From 111eed9d95db759319ef0be9731d06188f3a8e38 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 02 九月 2025 18:12:17 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(B413兼容发4可在非小怪战斗状态直接开始小怪战斗;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 61 ++++++++++++++++--------------
1 files changed, 32 insertions(+), 29 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index ea3ffb9..b82cb93 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -33,7 +33,6 @@
import PlayerBillboard
import GameServerRefresh
import IPY_GameWorld
-import PlayerGameWallow
import ChPyNetSendPack
import NetPackCommon
import DataRecordPack
@@ -49,7 +48,6 @@
import PyGameData
import PlayerFeastTravel
import PlayerActTurntable
-import GameLogic_CrossDemonKing
import PlayerCostRebate
import PlayerActLunhuidian
import PlayerActGarbageSorting
@@ -1385,12 +1383,6 @@
# 需要动态分布线路的地图,发送到跨服服务器进行分配
if mapID in ChConfig.Def_CrossDynamicLineMap:
extendInfo = {}
- if mapID == ChConfig.Def_FBMapID_CrossDemonKing:
- bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(mapID, lineID)
- if not bossID:
- return
- extendInfo["BossID"] = bossID
-
msgDict = {"PlayerID":curPlayer.GetPlayerID(), "MapID":mapID, "FuncLineID":lineID, "LV":curPlayer.GetLV()}
if extendInfo:
msgDict.update(extendInfo)
@@ -1600,10 +1592,6 @@
# @return 无意义
# @remarks 刷新玩家时钟,切地图玩家时钟记录清空,处理相应逻辑
def RefreshPlayerTick(curPlayer):
- tick = GameWorld.GetGameWorld().GetTick()
-
- #防沉迷切线时间
- PlayerGameWallow.DoLogic_WallowOnlineTime(curPlayer, tick)
return
@@ -2568,7 +2556,7 @@
#---钱不够 返回假如果需要提示的话 提示信息---
if needMoneyCount < Price:
if needNotify and notifyCode:
- NotifyCode(curPlayer, notifyCode)
+ pass#NotifyCode(curPlayer, notifyCode)
GameWorld.DebugLog("货币不足: TYPE_Price=%s, Price=%s, curMoneyCount=%s" % (TYPE_Price, Price, needMoneyCount))
return False
@@ -2617,8 +2605,8 @@
gold = curPlayer.GetGold() # 元宝
if goldPaper + gold < Price: # 钱不够
- if needNotify:
- NotifyCode(curPlayer, "GoldErr")
+ #if needNotify:
+ # NotifyCode(curPlayer, "GoldErr")
return []
if goldPaper >= Price: # 只用礼券就够了
@@ -2753,11 +2741,11 @@
__PayMoneyAfter(curPlayer, type_Price, lostMoney, costType, infoDict, quantity, costVIPGold)
#通知客户端失去金钱
- if isNotify:
- if type_Price == ShareDefine.TYPE_Price_PayCoin:
- NotifyCode(curPlayer, "LostMoney", [type_Price, str(round(lostMoney/100.0, 2))])
- else:
- NotifyCode(curPlayer, "LostMoney", [type_Price, lostMoney])
+ #if isNotify:
+ # if type_Price == ShareDefine.TYPE_Price_PayCoin:
+ # NotifyCode(curPlayer, "LostMoney", [type_Price, str(round(lostMoney/100.0, 2))])
+ # else:
+ # NotifyCode(curPlayer, "LostMoney", [type_Price, lostMoney])
return True
## 付款以后后续操作
@@ -2818,6 +2806,9 @@
NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntBooty % itemID, unXiantaoCntBooty + price)
PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_UseXiantao, price)
+ PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_CutTree, price)
+
+
unitPrice = price if quantity == 1 else int(math.ceil(price * 1.0 / quantity)) # 单价
#reason_name = "Unknown" if not costType else costType
reason_name = costType
@@ -3052,12 +3043,12 @@
if priceType == ShareDefine.TYPE_Price_PayCoinDay:
priceType = ShareDefine.TYPE_Price_PayCoin
- if isSysHint and priceType != ShareDefine.TYPE_Price_BourseMoney:
- #通知客户端得到金钱
- if priceType == ShareDefine.TYPE_Price_PayCoin:
- NotifyCode(curPlayer, "GetMoney", [priceType, str(round(value/100.0, 2))])
- else:
- NotifyCode(curPlayer, "GetMoney", [priceType, value])
+ #if isSysHint and priceType != ShareDefine.TYPE_Price_BourseMoney:
+ # #通知客户端得到金钱
+ # if priceType == ShareDefine.TYPE_Price_PayCoin:
+ # NotifyCode(curPlayer, "GetMoney", [priceType, str(round(value/100.0, 2))])
+ # else:
+ # NotifyCode(curPlayer, "GetMoney", [priceType, value])
__GiveMoneyAfter(curPlayer, priceType, value, giveType, addDataDict)
if befMoney == 0:
@@ -3588,7 +3579,6 @@
#if curPlayer.GetMaxMP() > 0:
# curPlayer.SetMP(curPlayer.GetMaxMP())
- FBLogic.OnPlayerLVUp(curPlayer)
# 记录开服活动冲级数据
#OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_LV, curPlayer.GetLV())
#神秘限购
@@ -4420,11 +4410,17 @@
# @param wave: 第x波
value = ComMainLevelValue(chapterID, levelNum, wave)
SetMainLevelPassValue(curPlayer, value)
+ if wave == 0:
+ PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel)
return value
def GetMainLevelPassInfo(curPlayer):
## 获取主线关卡过关进度信息
# @return: chapterID, levelNum, wave
- return GetMainLevelValue(GetMainLevelPassValue(curPlayer))
+ chapterID, levelNum, wave = GetMainLevelValue(GetMainLevelPassValue(curPlayer))
+ if not chapterID and not levelNum:
+ chapterID, levelNum, wave = 1, 1, 0
+ SetMainLevelPassValue(curPlayer, ComMainLevelValue(chapterID, levelNum, wave))
+ return chapterID, levelNum, wave
## 主线关卡当前进度值 = 章节*10000+关卡编号*100+第x波
def GetMainLevelNowValue(curPlayer): return curPlayer.GetExAttr2()
@@ -4440,7 +4436,14 @@
def GetMainLevelNowInfo(curPlayer):
## 获取主线关卡当前进度信息
# @return: chapterID, levelNum, wave
- return GetMainLevelValue(GetMainLevelNowValue(curPlayer))
+ chapterID, levelNum, wave = GetMainLevelValue(GetMainLevelNowValue(curPlayer))
+ if not chapterID and not levelNum:
+ chapterID, levelNum, wave = 1, 1, 1
+ SetMainLevelNowInfo(curPlayer, chapterID, levelNum, wave)
+ if not wave:
+ wave = 1
+ SetMainLevelNowInfo(curPlayer, chapterID, levelNum, wave)
+ return chapterID, levelNum, wave
def ComMainLevelValue(chapterID, levelNum, wave=0): return chapterID * 10000 + levelNum * 100 + wave
def GetMainLevelValue(value):
--
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