From 0ef7cd13abea0010fb9cb1f75738fd7421626da8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 29 一月 2026 18:21:00 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复属性触发击晕时没有通知buff问题;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py |   13 ++++++++++---
 1 files changed, 10 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index b762825..3cf34db 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -226,11 +226,12 @@
     ownerID = buffOwner.GetID()
     buffID = buff.GetBuffID()
     timing = batObj.GetTiming()
+    skillType = buffSkill.GetSkillType()
     remainTime = buffSkill.GetLastTime()
     remainTime += TurnPassive.GetTriggerEffectValue(turnFight, buffOwner, batObj, ChConfig.PassiveEff_AddBuffTime, buffSkill)
     
-    GameWorld.DebugLogEx("    __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timing=%s,remainTime=%s,setLayerCnt=%s", 
-                         buffID, skillID, ownerID, relatedSkillID, timing, remainTime, setLayerCnt, curID)
+    GameWorld.DebugLogEx("    __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timing=%s,remainTime=%s,setLayerCnt=%s,afterLogic=%s", 
+                         buffID, skillID, ownerID, relatedSkillID, timing, remainTime, setLayerCnt, afterLogic, curID)
     buff.SetAddTiming(timing) # 武将当前在什么时机就设置为什么时机
     buff.SetOwnerID(ownerID)
     buff.SetRemainTime(remainTime)
@@ -240,11 +241,13 @@
     if curBuffState:
         buffMgr.AddBuffState(curBuffState, buffID)
         
-    if buffSkill.GetSkillType() == ChConfig.Def_SkillType_Halo:
+    if skillType == ChConfig.Def_SkillType_Halo:
         __addHaloBuffEffObjID(curID, buff, skillID, ownerID, haloSrcBuff)
         
     if afterLogic and buffSkill:
         buffSkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
+        if bySkill:
+            bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
     elif isSync:
         SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
         
@@ -254,6 +257,10 @@
     if curBuffState and IsControlledHardState(curBuffState):
         buffSkill.AddAfterLogic(ChConfig.AfterLogic_TriggerAddBuff, [ChConfig.TriggerWay_BeControlledHard, batObj, buff, buffOwner])
         
+    #添加持续减益buff
+    if skillType == ChConfig.Def_SkillType_LstDepBuff:
+        buffSkill.AddAfterLogic(ChConfig.AfterLogic_TriggerAddBuff, [ChConfig.TriggerWay_AddDOTBuff, batObj, buff, buffOwner])
+        
     return buff
 
 def IsControlledHardState(state):

--
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