From 11692fc9b47b4fc2dd079a2e019d980ff67d1003 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 17 三月 2026 19:57:53 +0800
Subject: [PATCH] 541 【幻境阁】新增称号加成效果-服务端(废弃红颜额外返还字段,统一使用称号额外返还;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py | 47 +++++++++++++++++++++++------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 8 +++-----
PySysDB/PySysDBPY.h | 3 +--
3 files changed, 27 insertions(+), 31 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index ca1b02f..6b549b1 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -235,8 +235,7 @@
DWORD StarAddPer; // 卡牌每星级加成
list BookActAwardMoney; // 图鉴激活奖励货币 类型|值
list DismissReturnItems; // 遣散每星返还道具 [[物品ID,个数], ...]
- list BeautyReturnItems; // 红颜效果返还道具基数 [[物品ID,个数], ...]
- list TitleReturnItems; // 称号效果返还道具基数 [[物品ID,个数], ...]
+ list ReturnItemsEx; // 额外返还道具基数 [[物品ID,个数], ...]
list RecommendAwardMoney; // 阵容推荐激活奖励货币 类型|值
};
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index b121ca4..f56d528 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -239,8 +239,7 @@
("DWORD", "StarAddPer", 0),
("list", "BookActAwardMoney", 0),
("list", "DismissReturnItems", 0),
- ("list", "BeautyReturnItems", 0),
- ("list", "TitleReturnItems", 0),
+ ("list", "ReturnItemsEx", 0),
("list", "RecommendAwardMoney", 0),
),
@@ -2054,9 +2053,8 @@
def GetStarAddPer(self): return self.attrTuple[6] # 卡牌每星级加成 DWORD
def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list
def GetDismissReturnItems(self): return self.attrTuple[8] # 遣散每星返还道具 [[物品ID,个数], ...] list
- def GetBeautyReturnItems(self): return self.attrTuple[9] # 红颜效果返还道具基数 [[物品ID,个数], ...] list
- def GetTitleReturnItems(self): return self.attrTuple[10] # 称号效果返还道具基数 [[物品ID,个数], ...] list
- def GetRecommendAwardMoney(self): return self.attrTuple[11] # 阵容推荐激活奖励货币 类型|值 list
+ def GetReturnItemsEx(self): return self.attrTuple[9] # 额外返还道具基数 [[物品ID,个数], ...] list
+ def GetRecommendAwardMoney(self): return self.attrTuple[10] # 阵容推荐激活奖励货币 类型|值 list
# 武将品质突破表
class IPY_HeroQualityBreak():
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index b46800b..9aab297 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -1557,32 +1557,31 @@
def __calcHeroQualityReturnItemEx(curPlayer, qualityIpyData, returnItemExDict):
## 其他功能额外返还
+ returnItemsEx = qualityIpyData.GetReturnItemsEx()
+ if not returnItemsEx:
+ return
+
# 红颜特殊效果: 遣散/吞噬额外返还百分比
- beautyReturnItems = qualityIpyData.GetBeautyReturnItems()
- if beautyReturnItems:
- isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_BeautyEff)
- retPer = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_HeroItemExPer)[0]
- for itemID, itemCount in beautyReturnItems:
- if not retPer:
- break
- key = (itemID, isBind)
- retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
- returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
- GameWorld.DebugLog(" 红颜返还: retPer=%s,%s,总%s" % (retPer, beautyReturnItems, returnItemExDict))
-
+ isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_BeautyEff)
+ retPer = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_HeroItemExPer)[0]
+ for itemID, itemCount in returnItemsEx:
+ if not retPer:
+ break
+ key = (itemID, isBind)
+ retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
+ returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
+ GameWorld.DebugLog(" 红颜返还: retPer=%s,%s,总%s" % (retPer, returnItemsEx, returnItemExDict))
+
# 称号特殊效果: 遣散/吞噬额外返还百分比
- titleReturnItems = qualityIpyData.GetTitleReturnItems()
- if titleReturnItems:
- isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_TitleEff)
- retPer = PlayerHJG.GetTitleEffInfo(curPlayer, PlayerHJG.TitleEff_HeroItemExPer)[0]
- for itemID, itemCount in titleReturnItems:
- if not retPer:
- break
- key = (itemID, isBind)
- retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
- returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
- GameWorld.DebugLog(" 称号返还: retPer=%s,%s,总%s" % (retPer, titleReturnItems, returnItemExDict))
-
+ isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_TitleEff)
+ retPer = PlayerHJG.GetTitleEffInfo(curPlayer, PlayerHJG.TitleEff_HeroItemExPer)[0]
+ for itemID, itemCount in returnItemsEx:
+ if not retPer:
+ break
+ key = (itemID, isBind)
+ retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
+ returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
+ GameWorld.DebugLog(" 称号返还: retPer=%s,%s,总%s" % (retPer, returnItemsEx, returnItemExDict))
return
#// B4 12 战斗阵容预设保存 #tagCSHeroPresetSave
--
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