From 14b330f7dd90ab09f2a7a00c2bcf3a8008e0abd3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 八月 2025 16:13:06 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(删除4012效果)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 79 ++++++---------------------------------
1 files changed, 12 insertions(+), 67 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index f30cd89..41dd4bf 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -441,23 +441,7 @@
callFunc(curPlayer, rebornType, tick)
return
-#---------------------------------------------------------------------
-## 获得副本当前信息
-# @param curPlayer 当前玩家
-# @param tick 当前时间
-# @return None
-# @remarks 函数详细说明.
-def DoGetFBState(curPlayer, tick):
- do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
-
- callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoGetFBState"))
-
- if callFunc:
- #GameWorld.Log("副本逻辑不可使用 GameLogic_%d"%(mapID))
- return callFunc(curPlayer, tick)
-
- return
-#---------------------------------------------------------------------
+
## 获得副本帮助
# @param curPlayer 当前玩家
# @param tick 当前时间
@@ -1317,23 +1301,6 @@
return callFunc(curPlayer)
#---------------------------------------------------------------------
-## 玩家主动离开副本
-# @param curPlayer 当前玩家
-# @param tick 当前时间
-# @return None or False
-# @remarks 函数详细说明.
-def OnExitEvent(curPlayer, tick):
- do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
-
- callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnExitEvent"))
-
- if callFunc == None:
- #GameWorld.Log("副本逻辑不可使用 GameLogic_%d"%(mapID))
- return False
-
- callFunc(curPlayer, tick)
- return
-#---------------------------------------------------------------------
## 玩家刚登陆时,要判断玩家是否还属于这个副本
# @param curPlayer 当前玩家
# @param tick 当前时间
@@ -1842,22 +1809,6 @@
return
-## NPC攻击成功后FB处理(说明:进入这个函数的时候,怪物已经死亡,掉落经验等都处理过了)
-# @param curNPC 攻击方
-# @param target 防守方
-# @param tick 当前时间
-# @return None
-# @remarks 函数详细说明.
-def DoOverNPCAttackSuccess(curNPC, target, tick):
- do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
-
- callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "DoOverNPCAttackSuccess"))
-
- if callFunc:
- callFunc(curNPC, target, tick)
-
- return
-
## 玩家死亡
# @param curPlayer:死亡的玩家
# @return None
@@ -1948,24 +1899,7 @@
return ''
return callFunc(curPlayer, lineId)
-#---------------------------------------------------------------------
-##副本使用特殊功能(技能)
-# @param curPlayer 玩家实例
-# @param useType 使用类型
-# @param useState 使用状态
-# @return 无意义
-# @remarks 副本使用特殊技能
-def UseFBSpecilSkill(curPlayer, useType, useState, tick):
- do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
-
- callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "UseFBSpecilSkill"))
-
- if callFunc == None:
- return
-
- return callFunc(curPlayer, useType, useState, tick)
-
##副本有NPC重生
# @param curNPC:
# @param tick:tick
@@ -2475,6 +2409,17 @@
return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
+def OnPlayerLineupAttackResult(curPlayer, atkObj, killObjIDList, useSkill, mapID, funcLineID):
+ ## 回合战斗主动发起的玩家阵容攻击结果额外处理 ,一般处理副本相关的掉落、奖励等
+ do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnPlayerLineupAttackResult"))
+
+ if callFunc:
+ callFunc(curPlayer, atkObj, killObjIDList, useSkill, mapID, funcLineID)
+
+ return
+
def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
## 回合战斗结束
# @return: 是否需要同步GameServer, 奖励列表
--
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