From 0f542f5938f5281588d4ded8f3ba16ee661c4c5e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 06 一月 2026 19:46:12 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(Hero命令优化一键满级可指定等级、星级、突破、觉醒;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py | 24 +++++++++++++++++-------
1 files changed, 17 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
index b35c897..1114e28 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGubao.py
@@ -37,7 +37,7 @@
return lv, star, layer
def SetGubaoInfo(curPlayer, gubaoID, lv, star, layer):
## 特殊效果层*100000 + 等级*100 + 星级
- info = min(layer, 99) * 100000 + min(lv, 999) * 100 + min(star, 99)
+ info = min(layer, 9999) * 100000 + min(lv, 999) * 100 + min(star, 99)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GubaoInfo % gubaoID, info)
return
@@ -257,6 +257,8 @@
if not IsGubaoActivated(curPlayer, gubaoID):
continue
+ quality = ipyData.GetGubaoQuality()
+
lv, star, layer = GetGubaoInfo(curPlayer, gubaoID)
gubaoStarDict[gubaoID] = star
@@ -275,15 +277,23 @@
# 特殊属性
attrID = ipyData.GetSpecAttrID()
effType = ipyData.GetSpecEffType()
+ layerMax = ipyData.GetSpecEffLayerMax()
SpecAttrValue = ipyData.GetSpecAttrValue()
- SpecAttrPerLVAdd = ipyData.GetSpecAttrPerLVAdd()
SpecAttrPerStarAdd = ipyData.GetSpecAttrPerStarAdd()
- attrValue = SpecAttrValue + SpecAttrPerLVAdd * max(lv - 1, 0) + SpecAttrPerStarAdd * star
- if effType: # 有特殊效果类型的
- attrValue *= layer
+ specLVAttr = 0
+ lvAttrIpyData = IpyGameDataPY.GetIpyGameData("GubaoLVAttr", quality, lv)
+ if lvAttrIpyData:
+ specAttrIDList = lvAttrIpyData.GetSpecAttrIDList()
+ specAttrValueList = lvAttrIpyData.GetSpecAttrValueList()
+ for sIndex in range(min(len(specAttrIDList), len(specAttrValueList))):
+ if specAttrIDList[sIndex] == attrID:
+ specLVAttr = specAttrValueList[sIndex]
+ if not layerMax:
+ layer, layerMax = 1, 1 # 无层级限制的默认1层
+ attrValue = int((SpecAttrValue + SpecAttrPerStarAdd * star + specLVAttr / float(layerMax)) * layer)
attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
- GameWorld.DebugLog("古宝特殊属性! gubaoID=%s,lv=%s,star=%s,effType=%s,layer=%s,attrID=%s,v=%s,perLV=%s,perStar=%s,attrValue=%s,%s"
- % (gubaoID, lv, star, effType, layer, attrID, SpecAttrValue, SpecAttrPerLVAdd, SpecAttrPerStarAdd, attrValue, attrDict), playerID)
+ GameWorld.DebugLog("古宝特殊属性! gubaoID=%s,quality=%s,lv=%s,star=%s,effType=%s,layer=%s/%s,attrID=%s,v=%s,perStar=%s,specLVAttr=%s,attrValue=%s,%s"
+ % (gubaoID, quality, lv, star, effType, layer, layerMax, attrID, SpecAttrValue, SpecAttrPerStarAdd, specLVAttr, attrValue, attrDict), playerID)
# 共鸣
for index in range(ipyDataMgr.GetGubaoResonanceCount()):
--
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