From 0da168207a8361e1738ea6ea9ac4be9830fa01e7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 07 十一月 2025 14:57:41 +0800
Subject: [PATCH] 237 【福利内容】每日任务/每周任务/章节奖励-服务端(增加物品效果281-给活跃度;每日任务奖励改为配置物品;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 394 +++++++++++++++++++++++++------------------------------
1 files changed, 180 insertions(+), 214 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index e20ab95..76605b3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -26,7 +26,6 @@
import ChItem
import ItemCommon
import ItemControler
-import ChEquip
import FunctionNPCCommon
import PlayerGMOper
import ReadChConfig
@@ -37,8 +36,6 @@
import ChPyNetSendPack
import DataRecordPack
import PlayerBillboard
-import UpdatePlayerName
-import PlayerOnlinePrize
import PlayerLVAward
import PlayerGoldGift
import PlayerSignDay
@@ -46,19 +43,16 @@
import PlayerPrestigeSys
import PlayerFamily
import PlayerLoginDayAward
-import PlayerGodWeapon
import PlayerGoldInvest
import PlayerActivity
import FBCommon
import PlayerWishingWell
import PlayerSuccess
-import PlayerDienstgrad
import PlayerFreeGoods
-import PlayerRecover
-import PlayerEquipDecompose
import PlayerCrossRealmPK
import PlayerCrossChampionship
import GameFuncComm
+import PlayerFamilyTaofa
import PlayerBossReborn
import PlayerWeekParty
import PlayerFeastWeekParty
@@ -68,10 +62,8 @@
import PlayerActLogin
import PlayerTreasure
import PlayerRune
-import PlayerFamilyRedPacket
import IpyGameDataPY
import EventReport
-import OpenServerCampaign
import PassiveBuffEffMng
import PlayerFlashSale
import PlayerFlashGiftbag
@@ -91,10 +83,8 @@
import PlayerSpringSale
import GY_Query_BossFirstKill
import PlayerCrossYaomoBoss
-import PlayerFeastRedPacket
import PlayerLuckyCloudBuy
import PlayerLuckyTreasure
-import Item_ResetAttrPoint
import CrossActCTGBillboard
import CrossActAllRecharge
import PlayerFuncSysPrivilege
@@ -116,14 +106,13 @@
import PlayerCustomAward
import PlayerZhanling
import PlayerTree
+import PlayerLLMJ
import PlayerLianTi
import PlayerTask
import PlayerYinji
import PlayerLove
import GameObj
import PlayerChangeJob
-import PlayerFace
-import PlayerChatBox
import PlayerXiangong
import PlayerGoldRush
import PlayerActLoginNew
@@ -134,6 +123,7 @@
import PlayerActTask
import PlayerMail
import DBDataMgr
+import UpdatePlayerName
import GameServerRefresh
import IPY_ServerDefine
import CommFunc
@@ -143,6 +133,8 @@
import PlayerHero
import PlayerOnline
import TurnAttack
+import PlayerHJG
+import ObjPool
import datetime
import time
@@ -260,9 +252,6 @@
if PlayerControl.GetCrossMapID(curPlayer):
CrossRealmPlayer.DoExitCrossRealm(curPlayer)
-
- if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
- PlayerFB.DoExitCustomScene(curPlayer)
PetControl.DoLogic_PetLoadMapOK(curPlayer)
@@ -504,7 +493,6 @@
PlayerControl.SyncOnLineTimeTotal(curPlayer)
#PlayerControl.SyncOnLineTimeLastOpenPack(curPlayer, IPY_GameWorld.rptItem)
PlayerControl.SyncTrainRealmLV(curPlayer)
- PlayerGodWeapon.OnLogin(curPlayer)
PlayerPrestigeSys.OnLogin(curPlayer)
#DataRecordPack.DR_PlayerLogin(curPlayer)
EventReport.WriteEvent_login(curPlayer)
@@ -515,9 +503,6 @@
#玩家扩展信息
__SyncPlayerInfoEx(curPlayer)
-
- #补丁包下载奖励
- GiveDownloadPatchAward(curPlayer)
#PK模式
#SyncPKModel(curPlayer)
@@ -542,9 +527,6 @@
#通知玩家死亡时间
#PlayerControl.PlayerControl(curPlayer).NotifyPlayerDeadTime(curPlayer)
- #角色改名次数
- #UpdatePlayerName.Sync_UpdatePlayerNameCount(curPlayer)
-
# 坐骑相关通知
PlayerHorse.PlayerHorseLogin(curPlayer)
@@ -558,15 +540,6 @@
# 通知累计登陆礼
PlayerLoginDayAward.OnLoginNotifyLoginDayAward(curPlayer)
-
- # 开服活动奖励信息
- OpenServerCampaign.OnOpenServerCampaignLogin(curPlayer)
-
- # 采集NPC次数通知
- #NPCCommon.SyncCollNPCTime(curPlayer)
-
- # 每日活跃度
- PlayerActivity.OnLogin(curPlayer)
# 副本进入时间
FBCommon.FBOnLogin(curPlayer)
@@ -587,12 +560,6 @@
# Sync_AutoFightSetting(curPlayer)
PlayerFamily.OnPlayerLogin(curPlayer, tick)
- #改到 GameServerRefresh GameSever_PlayerInitOK后处理才能保证玩家已经在Gameserver注册
- #PlayerDienstgrad.RefreshBillBoardDienstgrad(curPlayer)
- # 称号
- PlayerDienstgrad.Sync_AllDienstgradOnLogin(curPlayer)
- # 资源找回OnLogin
- PlayerRecover.RecoverOnLogin(curPlayer)
# 时装
PlayerCoat.OnLogin_Coat(curPlayer)
@@ -644,16 +611,10 @@
ChItem.Sync_ItemDayUseCnt(curPlayer)
# 符印登录通知
PlayerRune.PlayerRuneLogin(curPlayer)
- # 仙盟红包登录通知
- PlayerFamilyRedPacket.OnPlayerLogin(curPlayer)
- PlayerFeastRedPacket.DoPlayerOnLogin(curPlayer)
# 商店物品购买次数登录通知
FunctionNPCCommon.ShopItemOnLogin(curPlayer)
# 通知设置的被动功法
#PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
- PlayerOnlinePrize.OnPlayerLogin(curPlayer)
- #装备分解
- #PlayerEquipDecompose.PlayerLogin(curPlayer)
# 极品白拿
PlayerFreeGoods.OnLogin(curPlayer)
# BOSS复活活动
@@ -690,8 +651,6 @@
PlayerActSingleRecharge.OnPlayerLogin(curPlayer)
# 转盘活动
PlayerActTurntable.OnPlayerLogin(curPlayer)
- # 分支下载奖励记录通知
- SyncPackDownloadAward(curPlayer)
# 登录触发功能开启(老号处理)
GameFuncComm.DoFuncOpenLogic(curPlayer)
# 神兽
@@ -761,8 +720,7 @@
PyMongoMain.GetUserCtrlDB().OnPlayerLogin(curPlayer)
PlayerHero.OnPlayerLogin(curPlayer)
PlayerMail.OnPlayerLogin(curPlayer)
- PlayerChatBox.OnPlayerLogin(curPlayer)
- PlayerFace.OnPlayerLogin(curPlayer)
+ PlayerHJG.OnPlayerLogin(curPlayer)
PlayerXiangong.OnPlayerLogin(curPlayer)
PlayerGubao.OnPlayerLogin(curPlayer)
PlayerShentong.OnPlayerLogin(curPlayer)
@@ -772,6 +730,10 @@
PlayerGoldRush.OnPlayerLogin(curPlayer)
PlayerActFamilyGCZ.OnPlayerLogin(curPlayer)
PlayerTalk.OnPlayerLogin(curPlayer)
+ SyncADCntInfo(curPlayer)
+ UpdatePlayerName.OnPlayerLogin(curPlayer)
+ PlayerActivity.OnPlayerLogin(curPlayer)
+ PlayerLLMJ.OnPlayerLogin(curPlayer)
# 上线查询一次充值订单
curPlayer.SendDBQueryRecharge()
@@ -806,6 +768,8 @@
# 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送
EventReport.WriteEvent_Entry(curPlayer, 4)
#EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer)
+
+ curPlayer.SetFightPoint(1) # 初始化为1倍消耗
#---补满血满魔---
GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer))
@@ -864,11 +828,10 @@
curPlayer.SetDict(ChConfig.Def_PlayerKey_MixServerFirstLogin, 1)
+ PlayerSignDay.ResetDaySign(curPlayer) # 重置签到
+
# 重置首充双倍
PlayerCoin.DoResetCTGCount(curPlayer, "MixServer")
-
- # 重置商店购买次数,暂定只重置类型 7 的
- FunctionNPCCommon.ResetShopItemBuyCount(curPlayer, [7])
# 合服邮件,盟主专属邮件在GameServer处理
mailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 1)
@@ -900,9 +863,6 @@
# 同步排行榜
PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True)
-
- # 重置玩家改名次数
- #UpdatePlayerName.ResetChangeNameCnt(curPlayer)
return
#---------------------------------------------------------------------
@@ -1036,16 +996,7 @@
PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
if curPlayer.GetSight() != 0:
PlayerControl.SetSight(curPlayer, 0)
- #刷新玩家的视野
- #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)):
- # GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
- # PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
- #elif not GameWorld.IsCrossServer():
- # realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
- # if realmDifficulty:
- # GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
- # PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
-
+
PlayerState.ChangePlayerSigh(curPlayer, tick)
if GameWorld.IsCrossServer():
@@ -1388,16 +1339,7 @@
PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
if curPlayer.GetSight() != 0:
PlayerControl.SetSight(curPlayer, 0)
- #刷新自己的视野
- #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
- # GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID())
- # PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
- #elif not GameWorld.IsCrossServer():
- # realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
- # if realmDifficulty:
- # GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
- # PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
-
+
curPlayer.RefreshView()
curPlayer.SetVisible(True)
@@ -1424,30 +1366,6 @@
#if curPlayer.GetPlayerAction() != IPY_GameWorld.paEvent:
curPlayer.SetCanMove(True)
- #同步客户端tick
- #这个封包要在EndLoadMap, 上马之前发, 否则客户端处理时机不对(客户端封包缓存机制)
- #curPlayer.Sync_ClientTick()
-
- #做上一个地图的上马/骠车逻辑
- #恢复自己的状态
- playerVehicle = curPlayer.GetLastMapPlayerVehicle()
- if playerVehicle == IPY_GameWorld.pvHorse:
- #玩家在骑马中
- if not PlayerHorse.PlayerRideHorseUp(curPlayer, False, False):
- #=======================================================================
- # playerHorseState = curPlayer.GetLastMapPlayerRidehorseState()
- # if playerHorseState != IPY_GameWorld.prsNormal:
- # #切换地图, 恢复急行状态
- # curPlayer.SetPlayerRidehorseState(playerHorseState)
- #
- # #刷新人物属性 所有状态
- # playerControl = PlayerControl.PlayerControl(curPlayer)
- # playerControl.RefreshAllState()
- # else:
- #=======================================================================
- #此时已经是下马状态不需要刷状态 但是需要通知客户端下马
- PlayerHorse.PlayerRideHorseDown(curPlayer, False)
-
#激活玩家(保证持续性Buff处理间隔)
PlayerControl.SetIsNeedProcess(curPlayer, True)
@@ -1662,7 +1580,7 @@
return
ItemCommon.ReduceItem(curPlayer, itemPack, [delIndex], 1, False, ChConfig.ItemDel_ResetAttrPoint)
- Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0, 0)
+ #Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0, 0)
return
def NotifyPlayerBasePoint(curPlayer, syncAttrIDList=[]):
@@ -1796,9 +1714,9 @@
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
#防外挂 不可移动
- if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
- == ChConfig.Def_AutoCheck_State_Danger:
- return
+ #if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
+ # == ChConfig.Def_AutoCheck_State_Danger:
+ # return
#不可移动行为状态, 判断客户端限制
@@ -2164,22 +2082,6 @@
#流向记录玩家下线
DataRecordPack.DR_PlayerDisconnect(curPlayer)
-
- #在线时间
- PlayerOnlinePrize.CalcOnlineTime(curPlayer)
- #首充提示时间
- PlayerGoldGift.UpdateFirstGoldTime(curPlayer)
- #玩家未回图形验证码下线将会记录错误次数
- #===========================================================================
- # if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_Captcha_WaitSign) \
- # == PlayerAutoCheckOnline.Def_Captcha_WaitAnswer:
- # PlayerAutoCheckOnline.CaptchaAnswerErr(curPlayer, tick, False)
- #
- # PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_Captcha_WaitSign, PlayerAutoCheckOnline.Def_Captcha_Safe)
- #
- #===========================================================================
- #@warning: 等字段统一修改,删除双倍经验BUFF
- #PlayerDoubleExpSys.DeleteDoubleExpBuff(curPlayer, ChConfig.Def_DoubleExpNote_StopOff)
#设置RouteServerInitOK字典
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RouteServerInitOK, 0)
@@ -3261,6 +3163,30 @@
NetPackCommon.SendFakePack(curPlayer, awardReceiveState)
return
+def PlayerOnDay(curPlayer):
+ #玩法前瞻奖励
+ gameNoticeAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GameNoticeAwardState)
+ if gameNoticeAwardState:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GameNoticeAwardState, 0)
+ Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_GameNotice, 0)
+ #每日分享奖励重置
+ shareGameAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShareGameAwardState)
+ if shareGameAwardState:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShareGameAwardState, 0)
+ Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_ShareGame, 0)
+ #开服每日奖励
+ awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OpenSererDailyAward)
+ if awardState:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OpenSererDailyAward, 0)
+ Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_OpenServerDailyAward, 0)
+ #开服每日奖励
+ awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RechargeDayAward)
+ if awardState:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RechargeDayAward, 0)
+ Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_RechargeDayAward, 0)
+ ADCntOnDay(curPlayer)
+ return
+
#//A5 04 玩家领取奖励 #tagCMPlayerGetReward
#
#struct tagCMPlayerGetReward
@@ -3285,24 +3211,38 @@
# 活跃度奖励
if rewardType == ChConfig.Def_RewardType_Activity:
PlayerActivity.GetActivityAward(curPlayer, dataEx)
- # 活跃放置奖励
- elif rewardType == ChConfig.Def_RewardType_ActivityPlace:
- PlayerActivity.GetActivityPlaceReward(curPlayer)
+ # 每日任务奖励
+ elif rewardType == ChConfig.Def_RewardType_DailyTask:
+ PlayerActivity.GetDailyTaskAward(curPlayer, dataEx)
+ # 成就奖励
+ elif rewardType == ChConfig.Def_RewardType_Success:
+ PlayerSuccess.GetSuccessAward(curPlayer, dataEx)
# 仙树免费减时
elif rewardType == ChConfig.Def_RewardType_TreeFreeTime:
PlayerTree.FreeReduceTreeLVTime(curPlayer)
+ # 广告奖励
+ elif rewardType == ChConfig.Def_RewardType_ADAward:
+ OnGetADAward(curPlayer, dataEx)
+ # 历练秘笈升级
+ elif rewardType == ChConfig.Def_RewardType_LLMJLVUp:
+ PlayerLLMJ.OnLLMJLVUp(curPlayer)
+ # 公会讨伐领取宝箱奖励
+ elif rewardType == ChConfig.Def_RewardType_FamilyTaofaBox:
+ PlayerFamilyTaofa.GetTaofaBoxAward(curPlayer)
+ # 阵容推荐奖励
+ elif rewardType == ChConfig.Def_RewardType_LineupRecommend:
+ PlayerHero.GetLineupRecommendAward(curPlayer, dataEx, dataExStr)
+
+
# 每日免费直购礼包
elif rewardType == ChConfig.Def_RewardType_DayFreeGoldGift:
PlayerDailyGiftbag.OnGetDailyFreeGiftbag(curPlayer)
- # 仙盟每日福利奖励
- elif rewardType == ChConfig.Def_RewardType_FamilyDayAward:
- PlayerFamily.GetFamilyDayAward(curPlayer)
# 玩家等级奖励
elif rewardType == ChConfig.Def_RewardType_LVAward:
PlayerLVAward.GetPlayerLVAward(curPlayer, dataEx)
# 首充礼包奖励
- elif rewardType == ChConfig.Def_RewardType_GoldGiftFirst:
- PlayerGoldGift.GetPlayerGoldGiftFirst(curPlayer, dataEx)
+ elif rewardType == ChConfig.Def_RewardType_FirstCharge:
+ PlayerGoldGift.GetPlayerFirstCharge(curPlayer, dataEx, dataExStr)
# 领取极品白拿
elif rewardType == ChConfig.Def_RewardType_FreeGoods:
PlayerFreeGoods.OnGetFreeGoods(curPlayer, dataEx)
@@ -3321,9 +3261,6 @@
# 领取boss复活活动奖励
elif rewardType == ChConfig.Def_RewardType_BossReborn:
PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
- # 领取分包下载奖励
- elif rewardType == ChConfig.Def_RewardType_DownLoad:
- GetDownloadAward(curPlayer, dataEx)
# 领取许愿池奖励
elif rewardType == ChConfig.Def_RewardType_WishingWell:
PlayerWishingWell.DoGetWishingAward(curPlayer)
@@ -3369,12 +3306,6 @@
# 跨服妖魔boss伤害奖励
elif rewardType == ChConfig.Def_RewardType_CrossYaomoBossHurt:
PlayerCrossYaomoBoss.GetCrossYaomoBossHurtAward(curPlayer, dataEx, tick)
- # 古宝特殊效果物品奖励
- elif rewardType == ChConfig.Def_RewardType_GubaoItemEff:
- PlayerGubao.GetGubaoItemEffAward(curPlayer, dataEx, dataExStr)
- # 成就积分奖励
- elif rewardType == ChConfig.Def_RewardType_SuccessScore:
- PlayerSuccess.GetSuccessScoreAward(curPlayer, dataEx)
# 买一送多活动免费奖励
elif rewardType == ChConfig.Def_RewardType_BuyOne:
PlayerActBuyOne.GetBuyOneFreeAward(curPlayer, dataEx, dataExStr)
@@ -3439,7 +3370,71 @@
elif rewardType == ChConfig.Def_RewardType_RechargeDayAward:
OnGetRechargeDayAward(curPlayer, rewardType)
return
+
+def OnGetADAward(curPlayer, adID):
+ ipyData = IpyGameDataPY.GetIpyGameData("ADAward", adID)
+ if not ipyData:
+ return
+ adCntMax = ipyData.GetADCntMax()
+ adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID)
+ if adCnt >= adCntMax:
+ GameWorld.DebugLog("今日该广告奖励已达上限! adID=%s,adCnt=%s > %s" % (adID, adCnt, adCntMax))
+ return
+ adCnt += 1
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ADCnt % adID, adCnt)
+ awardItemList = ipyData.GetADAwardItemList()
+ adMapID = ipyData.GetADMapID()
+ GameWorld.DebugLog("领取广告奖励! adID=%s,adCnt=%s,adMapID=%s,awardItemList=%s" % (adID, adCnt, adMapID, awardItemList))
+ SyncADCntInfo(curPlayer, [adID])
+ if adMapID:
+ FBCommon.AddFBADCnt(curPlayer, adMapID)
+
+ if awardItemList:
+ ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["ADAward", False, {}])
+
+ return
+
+def ADCntOnDay(curPlayer):
+ syncADIDList = []
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in xrange(ipyDataMgr.GetADAwardCount()):
+ ipyData = ipyDataMgr.GetADAwardByIndex(index)
+ adID = ipyData.GetADID()
+ if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID):
+ continue
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ADCnt % adID, 0)
+ syncADIDList.append(adID)
+ if syncADIDList:
+ SyncADCntInfo(curPlayer, syncADIDList)
+ return
+
+def SyncADCntInfo(curPlayer, syncADIDList=None):
+ if not syncADIDList:
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ adIDList = [ipyDataMgr.GetADAwardByIndex(i).GetADID() for i in xrange(ipyDataMgr.GetADAwardCount())]
+ else:
+ adIDList = syncADIDList
+
+ adInfoList = []
+ for adID in adIDList:
+ adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID)
+ if not adCnt and syncADIDList == None:
+ continue
+ adInfo = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfo)
+ adInfo.ADID = adID
+ adInfo.ADCnt = adCnt
+ adInfoList.append(adInfo)
+
+ if not adInfoList:
+ return
+
+ clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfoList)
+ clientPack.ADInfoList = adInfoList[:255]
+ clientPack.Count = len(clientPack.ADInfoList)
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
+ return
+
def OnGetRechargeDayAward(curPlayer, rewardType):
## 领取累充每日奖励,取最高档
realTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGRealTotal)
@@ -3752,24 +3747,6 @@
clientPack.NowMicSecond = serverTime.microsecond
clientPack.WeekOfYear = GameWorld.GetWeekOfYear()
NetPackCommon.SendFakePack(curPlayer, clientPack)
-
- #旧包先保留,之后删除
- gw = GameWorld.GetGameWorld()
- packData = ChPyNetSendPack.tagOpenServerDay()
- packData.Clear()
- packData.Day = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
- packData.IsMixServer = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
- packData.MixDay = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay)
- packData.OpenWeekday = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_OpenServerWeekday)
- packData.NowYear = serverTime.year
- packData.NowMonth = serverTime.month
- packData.NowDay = serverTime.day
- packData.NowHour = serverTime.hour
- packData.NowMinute = serverTime.minute
- packData.NowSecond = serverTime.second
- packData.NowMicSecond = serverTime.microsecond
- packData.WeekOfYear = GameWorld.GetWeekOfYear()
- NetPackCommon.SendFakePack(curPlayer, packData)
return
#===============================================================================
@@ -3793,9 +3770,9 @@
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
#防外挂 不可移动
- if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
- == ChConfig.Def_AutoCheck_State_Danger:
- return
+ #if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
+ # == ChConfig.Def_AutoCheck_State_Danger:
+ # return
if not PYPlayerNormalMove(curPlayer, clientPack, tick):
posX, posY = curPlayer.GetPosX(), curPlayer.GetPosY()
@@ -3950,64 +3927,6 @@
PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
return
-def GiveDownloadPatchAward(curPlayer):
- ## 发放下载补丁包奖励
- playerID = curPlayer.GetPlayerID()
- patchAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 4)
- curAwardNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadPatchAward)
- if curAwardNum == patchAwardNum:
- GameWorld.DebugLog("已发放下载补丁包奖励! curAwardNum(%s) == patchAwardNum(%s)" % (curAwardNum, patchAwardNum), playerID)
- return
-
- awardItemList = IpyGameDataPY.GetFuncEvalCfg('DownReward', 3)
- if not awardItemList:
- return
-
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DownloadPatchAward, patchAwardNum)
- GameWorld.DebugLog("发放补丁包下载奖励: curAwardNum=%s,patchAwardNum=%s" % (curAwardNum, patchAwardNum), playerID)
- PlayerControl.SendMailByKey("DownloadPatchAward", [playerID], awardItemList)
- return
-
-def GetDownloadAward(curPlayer, dataEx):
- ##分包下载奖励 dataEx 0直接领取 1发邮件
- playerID = curPlayer.GetPlayerID()
- downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 5)
- curAwardNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState)
- if curAwardNum == downloadAwardNum:
- GameWorld.DebugLog("已领取分包奖励! curAwardNum(%s) == downloadAwardNum(%s)" % (curAwardNum, downloadAwardNum), playerID)
- return
-
- awardItemList = IpyGameDataPY.GetFuncEvalCfg('DownReward', 1)
- if not awardItemList:
- return
-
- # 检查背包
- if dataEx == 0:
- needSpace = len(awardItemList)
- packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
- if needSpace > packSpace:
- PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
- return
-
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DownloadAwardState, downloadAwardNum)
- GameWorld.DebugLog("领取分包下载奖励: curAwardNum=%s,downloadAwardNum=%s" % (curAwardNum, downloadAwardNum), playerID)
- if dataEx == 1:
- PlayerControl.SendMailByKey('SubpackageDownload', [curPlayer.GetID()], awardItemList)
- else:
- for itemID, itemCnt, isBind in awardItemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem])
- SyncPackDownloadAward(curPlayer)
- return
-
-def SyncPackDownloadAward(curPlayer):
- #分包下载奖励记录通知
- downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 5)
- sendPack = ChPyNetSendPack.tagMCPackDownloadRecord()
- sendPack.Clear()
- sendPack.Record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState) == downloadAwardNum
- NetPackCommon.SendFakePack(curPlayer, sendPack)
- return
-
def NotifyPlayerMove(curPlayer, posX, posY, npcID=0):
'''通知前端向某个点移动
这里前端可能需要针对某次移动做额外处理,比如移动到某个点后需要自动战斗等
@@ -4055,3 +3974,50 @@
#PlayerControl.SetRealmDifficulty(curPlayer, clientData.RealmDifficulty)
return
+#// A0 08 查看通用记录 #tagCSViewGameRec
+#
+#struct tagCSViewGameRec
+#{
+# tagHead Head;
+# WORD RecType; //记录类型
+# DWORD RecID; //自定义记录ID
+#};
+def OnViewGameRec(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ recType = clientData.RecType
+ recID = clientData.RecID
+ if recType not in ShareDefine.Def_GameRecTypeList:
+ return
+ if recType in ShareDefine.Def_ViewGameRecSelfList:
+ recID = curPlayer.GetPlayerID()
+ recTypeIDMgr = DBDataMgr.GetGameRecMgr().GetRecTypeIDMgr(recType, recID)
+ SyncGameRecInfo(curPlayer, recType, recID, recTypeIDMgr.GetDataList())
+ return
+
+def SyncGameRecInfo(curPlayer, recType, recID, recDataList):
+ recList = []
+ for recData in recDataList:
+ if not recData:
+ continue
+ rec = ChPyNetSendPack.tagSCGameRec()
+ rec.Time = recData.GetTime()
+ rec.Value1 = recData.GetValue1()
+ rec.Value2 = recData.GetValue2()
+ rec.Value3 = recData.GetValue3()
+ rec.Value4 = recData.GetValue4()
+ rec.Value5 = recData.GetValue5()
+ rec.Value6 = recData.GetValue6()
+ rec.Value7 = recData.GetValue7()
+ rec.Value8 = recData.GetValue8()
+ rec.UserData = recData.GetUserData()
+ rec.UserDataLen = len(rec.UserData)
+ recList.append(rec)
+
+ clientPack = ChPyNetSendPack.tagSCGameRecInfo()
+ clientPack.Clear()
+ clientPack.RecType = recType
+ clientPack.RecID = recID
+ clientPack.RecList = recList
+ clientPack.Count = len(clientPack.RecList)
+ NetPackCommon.SendFakePack(curPlayer, clientPack)
+ return
--
Gitblit v1.8.0