From 0dcd7650a642a7b26fe65e14cc5f5b3947757e30 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 16 九月 2025 16:59:10 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(王异技能;支持被动增加暴击率;支持被动变更伤害类型;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 11 +++++++++++ 1 files changed, 11 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 98578b9..a5525f8 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -4286,6 +4286,17 @@ TriggerSrc_SkillSelf = 3 # 本技能有效 TriggerSrc_BuffSelf = 4 # 本buff有效 +# 被动效果ID,属性类的直接使用属性ID当做效果ID +PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...] +PassiveEff_ChangeHurtType = 6002 # 变更伤害类型: 值1-伤害类型;值2-可附加验证处于xx状态 [状态1, 状态2, ...] + +# 被动效果ID有触发值时就返回的 +PassiveEffHappenValueList = [PassiveEff_ChangeHurtType] +# 被动效果ID触发值取最大值的 +PassiveEffValueMaxList = [] +# 被动效果ID触发值取最小值的 +PassiveEffValueMinList = [] + ( TriggerType_BeSuperHit, # 被暴击触发技能 1 TriggerType_BuffState, # 进入4012的某个状态触发技能 -- Gitblit v1.8.0