From 0dcd7650a642a7b26fe65e14cc5f5b3947757e30 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 16 九月 2025 16:59:10 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(王异技能;支持被动增加暴击率;支持被动变更伤害类型;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |   93 +++++++++++++++++++++++++++++++---------------
 1 files changed, 62 insertions(+), 31 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index e9a3861..f345268 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -64,6 +64,7 @@
                         ("BYTE", "AtkDistType", 0),
                         ("BYTE", "Sex", 0),
                         ("WORD", "LV", 0),
+                        ("BYTE", "BossType", 0),
                         ("DWORD", "Atk", 0),
                         ("DWORD", "Def", 0),
                         ("DWORD", "MaxHP", 0),
@@ -162,6 +163,7 @@
                         ("dict", "BatAttrDict", 0),
                         ("list", "FetterIDList", 0),
                         ("BYTE", "RecruitBySelf", 0),
+                        ("BYTE", "Specialty", 0),
                         ),
 
                 "HeroTalent":(
@@ -545,7 +547,6 @@
 
                 "EquipColor":(
                         ("BYTE", "ItemColor", 1),
-                        ("DWORD", "MoneyBase", 0),
                         ("DWORD", "AtkStep", 0),
                         ("DWORD", "DefStep", 0),
                         ("DWORD", "HPStep", 0),
@@ -2540,6 +2541,8 @@
                         ("DWORD", "LVUPNeedMoney", 0),
                         ("DWORD", "LVUPNeedTime", 0),
                         ("list", "EquipColorRateList", 0),
+                        ("list", "EquipColorRateList1", 0),
+                        ("list", "EquipColorRateList2", 0),
                         ),
 
                 "GoldRushCamp":(
@@ -2562,6 +2565,11 @@
                         ("DWORD", "RefreshWeight", 0),
                         ("BYTE", "WorkerMax", 0),
                         ("BYTE", "NeedSeconds", 0),
+                        ),
+
+                "Robot":(
+                        ("DWORD", "ID", 1),
+                        ("char", "ViewCache", 0),
                         ),
                 }
 
@@ -2616,25 +2624,26 @@
     def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
     def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE
     def GetLV(self): return self.attrTuple[6] # 等级 WORD
-    def GetAtk(self): return self.attrTuple[7] # 攻击力 DWORD
-    def GetDef(self): return self.attrTuple[8] # 防御值 DWORD
-    def GetMaxHP(self): return self.attrTuple[9] # 最大生命值,可超过20E DWORD
-    def GetSkillIDList(self): return self.attrTuple[10] # 技能ID列表 list
-    def GetFinalDamPer(self): return self.attrTuple[11] # 最终增伤 DWORD
-    def GetFinalDamPerDef(self): return self.attrTuple[12] # 最终减伤 DWORD
-    def GetMissRate(self): return self.attrTuple[13] # 闪避概率 DWORD
-    def GetMissRateDef(self): return self.attrTuple[14] # 抗闪避概率 DWORD
-    def GetSuperHitRate(self): return self.attrTuple[15] # 暴击概率 DWORD
-    def GetSuperHitRateDef(self): return self.attrTuple[16] # 抗暴击概率 DWORD
-    def GetStunRate(self): return self.attrTuple[17] # 击晕概率 DWORD
-    def GetStunRateDef(self): return self.attrTuple[18] # 抗击晕概率 DWORD
-    def GetComboRate(self): return self.attrTuple[19] # 连击概率 DWORD
-    def GetComboRateDef(self): return self.attrTuple[20] # 抗连击概率 DWORD
-    def GetParryRate(self): return self.attrTuple[21] # 格挡概率 DWORD
-    def GetParryRateDef(self): return self.attrTuple[22] # 抗格挡概率 DWORD
-    def GetSuckHPPer(self): return self.attrTuple[23] # 吸血比率 DWORD
-    def GetSuckHPPerDef(self): return self.attrTuple[24] # 抗吸血比率 DWORD
-    def GetSpecAttrInfo(self): return self.attrTuple[25] # 特殊属性信息 {"属性ID":值, ...} dict
+    def GetBossType(self): return self.attrTuple[7] # Boss类型 BYTE
+    def GetAtk(self): return self.attrTuple[8] # 攻击力 DWORD
+    def GetDef(self): return self.attrTuple[9] # 防御值 DWORD
+    def GetMaxHP(self): return self.attrTuple[10] # 最大生命值,可超过20E DWORD
+    def GetSkillIDList(self): return self.attrTuple[11] # 技能ID列表 list
+    def GetFinalDamPer(self): return self.attrTuple[12] # 最终增伤 DWORD
+    def GetFinalDamPerDef(self): return self.attrTuple[13] # 最终减伤 DWORD
+    def GetMissRate(self): return self.attrTuple[14] # 闪避概率 DWORD
+    def GetMissRateDef(self): return self.attrTuple[15] # 抗闪避概率 DWORD
+    def GetSuperHitRate(self): return self.attrTuple[16] # 暴击概率 DWORD
+    def GetSuperHitRateDef(self): return self.attrTuple[17] # 抗暴击概率 DWORD
+    def GetStunRate(self): return self.attrTuple[18] # 击晕概率 DWORD
+    def GetStunRateDef(self): return self.attrTuple[19] # 抗击晕概率 DWORD
+    def GetComboRate(self): return self.attrTuple[20] # 连击概率 DWORD
+    def GetComboRateDef(self): return self.attrTuple[21] # 抗连击概率 DWORD
+    def GetParryRate(self): return self.attrTuple[22] # 格挡概率 DWORD
+    def GetParryRateDef(self): return self.attrTuple[23] # 抗格挡概率 DWORD
+    def GetSuckHPPer(self): return self.attrTuple[24] # 吸血比率 DWORD
+    def GetSuckHPPerDef(self): return self.attrTuple[25] # 抗吸血比率 DWORD
+    def GetSpecAttrInfo(self): return self.attrTuple[26] # 特殊属性信息 {"属性ID":值, ...} dict
 
 # NPC成长表
 class IPY_NPCStronger():
@@ -2728,7 +2737,8 @@
     def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD
     def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict
     def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list
-    def GetRecruitBySelf(self): return self.attrTuple[14] #  招募需要本体 BYTE
+    def GetRecruitBySelf(self): return self.attrTuple[14] #  招募需要本体 BYTE
+    def GetSpecialty(self): return self.attrTuple[15] #  武将特长 BYTE
 
 # 武将星级天赋表
 class IPY_HeroTalent():
@@ -3312,13 +3322,12 @@
         return
         
     def GetItemColor(self): return self.attrTuple[0] # 装备品质 BYTE
-    def GetMoneyBase(self): return self.attrTuple[1] # 分解货币 DWORD
-    def GetAtkStep(self): return self.attrTuple[2] # 攻击步长 DWORD
-    def GetDefStep(self): return self.attrTuple[3] # 防御步长 DWORD
-    def GetHPStep(self): return self.attrTuple[4] # 生命步长 DWORD
-    def GetAttrLibCntList(self): return self.attrTuple[5] # 库属性条数列表 list
-    def GetAttrRange(self): return self.attrTuple[6] # 通用属性范围,下限|上限 list
-    def GetAttrRangeDict(self): return self.attrTuple[7] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict
+    def GetAtkStep(self): return self.attrTuple[1] # 攻击步长 DWORD
+    def GetDefStep(self): return self.attrTuple[2] # 防御步长 DWORD
+    def GetHPStep(self): return self.attrTuple[3] # 生命步长 DWORD
+    def GetAttrLibCntList(self): return self.attrTuple[4] # 库属性条数列表 list
+    def GetAttrRange(self): return self.attrTuple[5] # 通用属性范围,下限|上限 list
+    def GetAttrRangeDict(self): return self.attrTuple[6] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict
 
 # 装备部位表
 class IPY_EquipPlace():
@@ -6336,7 +6345,7 @@
     def GetNeedQiyun(self): return self.attrTuple[1] # 所需气运值 DWORD
     def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表 list
 
-# 仙树等级表
+# 祝福树
 class IPY_TreeLV():
     
     def __init__(self):
@@ -6346,7 +6355,9 @@
     def GetTreeLV(self): return self.attrTuple[0] # 仙树等级 BYTE
     def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD
     def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
-    def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+    def GetEquipColorRateList(self): return self.attrTuple[3] # 小怪产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+    def GetEquipColorRateList1(self): return self.attrTuple[4] # 精英产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
+    def GetEquipColorRateList2(self): return self.attrTuple[5] # boss产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
 
 # 淘金营地表
 class IPY_GoldRushCamp():
@@ -6384,6 +6395,16 @@
     def GetRefreshWeight(self): return self.attrTuple[4] # 常规刷新权重 DWORD
     def GetWorkerMax(self): return self.attrTuple[5] # 监工上限 BYTE
     def GetNeedSeconds(self): return self.attrTuple[6] # 耗时秒 BYTE
+
+# 机器人
+class IPY_Robot():
+    
+    def __init__(self):
+        self.attrTuple = None
+        return
+        
+    def GetID(self): return self.attrTuple[0] # 机器人ID,同玩家ID DWORD
+    def GetViewCache(self): return self.attrTuple[1] # 机器人缓存 char
 
 
 def Log(msg, playerID=0, par=0):
@@ -6698,6 +6719,7 @@
         self.__LoadFileData("GoldRushCamp", onlyCheck)
         self.__LoadFileData("GoldRushWorker", onlyCheck)
         self.__LoadFileData("GoldRushItem", onlyCheck)
+        self.__LoadFileData("Robot", onlyCheck)
         Log("IPY_DataMgr ReloadOK! onlyCheck=%s" % onlyCheck)
         return
     
@@ -6893,7 +6915,7 @@
     
     def __StrToList(self, strValue):
         setList = []
-        if ("[" in strValue and "]" in strValue) or ("(" in strValue and ")" in strValue):
+        if (strValue.startswith("[") and strValue.endswith("]")) or (strValue.startswith("(") and strValue.endswith(")")):
             setList = eval(strValue)
         elif strValue in ["0", "-", ""]:
             pass
@@ -6903,6 +6925,8 @@
             for value in strValue.split(ChConfig.Def_Str_Montant):
                 if value.isdigit():
                     value = int(value)
+                elif (value.startswith("[") and value.endswith("]")) or (value.startswith("(") and value.endswith(")")):
+                    value = eval(value)
                 setList.append(value)
             if setList:
                 setList = tuple(setList)
@@ -8714,6 +8738,13 @@
     def GetGoldRushItemByIndex(self, index):
         self.CheckLoadData("GoldRushItem")
         return self.ipyGoldRushItemCache[index]
+
+    def GetRobotCount(self):
+        self.CheckLoadData("Robot")
+        return self.ipyRobotLen
+    def GetRobotByIndex(self, index):
+        self.CheckLoadData("Robot")
+        return self.ipyRobotCache[index]
 
 IPYData = IPY_DataMgr()
 def IPY_Data(): return IPYData

--
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