From 111eed9d95db759319ef0be9731d06188f3a8e38 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 02 九月 2025 18:12:17 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(B413兼容发4可在非小怪战斗状态直接开始小怪战斗;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py | 70 ++++++++++------------------------
1 files changed, 21 insertions(+), 49 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index e8e9e66..a61fc98 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -24,67 +24,50 @@
import ChPyNetSendPack
import GameWorld
import NetPackCommon
-import PlayerGodWeapon
-import PlayerHorse
-import PlayerPet
+#import PlayerGodWeapon
+#import PlayerHorse
+#import PlayerPet
import ShareDefine
import IpyGameDataPY
-import PlayerMagicWeapon
-import PlayerRefineStove
import PlayerControl
import PlayerPrestigeSys
import PlayerBillboard
import PlayerTreasure
import PlayerSignDay
-import PlayerGoldGift
-import PlayerEquipDecompose
-import PlayerCrossChampionship
-import PlayerFreeGoods
-import FunctionNPCCommon
-import PlayerGreatMaster
+#import PlayerGoldGift
+#import PlayerEquipDecompose
+#import PlayerCrossChampionship
+#import PlayerFreeGoods
+#import FunctionNPCCommon
import PlayerActBuyCountGift
import PlayerActLoginNew
import PlayerActTask
import IPY_GameWorld
import ItemCommon
import ItemControler
-import PlayerLianTi
import PlayerArena
-import PlayerFaQi
-import PlayerGuaji
-import PlayerTJG
-import EventShell
+#import PlayerLianTi
+#import PlayerFaQi
# 功能开启需执行的函数{功能ID:执行函数, ...} 函数需返回是否激活成功, 功能开启有需要处理功能逻辑的这里增加函数调用配置即可
FuncOpenLogicDict = {
- ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
- ShareDefine.GameFuncID_GodWeapon:lambda curObj:PlayerGodWeapon.DoGodWeaponOpen(curObj),
- ShareDefine.GameFuncID_Pet:lambda curObj:PlayerPet.DoPetOpen(curObj),
- ShareDefine.GameFuncID_MagicWeapon:lambda curObj:PlayerMagicWeapon.DoMagicWeaponOpen(curObj),
- ShareDefine.GameFuncID_RefineStove:lambda curObj:PlayerRefineStove.DoRefineStoveOpen(curObj),
ShareDefine.GameFuncID_Official:lambda curObj:PlayerPrestigeSys.DoOfficialOpen(curObj),
ShareDefine.GameFuncID_Billboard:lambda curObj:PlayerBillboard.DoBillboardOpen(curObj),
ShareDefine.GameFuncID_SignDay:lambda curObj:PlayerSignDay.DoSignDayOpen(curObj),
ShareDefine.GameFuncID_Treasure:lambda curObj:PlayerTreasure.DoTreasureOpen(curObj),
- ShareDefine.GameFuncID_FirstGoldTip:lambda curObj:PlayerGoldGift.DoFirstGoldOpen(curObj),
- ShareDefine.GameFuncID_EquipDecompose:lambda curObj:PlayerEquipDecompose.DoEquipDecomposeOpen(curObj),
- ShareDefine.GameFuncID_FreeGoods:lambda curObj:PlayerFreeGoods.DoFreeGoodsOpen(curObj),
- ShareDefine.GameFuncID_OSSail:lambda curObj:FunctionNPCCommon.OSSaleOpenMail(curObj),
- ShareDefine.GameFuncID_AddPoint:lambda curObj:PlayerControl.DoAddPointOpen(curObj),
- ShareDefine.GameFuncID_Talent:lambda curObj:PlayerGreatMaster.DoTalentOpen(curObj),
- #ShareDefine.GameFuncID_TJG:lambda curObj:PlayerTJG.DoTJGOpen(curObj),
ShareDefine.GameFuncID_Arena:lambda curObj:PlayerArena.DoArenaOpen(curObj),
- ShareDefine.GameFuncID_FaQi:lambda curObj:PlayerFaQi.DoFaQiOpen(curObj),
- ShareDefine.GameFuncID_LianTi:lambda curObj:PlayerLianTi.DoLianTiOpen(curObj),
- ShareDefine.GameFuncID_Championship:lambda curObj:PlayerCrossChampionship.DoChampionshipOpen(curObj),
- ShareDefine.GameFuncID_Guaji:lambda curObj:PlayerGuaji.DoGuajiOpen(curObj),
- #ShareDefine.GameFuncID_RunDaily:lambda curObj:FBCommon.DoFuncOpen_RunDaily(curObj),
- #ShareDefine.GameFuncID_RunFamily:lambda curObj:FBCommon.DoFuncOpen_RunFamily(curObj),
- #ShareDefine.GameFuncID_RefineExp:lambda curObj:Operate_PlayerBuyZhenQi.DoFuncOpen_RefineExp(curObj),
- #ShareDefine.GameFuncID_RefineMoney:lambda curObj:Operate_PlayerBuyZhenQi.DoFuncOpen_RefineMoney(curObj),
- #ShareDefine.GameFuncID_ArrestTask:lambda curObj:PlayerArrestTask.DoArrestTaslOpen(curObj),
-
+ #ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
+ #ShareDefine.GameFuncID_GodWeapon:lambda curObj:PlayerGodWeapon.DoGodWeaponOpen(curObj),
+ #ShareDefine.GameFuncID_Pet:lambda curObj:PlayerPet.DoPetOpen(curObj),
+ #ShareDefine.GameFuncID_FirstGoldTip:lambda curObj:PlayerGoldGift.DoFirstGoldOpen(curObj),
+ #ShareDefine.GameFuncID_EquipDecompose:lambda curObj:PlayerEquipDecompose.DoEquipDecomposeOpen(curObj),
+ #ShareDefine.GameFuncID_FreeGoods:lambda curObj:PlayerFreeGoods.DoFreeGoodsOpen(curObj),
+ #ShareDefine.GameFuncID_OSSail:lambda curObj:FunctionNPCCommon.OSSaleOpenMail(curObj),
+ #ShareDefine.GameFuncID_AddPoint:lambda curObj:PlayerControl.DoAddPointOpen(curObj),
+ #ShareDefine.GameFuncID_FaQi:lambda curObj:PlayerFaQi.DoFaQiOpen(curObj),
+ #ShareDefine.GameFuncID_LianTi:lambda curObj:PlayerLianTi.DoLianTiOpen(curObj),
+ #ShareDefine.GameFuncID_Championship:lambda curObj:PlayerCrossChampionship.DoChampionshipOpen(curObj),
}
## 注意:功能开启需执行的函数 及 功能开启后升级逻辑 只会执行其中一个
@@ -129,21 +112,12 @@
if limitLV and curLV < limitLV:
continue
- limitMagicWeapon = ipyData.GetLimitMagicWeapon()
- limitMagicWeaponID, limitMagicWeaponlv = limitMagicWeapon/100, limitMagicWeapon%100
- if limitMagicWeaponID and not PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, limitMagicWeaponID, limitMagicWeaponlv):
- continue
-
limitRealmLV = ipyData.GetLimiRealmLV()
if limitRealmLV and curPlayer.GetOfficialRank() < limitRealmLV:
continue
limitMissionID = ipyData.GetLimitMissionID()
if limitMissionID and not curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_MissionFinish % limitMissionID):
- continue
-
- limitVIPLV = ipyData.GetLimitVIPLV()
- if limitVIPLV and curPlayer.GetVIPLv() < limitVIPLV:
continue
# 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环
@@ -156,8 +130,6 @@
if funcID in FuncOpenLogicDict:
FuncOpenLogicDict[funcID](curPlayer)
- EventShell.EventResponse_Funcopen(curPlayer, funcID)
-
mailKey = ipyData.GetMailKey()
if mailKey:
PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], [])
--
Gitblit v1.8.0