From 0da168207a8361e1738ea6ea9ac4be9830fa01e7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 07 十一月 2025 14:57:41 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(增加物品效果281-给活跃度;每日任务奖励改为配置物品;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 45 +--------------------------------------------
1 files changed, 1 insertions(+), 44 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index b9e9a60..76605b3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -85,7 +85,6 @@
import PlayerCrossYaomoBoss
import PlayerLuckyCloudBuy
import PlayerLuckyTreasure
-import Item_ResetAttrPoint
import CrossActCTGBillboard
import CrossActAllRecharge
import PlayerFuncSysPrivilege
@@ -1367,30 +1366,6 @@
#if curPlayer.GetPlayerAction() != IPY_GameWorld.paEvent:
curPlayer.SetCanMove(True)
- #同步客户端tick
- #这个封包要在EndLoadMap, 上马之前发, 否则客户端处理时机不对(客户端封包缓存机制)
- #curPlayer.Sync_ClientTick()
-
- #做上一个地图的上马/骠车逻辑
- #恢复自己的状态
- playerVehicle = curPlayer.GetLastMapPlayerVehicle()
- if playerVehicle == IPY_GameWorld.pvHorse:
- #玩家在骑马中
- if not PlayerHorse.PlayerRideHorseUp(curPlayer, False, False):
- #=======================================================================
- # playerHorseState = curPlayer.GetLastMapPlayerRidehorseState()
- # if playerHorseState != IPY_GameWorld.prsNormal:
- # #切换地图, 恢复急行状态
- # curPlayer.SetPlayerRidehorseState(playerHorseState)
- #
- # #刷新人物属性 所有状态
- # playerControl = PlayerControl.PlayerControl(curPlayer)
- # playerControl.RefreshAllState()
- # else:
- #=======================================================================
- #此时已经是下马状态不需要刷状态 但是需要通知客户端下马
- PlayerHorse.PlayerRideHorseDown(curPlayer, False)
-
#激活玩家(保证持续性Buff处理间隔)
PlayerControl.SetIsNeedProcess(curPlayer, True)
@@ -1605,7 +1580,7 @@
return
ItemCommon.ReduceItem(curPlayer, itemPack, [delIndex], 1, False, ChConfig.ItemDel_ResetAttrPoint)
- Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0, 0)
+ #Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0, 0)
return
def NotifyPlayerBasePoint(curPlayer, syncAttrIDList=[]):
@@ -3772,24 +3747,6 @@
clientPack.NowMicSecond = serverTime.microsecond
clientPack.WeekOfYear = GameWorld.GetWeekOfYear()
NetPackCommon.SendFakePack(curPlayer, clientPack)
-
- #旧包先保留,之后删除
- gw = GameWorld.GetGameWorld()
- packData = ChPyNetSendPack.tagOpenServerDay()
- packData.Clear()
- packData.Day = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
- packData.IsMixServer = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
- packData.MixDay = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay)
- packData.OpenWeekday = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_OpenServerWeekday)
- packData.NowYear = serverTime.year
- packData.NowMonth = serverTime.month
- packData.NowDay = serverTime.day
- packData.NowHour = serverTime.hour
- packData.NowMinute = serverTime.minute
- packData.NowSecond = serverTime.second
- packData.NowMicSecond = serverTime.microsecond
- packData.WeekOfYear = GameWorld.GetWeekOfYear()
- NetPackCommon.SendFakePack(curPlayer, packData)
return
#===============================================================================
--
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