From 11567f95682fc68fae07fbea58fb29a4173e68b6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 19 十二月 2025 17:23:47 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(貂蝉、吕布部分潜能;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py |   61 ++++++++++++++++++++++++------
 1 files changed, 48 insertions(+), 13 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index 8bcaf33..2d1b1bd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -1186,15 +1186,18 @@
             isMultiMap = True
             
     if isMultiMap:
-        CrossServerPackLogic.SendToBattleServer(ShareDefine.SSMsg_BattleRequest, reqInfo, reqPlayerID)
+        CrossServerPackLogic.SendBattleRequest(reqInfo, guid, mapID, funcLineID, reqPlayerID)
     else:
         SSMsg_BattleRequest(reqInfo, fromServerID)
     return
 
-def SSMsg_BattleRequest(reqInfo, fromServerID):
+def SSMsg_BattleRequest(reqInfo, fromServerID, msgType=""):
     ## 请求执行战斗,由本地图或其他服务器地图分配过来的战斗请求
     guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, playerServerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
-    
+    if msgType:
+        GameWorld.Log("OnServerReceiveMsg => %s, fromServerID=%s,funcMapID=%s,funcLineID=%s,%s,%s" 
+                      % (msgType, fromServerID, mapID, funcLineID, guid, time.time()), reqPlayerID)
+        
     if npcLineupIDList:
         turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, playerServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
     else:
@@ -1216,14 +1219,17 @@
         
     # 其他服务器地图请求的,发送战斗结果回去
     else:
-        CrossServerPackLogic.SendToServer(ShareDefine.SSMsg_BattleResult, retInfo, [fromServerID], playerID=reqPlayerID)
+        CrossServerPackLogic.SendBattleResult(retInfo, fromServerID, guid, mapID, funcLineID, reqPlayerID)
     return
 
-def SSMsg_BattleResult(retInfo, fromServerID):
+def SSMsg_BattleResult(retInfo, fromServerID, msgType=""):
     ## 收到战斗结果信息
     
     guid, mapID, funcLineID, reqPlayerID, winFaction, statMsg, dateStr, reqData = retInfo
-    
+    if msgType:
+        GameWorld.Log("OnServerReceiveMsg => %s, fromServerID=%s,funcMapID=%s,funcLineID=%s,%s,%s" 
+                      % (msgType, fromServerID, mapID, funcLineID, guid, time.time()), reqPlayerID)
+        
     curPlayer = None
     if reqPlayerID:
         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(reqPlayerID)
@@ -1816,20 +1822,36 @@
         buffID = buff.GetBuffID()
         skillID = buff.GetSkillID()
         skillData = buff.GetSkillData()
-        if skillData.GetLastTimeType() != ChConfig.BuffLastTimeType_BigTurn:
+        lastType = skillData.GetLastTimeType()
+        
+        if lastType not in [ChConfig.BuffLastTimeType_BigTurn, ChConfig.BuffLastTimeType_BigTurnLayer]:
             continue
+        
         if skillData.GetSkillType() in ChConfig.Def_LstBuff_List:
             #GameWorld.DebugLogEx("    持续类buff由触发时机决定剩余时间! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
             continue
         if skillData.GetSkillType() == ChConfig.Def_SkillType_Halo and buff.GetOwnerID() != curID:
             GameWorld.DebugLogEx("    光环buff非光源不处理! curID=%s,index=%s,skillID=%s,buffID=%s", curID, index, skillID, buffID)
             continue
-        remainTime = buff.GetRemainTime()
-        if remainTime <= 0:
-            continue
-        remainTime -= 1
-        GameWorld.DebugLogEx("    更新buff回合: curID=%s,buffID=%s,skillID=%s,remainTime=%s", curID, buffID, skillID, remainTime)
-        TurnBuff.SetBuffRemainTime(turnFight, batObj, buff, remainTime)
+        
+        # 每大回合固定减1回合
+        if lastType == ChConfig.BuffLastTimeType_BigTurn:
+            remainTime = buff.GetRemainTime()
+            if remainTime <= 0:
+                continue
+            remainTime -= 1
+            GameWorld.DebugLogEx("    更新buff回合: curID=%s,buffID=%s,skillID=%s,remainTime=%s", curID, buffID, skillID, remainTime)
+            TurnBuff.SetBuffRemainTime(turnFight, batObj, buff, remainTime)
+            
+        # 每大回合固定减1层
+        elif skillData.GetLastTimeType() == ChConfig.BuffLastTimeType_BigTurnLayer:
+            curLayer = buff.GetLayer()
+            if curLayer <= 0:
+                continue
+            updLayer = curLayer - 1
+            GameWorld.DebugLogEx("    更新buff层级: curID=%s,buffID=%s,skillID=%s,updLayer=%s", curID, buffID, skillID, updLayer)
+            TurnBuff.DoBuffLayerChange(turnFight, batObj, buff, updLayer)
+            
     return
 
 def RefreshObjBuffTime(turnFight, batObj):
@@ -1978,6 +2000,19 @@
             break
         
     TurnPassive.OnTriggerPassiveEffect(turnFight, curBatObj, ChConfig.TriggerWay_HeroActionEnd)
+    batObjMgr = BattleObj.GetBatObjMgr()
+    for faction in [ChConfig.Def_FactionA, ChConfig.Def_FactionB]:
+        batFaction = turnFight.getBatFaction(faction)
+        for lineupNum in batFaction.lineupDict.keys():
+            batLineup = batFaction.getBatlineup(lineupNum)
+            for lineupObjID in batLineup.posObjIDDict.values():
+                lineupObj = batObjMgr.getBatObj(lineupObjID)
+                if not lineupObj.IsAlive():
+                    continue
+                if lineupObj.GetFaction() != curBatObj.GetFaction():
+                    TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_EnemyAction, curBatObj)
+                else:
+                    TurnPassive.OnTriggerPassiveEffect(turnFight, lineupObj, ChConfig.TriggerWay_FriendAction, curBatObj)
     return True
 
 def SetObjKilled(turnFight, gameObj, killer=None, useSkill=None):

--
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