From 0f0fdd4d755d54cc1bd49ee383800e18b9100fb2 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 27 十一月 2025 17:48:04 +0800
Subject: [PATCH] 349 【配套功能】功能预告-服务端(主线关卡过关进度变更时检查功能开启)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py | 43 +++++++++++++++++++++++++------------------
1 files changed, 25 insertions(+), 18 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index ba94c7a..8af5d3d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -27,29 +27,35 @@
import ShareDefine
import IpyGameDataPY
import PlayerControl
+import FunctionNPCCommon
import PlayerActBuyCountGift
import PlayerActLoginNew
import PlayerActTask
-import IPY_GameWorld
-import ItemCommon
import ItemControler
+import PlayerTravel
+import PlayerHorse
import PlayerArena
import PlayerTask
+import DBDataMgr
# 功能开启需执行的函数{功能ID:执行函数, ...} 函数需返回是否激活成功, 功能开启有需要处理功能逻辑的这里增加函数调用配置即可
FuncOpenLogicDict = {
ShareDefine.GameFuncID_Arena:lambda curObj:PlayerArena.DoArenaOpen(curObj),
+ ShareDefine.GameFuncID_Shop:lambda curObj:FunctionNPCCommon.DoShopOpen(curObj),
+ ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
+ ShareDefine.GameFuncID_Travel:lambda curObj:PlayerTravel.DoTravelOpen(curObj),
}
def GetFuncOpenLVIpyData(funcID): return IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
-def DoFuncOpenLogic(curPlayer):
+def DoFuncOpenLogic(curPlayer, checkServerDay=True):
'''执行触发功能开启逻辑
@param finishMissionIDList: 完成的任务ID列表
'''
#GameWorld.DebugLog("执行触发功能开启逻辑: finishMissionIDList=%s" % finishMissionIDList, curPlayer.GetPlayerID())
+ serverDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_ServerDay) + 1
openFuncIDList = []
curLV = curPlayer.GetLV()
ipyGameData = IpyGameDataPY.IPY_Data()
@@ -78,6 +84,14 @@
limitMissionID = ipyData.GetLimitMissionID()
if limitMissionID and not curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_MissionFinish % limitMissionID):
+ continue
+
+ limitOpenDay = ipyData.GetLimitOpenDay()
+ if limitOpenDay and serverDay < limitOpenDay and checkServerDay:
+ continue
+
+ limitManLevel = ipyData.GetLimitManLevel()
+ if limitManLevel and PlayerControl.GetMainLevelPassValue(curPlayer) < limitManLevel:
continue
# 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环
@@ -118,29 +132,22 @@
def GetFuncOpenAward(curPlayer, funcID):
## 领取功能开启奖励
- ipyData = IpyGameDataPY.GetIpyGameData('FunctionForecast', funcID)
+ ipyData = IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
if not ipyData:
return
getState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncAwardState, funcID)
if getState:
+ GameWorld.DebugLog("功能开启奖励已领取! funcID=%s" % funcID)
return
- awardDict = ipyData.GetAward()
- job = curPlayer.GetJob()
- itemList = awardDict.get(str(job))
+ openState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch, funcID)
+ if not openState:
+ GameWorld.DebugLog("功能未开启无法领取! funcID=%s" % funcID)
+ return
+ itemList = ipyData.GetAwardList()
if not itemList:
return
- # 检查背包
- needSpace = len(itemList)
- packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
- if needSpace > packSpace:
- PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
- return
GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncAwardState, funcID, 1)
-
- # 给物品
- for itemID, itemCount in itemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
- ItemControler.NotifyGiveAwardInfo(curPlayer, itemList, "FuncOpenAward")
+ ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["FuncOpenAward", False, {}])
Sync_FuncOpenState(curPlayer, [funcID])
return
--
Gitblit v1.8.0