From 11c9a3b5846401523e4dafc17f2a074a712730da Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 11 三月 2026 18:27:10 +0800
Subject: [PATCH] 526 【挑战】PVP群英榜-后端(本服群英榜;优化机器人表支持按功能加载不同的机器人;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBBillboard.py |   73 +++++++++++++++++++++++++++++++++++-
 1 files changed, 70 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBBillboard.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBBillboard.py
index 2818ac5..64d5ff9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBBillboard.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DB/StructData/DBBillboard.py
@@ -24,6 +24,7 @@
 import CommFunc
 
 import json
+import time
 
 class BillboardData():
     ## 榜单数据
@@ -110,6 +111,8 @@
         copyData.SetTime(self.GetTime())
         return copyData
     
+TempBillData = BillboardData()
+
 class Billboard():
     ## 某个排行榜类
     
@@ -120,8 +123,13 @@
         self.__billboardList = [] # [BillboardData, ...] 
         self.__idIndexDict = {} # {id:index, ...}
         self.__idOrderDict = {} # {id:名次, ...}
-        self.__orderRuleList = None # 指定排名所需值规则列表 [[order, needCmpValue], ...]
         self.__sortDelay = False # 是否需要延迟排序
+        self.__orderRuleList = None # 指定排名所需值规则列表 [[order, needCmpValue], ...]
+        
+        # 【层级模式】机器人填充数据模式,一般如果机器人数据量比较大的情况下实用该模式,如群英榜
+        # 层级模式下,因为机器人数量一般比较大,比如1万,为了节约内存占用及遍历排序等效率,填充的机器人数据不插入实际的 __billboardList 里
+        self.__orderRuleByLayer = False # 按固定层级模式,第1层即第1名,CmpValue直接使用名次值,方便排序用,由功能自行管理好CmpValue值
+        self.__layerIDList = [] # 层级ID列表,顺序即排名,索引0为第1名,ID包含填充的机器人ID,初始的数据由功能按规则设置填充的机器人ID
         return
     
     def GetType(self): return self.__billboardType
@@ -143,10 +151,15 @@
     def SortData(self):
         GameWorld.DebugLog("榜单排序: billboardType=%s,groupValue1=%s,groupValue2=%s,dataCount=%s" 
                       % (self.__billboardType, self.__groupValue1, self.__groupValue2, len(self.__billboardList)))
-        self.__billboardList.sort(key=lambda b: (b.GetCmpValue(), b.GetCmpValue2(), b.GetCmpValue3(), -b.GetTime()), reverse=True)
+        if self.__orderRuleByLayer:
+            self.__billboardList.sort(key=lambda b: (-b.GetCmpValue(), -b.GetTime()), reverse=True)
+        else:
+            self.__billboardList.sort(key=lambda b: (b.GetCmpValue(), b.GetCmpValue2(), b.GetCmpValue3(), -b.GetTime()), reverse=True)
         self.__idOrderDict = {} # 排序后重置,下次查询时更新并缓存
         self.__idIndexDict = {}
         self.__sortDelay = False
+        if self.__orderRuleByLayer:
+            self.__fixAndFillLayer()
         return
     
     def SetSortDelay(self):
@@ -161,7 +174,7 @@
         if not self.__sortDelay:
             return
         self.SortData()
-        return
+        return True
     
     def AddNewBillboardData(self, dataID):
         newData = None
@@ -273,12 +286,66 @@
                         billboardIndex += 1
                 for order, billboardData in enumerate(self.__billboardList, 1):
                     self.__idIndexDict[billboardData.GetID()] = order - 1
+            # 按层级固定排位的
+            elif self.__orderRuleByLayer:
+                if not self.SortDelayDo():
+                    self.__fixAndFillLayer()
             else:
                 for order, billboardData in enumerate(self.__billboardList, 1):
                     self.__idOrderDict[billboardData.GetID()] = order
                     self.__idIndexDict[billboardData.GetID()] = order - 1
         return self.__idOrderDict
     
+    def IsOrderRuleByLayer(self): return self.__orderRuleByLayer
+    def SetOrderRuleByLayer(self, layerRobotIDList):
+        '''设置排名规则为层级模式,即一个名次一个坑位层级,该模式支持机器人填充数据
+        该模式下 CmpValue 固定为  MaxCount - 名次 + 1
+        @param layerRobotIDList: 填充的机器人ID排名列表
+        '''
+        self.__orderRuleByLayer = True
+        self.__layerIDList = layerRobotIDList
+        self.SortData() # 强制排序处理
+        return
+    def SetLayerIDList(self, layerIDList): self.__layerIDList = layerIDList
+    def GetLayerIDList(self): return self.__layerIDList
+    def __fixAndFillLayer(self):
+        ## 检查修正并填充满最终层级ID顺序
+        maxCount = self.GetMaxCount()
+        layerIDCnt = len(self.__layerIDList)
+        if layerIDCnt < maxCount:
+            self.__layerIDList.extend([0]*(maxCount-layerIDCnt)) # 先用0填充,确保长度一致
+            
+        # 先检查修正真实榜单数据的排名值,确保唯一
+        orderIDDict = {}
+        for index, billboardData in enumerate(self.__billboardList):
+            dataID = billboardData.GetID()
+            order = billboardData.GetCmpValue()
+            if order > maxCount:
+                # 超过的默认不上榜,后面的数据不再处理,外层的数据使用替换的模式,故理论上不会有多余的数据,这里暂做个防范
+                break
+            if order <= 0:
+                # 没有名次数据的也不上榜,但先跳过继续处理后面的数据
+                continue
+            
+            while 1 <= order <= maxCount:
+                if order not in orderIDDict:
+                    orderIDDict[order] = dataID
+                    self.__idOrderDict[dataID] = order
+                    self.__idIndexDict[dataID] = index
+                    break
+                # 重复的数据修正层级比较值,确保唯一
+                order += 1
+                billboardData.SetCmpValue(order)
+                
+        for index, layerID in enumerate(self.__layerIDList):
+            order = index + 1
+            dataID = layerID
+            if order in orderIDDict:
+                dataID = orderIDDict[order]
+            self.__layerIDList[index] = dataID
+            
+        return
+    
     def SetOrderRuleList(self, orderRuleList):
         ## 排名所需值规则列表
         # @param orderRuleList: 排名所需值规则列表 [[order, needCmpValue], ...]

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