@
     # 跨服妖魔boss伤害奖励
     elif rewardType == ChConfig.Def_RewardType_CrossYaomoBossHurt:
         PlayerCrossYaomoBoss.GetCrossYaomoBossHurtAward(curPlayer, dataEx, tick)
-    # 古宝特殊效果物品奖励
-    #elif rewardType == ChConfig.Def_RewardType_GubaoItemEff:
-    #    PlayerGubao.GetGubaoItemEffAward(curPlayer, dataEx, dataExStr)
-    # 成就积分奖励
-    elif rewardType == ChConfig.Def_RewardType_SuccessScore:
-        PlayerSuccess.GetSuccessScoreAward(curPlayer, dataEx)
     # 买一送多活动免费奖励
     elif rewardType == ChConfig.Def_RewardType_BuyOne:
         PlayerActBuyOne.GetBuyOneFreeAward(curPlayer, dataEx, dataExStr)
@@ -3801,24 +3747,6 @@
     clientPack.NowMicSecond = serverTime.microsecond
     clientPack.WeekOfYear = GameWorld.GetWeekOfYear()
     NetPackCommon.SendFakePack(curPlayer, clientPack)
-    
-    #旧包先保留,之后删除
-    gw = GameWorld.GetGameWorld()
-    packData = ChPyNetSendPack.tagOpenServerDay()
-    packData.Clear()
-    packData.Day = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
-    packData.IsMixServer = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
-    packData.MixDay = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay)
-    packData.OpenWeekday = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_OpenServerWeekday)
-    packData.NowYear = serverTime.year
-    packData.NowMonth = serverTime.month
-    packData.NowDay = serverTime.day
-    packData.NowHour = serverTime.hour
-    packData.NowMinute = serverTime.minute
-    packData.NowSecond = serverTime.second
-    packData.NowMicSecond = serverTime.microsecond
-    packData.WeekOfYear = GameWorld.GetWeekOfYear()
-    NetPackCommon.SendFakePack(curPlayer, packData)
     return
 
 #===============================================================================
@@ -3842,9 +3770,9 @@
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
     
     #防外挂 不可移动
-    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
-                                      == ChConfig.Def_AutoCheck_State_Danger:
-        return
+    #if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
+    #                                  == ChConfig.Def_AutoCheck_State_Danger:
+    #    return
 
     if not PYPlayerNormalMove(curPlayer, clientPack, tick):
         posX, posY = curPlayer.GetPosX(), curPlayer.GetPosY()
@@ -3997,64 +3925,6 @@
     sendPack.MoveType = moveType
     # NotifyAll 做过滤或者数量处理
     PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
-    return
-
-def GiveDownloadPatchAward(curPlayer):
-    ## 发放下载补丁包奖励
-    playerID = curPlayer.GetPlayerID()
-    patchAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 4)
-    curAwardNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadPatchAward)
-    if curAwardNum == patchAwardNum:
-        GameWorld.DebugLog("已发放下载补丁包奖励! curAwardNum(%s) == patchAwardNum(%s)" % (curAwardNum, patchAwardNum), playerID)
-        return
-    
-    awardItemList = IpyGameDataPY.GetFuncEvalCfg('DownReward', 3)
-    if not awardItemList:
-        return
-    
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DownloadPatchAward, patchAwardNum)
-    GameWorld.DebugLog("发放补丁包下载奖励: curAwardNum=%s,patchAwardNum=%s" % (curAwardNum, patchAwardNum), playerID)
-    PlayerControl.SendMailByKey("DownloadPatchAward", [playerID], awardItemList)
-    return
-
-def GetDownloadAward(curPlayer, dataEx):
-    ##分包下载奖励 dataEx 0直接领取 1发邮件
-    playerID = curPlayer.GetPlayerID()
-    downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 5)
-    curAwardNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState)
-    if curAwardNum == downloadAwardNum:
-        GameWorld.DebugLog("已领取分包奖励! curAwardNum(%s) == downloadAwardNum(%s)" % (curAwardNum, downloadAwardNum), playerID)
-        return
-    
-    awardItemList = IpyGameDataPY.GetFuncEvalCfg('DownReward', 1)
-    if not awardItemList:
-        return
-    
-    # 检查背包
-    if dataEx == 0:
-        needSpace = len(awardItemList)
-        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
-        if needSpace > packSpace:
-            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
-            return
-        
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DownloadAwardState, downloadAwardNum)
-    GameWorld.DebugLog("领取分包下载奖励: curAwardNum=%s,downloadAwardNum=%s" % (curAwardNum, downloadAwardNum), playerID)
-    if dataEx == 1:
-        PlayerControl.SendMailByKey('SubpackageDownload', [curPlayer.GetID()], awardItemList)
-    else:
-        for itemID, itemCnt, isBind in awardItemList:
-            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem])
-    SyncPackDownloadAward(curPlayer)
-    return
-
-def SyncPackDownloadAward(curPlayer):
-    #分包下载奖励记录通知
-    downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 5)
-    sendPack = ChPyNetSendPack.tagMCPackDownloadRecord()
-    sendPack.Clear()
-    sendPack.Record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState) == downloadAwardNum
-    NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
 
 def NotifyPlayerMove(curPlayer, posX, posY, npcID=0):

--
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