From 0f542f5938f5281588d4ded8f3ba16ee661c4c5e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 06 一月 2026 19:46:12 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(Hero命令优化一键满级可指定等级、星级、突破、觉醒;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6014.py | 14 +++++++-------
1 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6014.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6014.py
index 34f9b4d..59d5158 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6014.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6014.py
@@ -20,17 +20,17 @@
def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
addRate = curEffect.GetEffectValue(0)
- onlyFirstUse = curEffect.GetEffectValue(1) # 是否仅首次释放技能有效
+ firstTimeRate = curEffect.GetEffectValue(1) # 首次释放增加概率万分率
skillID = connSkill.GetSkillID() if connSkill else skillkwargs.get("connSkillID", 0)
- if onlyFirstUse:
+ if firstTimeRate:
if not skillID:
#GameWorld.DebugLog("没有增加概率的技能ID! %s" % skillkwargs)
return
useCnt = attacker.GetSkillUseCnt(skillID)
- if useCnt > 0:
- GameWorld.DebugLog("技能非首次使用不增加额外概率! skillID=%s,useCnt=%s" % (skillID, useCnt))
- return
-
+ if useCnt <= 0:
+ addRate = firstTimeRate
+ GameWorld.DebugLogEx("技能首次使用增加额外概率! skillID=%s,useCnt=%s,addRate=%s", skillID, useCnt, addRate)
+
failAddRateEx = curEffect.GetEffectValue(2) # 失败次数额外增加概率
if failAddRateEx:
failCnt = attacker.GetSkillHappenFailCnt(skillID)
@@ -39,7 +39,7 @@
addRate = ChConfig.Def_MaxRateValue # 强制增加满概率
GameWorld.DebugLog("技能概率失败次数必定成功: mustHappenFailCnt=%s,failCnt=%s,addRate=%s" % (mustHappenFailCnt, failCnt, addRate))
elif failCnt > 0:
- addRate = failAddRateEx * failCnt
+ addRate += failAddRateEx * failCnt
GameWorld.DebugLog("技能概率失败次数增加概率: failAddRateEx=%s,failCnt=%s,addRate=%s" % (failAddRateEx, failCnt, addRate))
if effBuff:
--
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