From 14b330f7dd90ab09f2a7a00c2bcf3a8008e0abd3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 八月 2025 16:13:06 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(删除4012效果)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 1149 ++++++++++++++++++++++++++++++++++++++++++++++++++-------
1 files changed, 1,009 insertions(+), 140 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 49273bf..65817b5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -11,6 +11,8 @@
#
# 详细描述: 读取PY表
#
+# @note: 本脚本由 \PySysDB\生成IpyGameDataPY 生成
+#
#-------------------------------------------------------------------------------
#"""Version = 2018-05-10 12:00"""
#-------------------------------------------------------------------------------
@@ -33,6 +35,235 @@
}
'''
Def_IpyTable = {
+ "DirtyList":(
+ ("WORD", "ID", 0),
+ ("char", "Word", 0),
+ ),
+
+ "DirtyName":(
+ ("WORD", "ID", 0),
+ ("char", "Word", 0),
+ ),
+
+ "FuncTeamSet":(
+ ("DWORD", "FuncMapID", 1),
+ ("BYTE", "NeedName", 0),
+ ("BYTE", "MemberMax", 0),
+ ("BYTE", "ApplyMax", 0),
+ ("BYTE", "ReqApplyMax", 0),
+ ("BYTE", "SortType", 0),
+ ("BYTE", "SortReverse", 0),
+ ("BYTE", "OPLimitInAct", 0),
+ ),
+
+ "NPC":(
+ ("DWORD", "NPCID", 1),
+ ("char", "NPCName", 0),
+ ("BYTE", "Country", 0),
+ ("BYTE", "AtkDistType", 0),
+ ("WORD", "LV", 0),
+ ("DWORD", "Atk", 0),
+ ("DWORD", "Def", 0),
+ ("DWORD", "MaxHP", 0),
+ ("list", "SkillIDList", 0),
+ ("DWORD", "FinalDamPer", 0),
+ ("DWORD", "FinalDamPerDef", 0),
+ ("DWORD", "MissRate", 0),
+ ("DWORD", "MissRateDef", 0),
+ ("DWORD", "SuperHitRate", 0),
+ ("DWORD", "SuperHitRateDef", 0),
+ ("DWORD", "StunRate", 0),
+ ("DWORD", "StunRateDef", 0),
+ ("DWORD", "ComboRate", 0),
+ ("DWORD", "ComboRateDef", 0),
+ ("DWORD", "ParryRate", 0),
+ ("DWORD", "ParryRateDef", 0),
+ ("DWORD", "SuckHPPer", 0),
+ ("DWORD", "SuckHPPerDef", 0),
+ ("dict", "SpecAttrInfo", 0),
+ ),
+
+ "Skill":(
+ ("DWORD", "SkillID", 1),
+ ("DWORD", "SkillTypeID", 0),
+ ("WORD", "SkillLV", 0),
+ ("WORD", "SkillMaxLV", 0),
+ ("char", "SkillName", 0),
+ ("BYTE", "FuncType", 0),
+ ("BYTE", "SkillType", 0),
+ ("BYTE", "HurtType", 0),
+ ("BYTE", "AtkType", 0),
+ ("BYTE", "TagAim", 0),
+ ("BYTE", "TagFriendly", 0),
+ ("BYTE", "TagAffect", 0),
+ ("BYTE", "TagCount", 0),
+ ("BYTE", "CalcType", 0),
+ ("WORD", "SkillPer", 0),
+ ("DWORD", "SkillValue", 0),
+ ("WORD", "HappenRate", 0),
+ ("DWORD", "EffectID1", 0),
+ ("list", "EffectValues1", 0),
+ ("BYTE", "TriggerWay1", 0),
+ ("BYTE", "TriggerSrc1", 0),
+ ("list", "TriggerParams1", 0),
+ ("DWORD", "EffectID2", 0),
+ ("list", "EffectValues2", 0),
+ ("BYTE", "TriggerWay2", 0),
+ ("BYTE", "TriggerSrc2", 0),
+ ("list", "TriggerParams2", 0),
+ ("DWORD", "EffectID3", 0),
+ ("list", "EffectValues3", 0),
+ ("BYTE", "TriggerWay3", 0),
+ ("BYTE", "TriggerSrc3", 0),
+ ("list", "TriggerParams3", 0),
+ ("DWORD", "ConnSkill", 0),
+ ("WORD", "CoolDownTime", 0),
+ ("list", "IgnoreStates", 0),
+ ("list", "BuffStates", 0),
+ ("WORD", "LastTime", 0),
+ ("BYTE", "LayerCnt", 0),
+ ("BYTE", "LayerMax", 0),
+ ("DWORD", "BuffRepeat", 0),
+ ("DWORD", "DieContinue", 0),
+ ("list", "EnhanceSkillList", 0),
+ ("DWORD", "FightPower", 0),
+ ),
+
+ "Hero":(
+ ("DWORD", "HeroID", 1),
+ ("char", "Name", 0),
+ ("BYTE", "Country", 0),
+ ("BYTE", "Quality", 0),
+ ("BYTE", "AtkDistType", 0),
+ ("list", "SkinIDList", 0),
+ ("DWORD", "NormalSkillID", 0),
+ ("DWORD", "AngerSkillID", 0),
+ ("WORD", "AtkInheritPer", 0),
+ ("WORD", "DefInheritPer", 0),
+ ("WORD", "HPInheritPer", 0),
+ ("dict", "BatAttrDict", 0),
+ ("list", "FetterIDList", 0),
+ ),
+
+ "HeroTalent":(
+ ("DWORD", "TalentID", 1),
+ ("BYTE", "AttrID", 0),
+ ("DWORD", "AttrValue", 0),
+ ("DWORD", "InitWeight", 0),
+ ("DWORD", "WashWeight", 0),
+ ("DWORD", "AweakWeight", 0),
+ ),
+
+ "HeroBreak":(
+ ("DWORD", "HeroID", 1),
+ ("BYTE", "BreakLV", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "AttrValueList", 0),
+ ("DWORD", "SkillID", 0),
+ ),
+
+ "HeroAwake":(
+ ("DWORD", "HeroID", 1),
+ ("BYTE", "AwakeLV", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "AttrValueList", 0),
+ ("DWORD", "SkillID", 0),
+ ("BYTE", "UnlockTalentSlot", 0),
+ ("BYTE", "AddStarUpper", 0),
+ ),
+
+ "HeroFetter":(
+ ("WORD", "FetterID", 1),
+ ("list", "HeroIDList", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "AttrValueList", 0),
+ ),
+
+ "HeroLineupHalo":(
+ ("WORD", "Country", 1),
+ ("BYTE", "NeedHeroCount", 0),
+ ("list", "AttrIDList", 0),
+ ("list", "AttrValueList", 0),
+ ),
+
+ "HeroSkin":(
+ ("DWORD", "SkinID", 1),
+ ("list", "WearAttrIDList", 0),
+ ("list", "WearAttrValueList", 0),
+ ("list", "AllBatAttrIDList", 0),
+ ("list", "AllBatAttrValueList", 0),
+ ),
+
+ "HeroQuality":(
+ ("DWORD", "Quality", 1),
+ ("list", "InitTalentWeight", 0),
+ ("BYTE", "InitStarUpper", 0),
+ ("DWORD", "InitAddPer", 0),
+ ("DWORD", "LVAddPer", 0),
+ ("DWORD", "BreakLVAddPer", 0),
+ ("DWORD", "StarAddPer", 0),
+ ("list", "BookActAwardMoney", 0),
+ ("DWORD", "BookInitAddPer", 0),
+ ("DWORD", "BookStarAddPer", 0),
+ ("DWORD", "BookBreakLVAddPer", 0),
+ ("list", "DismissReturnItems", 0),
+ ),
+
+ "HeroQualityBreak":(
+ ("DWORD", "Quality", 1),
+ ("DWORD", "BreakLV", 1),
+ ("WORD", "LVMax", 0),
+ ("list", "UPCostItem", 0),
+ ),
+
+ "HeroQualityAwake":(
+ ("DWORD", "Quality", 1),
+ ("DWORD", "AwakeLV", 1),
+ ("list", "UPCostItem", 0),
+ ("DWORD", "RebirthCostMoney", 0),
+ ),
+
+ "HeroQualityLV":(
+ ("DWORD", "Quality", 1),
+ ("DWORD", "HeroLV", 1),
+ ("list", "UPCostItem", 0),
+ ),
+
+ "PlayerAttr":(
+ ("DWORD", "AttrID", 1),
+ ("char", "Parameter", 0),
+ ),
+
+ "MainChapter":(
+ ("BYTE", "ChapterID", 1),
+ ("list", "DailyBootyUpperList", 0),
+ ),
+
+ "MainLevel":(
+ ("BYTE", "ChapterID", 1),
+ ("BYTE", "LevelNum", 1),
+ ("list", "WaveLineupIDList1", 0),
+ ("list", "WaveLineupIDList2", 0),
+ ("list", "WaveLineupIDList3", 0),
+ ("list", "WaveLineupIDList4", 0),
+ ("list", "WaveLineupIDList5", 0),
+ ("list", "WaveLineupIDList6", 0),
+ ("list", "BossLineupIDList", 0),
+ ("list", "AwardItemList", 0),
+ ),
+
+ "NPCLineup":(
+ ("DWORD", "LineupID", 1),
+ ("DWORD", "PosNPCID1", 0),
+ ("DWORD", "PosNPCID2", 0),
+ ("DWORD", "PosNPCID3", 0),
+ ("DWORD", "PosNPCID4", 0),
+ ("DWORD", "PosNPCID5", 0),
+ ("DWORD", "PosNPCID6", 0),
+ ("DWORD", "PosNPCID7", 0),
+ ("DWORD", "BossID", 0),
+ ),
+
"Dienstgrad":(
("DWORD", "ID", 1),
("WORD", "Type", 0),
@@ -121,6 +352,15 @@
("list", "LVAttrValueList", 0),
),
+ "Task":(
+ ("WORD", "TaskID", 1),
+ ("BYTE", "TaskGroup", 0),
+ ("BYTE", "TaskType", 0),
+ ("list", "TaskConds", 0),
+ ("DWORD", "NeedValue", 0),
+ ("list", "AwardItemList", 0),
+ ),
+
"RealmXXZL":(
("WORD", "TaskID", 1),
("BYTE", "TaskType", 0),
@@ -134,11 +374,6 @@
("DWORD", "LVMax", 0),
("list", "AddAttrType", 0),
("list", "AddAttrNum", 0),
- ("DWORD", "BuffID", 0),
- ("DWORD", "ExpRate", 0),
- ("DWORD", "ExpLimit", 0),
- ("dict", "LearnSkillIDInfo", 0),
- ("BYTE", "AddFreePoint", 0),
),
"RealmLVUPTask":(
@@ -201,9 +436,7 @@
"ItemCompound":(
("WORD", "ID", 1),
- ("BYTE", "ComposeGroup", 0),
("list", "MakeID", 0),
- ("BYTE", "IsFirstSuccMakeJobItem", 0),
("list", "UnfixedItemID", 0),
("BYTE", "UnfixedItemCount", 0),
("list", "FixedItemID", 0),
@@ -212,7 +445,6 @@
("WORD", "SuccessRate", 0),
("WORD", "SuccessRateMax", 0),
("list", "SuccessRateIncrease", 0),
- ("BYTE", "AddonsCountMax", 0),
("char", "SysMark", 0),
("BYTE", "SysMarkParamType", 0),
),
@@ -250,6 +482,35 @@
("BYTE", "StarsNeed", 1),
("list", "AttrType", 0),
("list", "AttrValue", 0),
+ ),
+
+ "EquipColor":(
+ ("BYTE", "ItemColor", 1),
+ ("DWORD", "MoneyBase", 0),
+ ("DWORD", "AtkStep", 0),
+ ("DWORD", "DefStep", 0),
+ ("DWORD", "HPStep", 0),
+ ("list", "AttrLibCntList", 0),
+ ("list", "AttrRange", 0),
+ ("dict", "AttrRangeDict", 0),
+ ),
+
+ "EquipPlace":(
+ ("BYTE", "EquipPlace", 1),
+ ("float", "BaseAttrProportion", 0),
+ ("list", "AttrLib1", 0),
+ ("list", "AttrLib2", 0),
+ ("list", "AttrLib3", 0),
+ ),
+
+ "AppointItem":(
+ ("DWORD", "ID", 1),
+ ("BYTE", "CancelUseLimit", 0),
+ ("WORD", "ItemLV", 0),
+ ("list", "BaseAttrID", 0),
+ ("list", "BaseAttrValue", 0),
+ ("list", "LegendAttrID", 0),
+ ("list", "LegendAttrValue", 0),
),
"EquipLegendAttrCount":(
@@ -520,35 +781,10 @@
"PlayerLV":(
("WORD", "LV", 1),
- ("DWORD", "ExpPoint", 0),
("DWORD", "Exp", 0),
- ("BYTE", "TalentPoint", 0),
- ("DWORD", "ReExp", 0),
- ("DWORD", "ReMaxHP", 0),
- ("DWORD", "ReAtk", 0),
- ("DWORD", "ReDef", 0),
- ("DWORD", "ReHit", 0),
- ("DWORD", "ReMiss", 0),
- ("DWORD", "ReAtkSpeed", 0),
- ("DWORD", "ReSkillAtkRate", 0),
- ("DWORD", "ReDamagePer", 0),
- ("DWORD", "ReDamReduce", 0),
- ("DWORD", "ReIgnoreDefRate", 0),
- ("DWORD", "ReLuckyHitRate", 0),
- ("DWORD", "ReLuckyHit", 0),
- ("DWORD", "ReBleedDamage", 0),
- ("DWORD", "ReIceAtk", 0),
- ("DWORD", "ReIceDef", 0),
- ("DWORD", "RePetAtk", 0),
- ("DWORD", "RePetSkillAtkRate", 0),
- ("DWORD", "RePetDamPer", 0),
- ("DWORD", "ReFinalHurt", 0),
- ("DWORD", "ReFinalHurtReduce", 0),
- ("DWORD", "RePotionReply", 0),
- ("DWORD", "RePotionCD", 0),
- ("DWORD", "AttackEff", 0),
- ("DWORD", "ReFightPower", 0),
- ("DWORD", "IceLodeFightPower", 0),
+ ("DWORD", "MaxHP", 0),
+ ("DWORD", "Atk", 0),
+ ("DWORD", "Def", 0),
),
"SpecMapPlayerAttrFormat":(
@@ -566,12 +802,6 @@
("float", "AttrPer", 0),
("dict", "AttrSpecDict", 0),
("dict", "AttrExDict", 0),
- ),
-
- "NPCEx":(
- ("DWORD", "NPCID", 1),
- ("BYTE", "FightPowerLackAtkLimit", 0),
- ("DWORD", "SuppressFightPower", 0),
),
"NPCRealmStrengthen":(
@@ -954,13 +1184,6 @@
("dict", "ItemID", 0),
("WORD", "Price", 0),
("WORD", "OldPrice", 0),
- ),
-
- "AppointItem":(
- ("DWORD", "ID", 1),
- ("BYTE", "CancelUseLimit", 0),
- ("list", "LegendAttrID", 0),
- ("list", "LegendAttrValue", 0),
),
"AuctionItem":(
@@ -2417,6 +2640,35 @@
("list", "AwardItemList", 0),
),
+ "Family":(
+ ("BYTE", "FamilyLV", 1),
+ ("BYTE", "MemberMax", 0),
+ ("BYTE", "DeputyLeaderMax", 0),
+ ("BYTE", "EliteMax", 0),
+ ("DWORD", "NeedExp", 0),
+ ("DWORD", "ZhenbaogeWeights", 0),
+ ),
+
+ "FamilyEmblem":(
+ ("BYTE", "EmblemID", 1),
+ ("BYTE", "UnlockFamilyLV", 0),
+ ("DWORD", "ExpireMinutes", 0),
+ ("DWORD", "CustomFamilyID", 0),
+ ),
+
+ "FamilyZhenbaogeCut":(
+ ("BYTE", "CutNum", 1),
+ ("DWORD", "CutWeight", 0),
+ ("float", "MinRatio", 0),
+ ("float", "RandRatio", 0),
+ ),
+
+ "FamilyZhenbaogeItem":(
+ ("BYTE", "ItemGroupNum", 1),
+ ("DWORD", "ItemWeight", 0),
+ ("list", "ItemList", 0),
+ ),
+
"FamilyZhenfa":(
("BYTE", "ZhenfaType", 1),
("WORD", "ZhenfaLV", 1),
@@ -2587,8 +2839,344 @@
("DWORD", "NeedQiyun", 0),
("list", "AwardItemList", 0),
),
+
+ "TreeLV":(
+ ("BYTE", "TreeLV", 1),
+ ("DWORD", "LVUPNeedMoney", 0),
+ ("DWORD", "LVUPNeedTime", 0),
+ ("list", "EquipColorRateList", 0),
+ ),
}
+
+# 屏蔽词
+class IPY_DirtyList():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetID(self): return self.attrTuple[0] # WORD
+ def GetWord(self): return self.attrTuple[1] # 屏蔽词 char
+
+# 玩家名屏蔽词
+class IPY_DirtyName():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetID(self): return self.attrTuple[0] # WORD
+ def GetWord(self): return self.attrTuple[1] # 屏蔽词 char
+
+# 功能队伍设定表
+class IPY_FuncTeamSet():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetFuncMapID(self): return self.attrTuple[0] # 功能地图ID DWORD
+ def GetNeedName(self): return self.attrTuple[1] # 需要队伍名 BYTE
+ def GetMemberMax(self): return self.attrTuple[2] # 最大人员数 BYTE
+ def GetApplyMax(self): return self.attrTuple[3] # 最大接受申请数 BYTE
+ def GetReqApplyMax(self): return self.attrTuple[4] # 最大申请数 BYTE
+ def GetSortType(self): return self.attrTuple[5] # 队伍列表排序方案 BYTE
+ def GetSortReverse(self): return self.attrTuple[6] # 是否倒序 BYTE
+ def GetOPLimitInAct(self): return self.attrTuple[7] # 活动期间限制队伍操作 BYTE
+
+# NPC表
+class IPY_NPC():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
+ def GetNPCName(self): return self.attrTuple[1] # 名称 char
+ def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
+ def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
+ def GetLV(self): return self.attrTuple[4] # 等级 WORD
+ def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD
+ def GetDef(self): return self.attrTuple[6] # 防御值 DWORD
+ def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD
+ def GetSkillIDList(self): return self.attrTuple[8] # 技能ID列表 list
+ def GetFinalDamPer(self): return self.attrTuple[9] # 最终增伤 DWORD
+ def GetFinalDamPerDef(self): return self.attrTuple[10] # 最终减伤 DWORD
+ def GetMissRate(self): return self.attrTuple[11] # 闪避概率 DWORD
+ def GetMissRateDef(self): return self.attrTuple[12] # 抗闪避概率 DWORD
+ def GetSuperHitRate(self): return self.attrTuple[13] # 暴击概率 DWORD
+ def GetSuperHitRateDef(self): return self.attrTuple[14] # 抗暴击概率 DWORD
+ def GetStunRate(self): return self.attrTuple[15] # 击晕概率 DWORD
+ def GetStunRateDef(self): return self.attrTuple[16] # 抗击晕概率 DWORD
+ def GetComboRate(self): return self.attrTuple[17] # 连击概率 DWORD
+ def GetComboRateDef(self): return self.attrTuple[18] # 抗连击概率 DWORD
+ def GetParryRate(self): return self.attrTuple[19] # 格挡概率 DWORD
+ def GetParryRateDef(self): return self.attrTuple[20] # 抗格挡概率 DWORD
+ def GetSuckHPPer(self): return self.attrTuple[21] # 吸血比率 DWORD
+ def GetSuckHPPerDef(self): return self.attrTuple[22] # 抗吸血比率 DWORD
+ def GetSpecAttrInfo(self): return self.attrTuple[23] # 特殊属性信息 {"属性ID":值, ...} dict
+
+# 技能表
+class IPY_Skill():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
+ def GetSkillTypeID(self): return self.attrTuple[1] # 技能TypeID DWORD
+ def GetSkillLV(self): return self.attrTuple[2] # 当前等级 WORD
+ def GetSkillMaxLV(self): return self.attrTuple[3] # 最高等级 WORD
+ def GetSkillName(self): return self.attrTuple[4] # 技能名 char
+ def GetFuncType(self): return self.attrTuple[5] # 功能分类 BYTE
+ def GetSkillType(self): return self.attrTuple[6] # 技能类型 BYTE
+ def GetHurtType(self): return self.attrTuple[7] # 伤害类型 BYTE
+ def GetAtkType(self): return self.attrTuple[8] # 释放方式 BYTE
+ def GetTagAim(self): return self.attrTuple[9] # 瞄准位置 BYTE
+ def GetTagFriendly(self): return self.attrTuple[10] # 敌我目标 BYTE
+ def GetTagAffect(self): return self.attrTuple[11] # 目标细分 BYTE
+ def GetTagCount(self): return self.attrTuple[12] # 目标个数 BYTE
+ def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE
+ def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD
+ def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD
+ def GetHappenRate(self): return self.attrTuple[16] # 释放或添加几率 WORD
+ def GetEffectID1(self): return self.attrTuple[17] # 效果ID1 DWORD
+ def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list
+ def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE
+ def GetTriggerSrc1(self): return self.attrTuple[20] # 触发来源 BYTE
+ def GetTriggerParams1(self): return self.attrTuple[21] # 触发参数 list
+ def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD
+ def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list
+ def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE
+ def GetTriggerSrc2(self): return self.attrTuple[25] # 触发来源 BYTE
+ def GetTriggerParams2(self): return self.attrTuple[26] # 触发参数 list
+ def GetEffectID3(self): return self.attrTuple[27] # 效果ID3 DWORD
+ def GetEffectValues3(self): return self.attrTuple[28] # 效果值列表3 list
+ def GetTriggerWay3(self): return self.attrTuple[29] # 触发方式 BYTE
+ def GetTriggerSrc3(self): return self.attrTuple[30] # 触发来源 BYTE
+ def GetTriggerParams3(self): return self.attrTuple[31] # 触发参数 list
+ def GetConnSkill(self): return self.attrTuple[32] # 关联技能 DWORD
+ def GetCoolDownTime(self): return self.attrTuple[33] # 技能冷却时间 WORD
+ def GetIgnoreStates(self): return self.attrTuple[34] # 无视限制列表 list
+ def GetBuffStates(self): return self.attrTuple[35] # Buff状态值 list
+ def GetLastTime(self): return self.attrTuple[36] # 持续时间 WORD
+ def GetLayerCnt(self): return self.attrTuple[37] # Buff层数 BYTE
+ def GetLayerMax(self): return self.attrTuple[38] # 最大层数 BYTE
+ def GetBuffRepeat(self): return self.attrTuple[39] # Buff叠加规则 DWORD
+ def GetDieContinue(self): return self.attrTuple[40] # Buff死亡存在 DWORD
+ def GetEnhanceSkillList(self): return self.attrTuple[41] # 触发技能ID列表 list
+ def GetFightPower(self): return self.attrTuple[42] # 技能战斗力 DWORD
+
+# 武将表
+class IPY_Hero():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
+ def GetName(self): return self.attrTuple[1] # 名称 char
+ def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
+ def GetQuality(self): return self.attrTuple[3] # 品质 BYTE
+ def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
+ def GetSkinIDList(self): return self.attrTuple[5] # 皮肤ID列表 list
+ def GetNormalSkillID(self): return self.attrTuple[6] # 普攻技能ID DWORD
+ def GetAngerSkillID(self): return self.attrTuple[7] # 怒气技能ID DWORD
+ def GetAtkInheritPer(self): return self.attrTuple[8] # 攻击继承 WORD
+ def GetDefInheritPer(self): return self.attrTuple[9] # 防御继承 WORD
+ def GetHPInheritPer(self): return self.attrTuple[10] # 生命继承 WORD
+ def GetBatAttrDict(self): return self.attrTuple[11] # 其他战斗属性字典 {"属性ID":值, ...} dict
+ def GetFetterIDList(self): return self.attrTuple[12] # 羁绊ID列表 list
+
+# 武将星级天赋表
+class IPY_HeroTalent():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetTalentID(self): return self.attrTuple[0] # 天赋ID DWORD
+ def GetAttrID(self): return self.attrTuple[1] # 属性ID BYTE
+ def GetAttrValue(self): return self.attrTuple[2] # 属性值 DWORD
+ def GetInitWeight(self): return self.attrTuple[3] # 初始权重 DWORD
+ def GetWashWeight(self): return self.attrTuple[4] # 洗炼权重 DWORD
+ def GetAweakWeight(self): return self.attrTuple[5] # 觉醒权重 DWORD
+
+# 武将突破潜能表
+class IPY_HeroBreak():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
+ def GetBreakLV(self): return self.attrTuple[1] # 突破等级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
+ def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list
+ def GetSkillID(self): return self.attrTuple[4] # 激活技能ID DWORD
+
+# 武将觉醒天赋表
+class IPY_HeroAwake():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
+ def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 BYTE
+ def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
+ def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list
+ def GetSkillID(self): return self.attrTuple[4] # 激活技能ID DWORD
+ def GetUnlockTalentSlot(self): return self.attrTuple[5] # 解锁第x槽位 BYTE
+ def GetAddStarUpper(self): return self.attrTuple[6] # 增加星级上限 BYTE
+
+# 武将羁绊表
+class IPY_HeroFetter():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetFetterID(self): return self.attrTuple[0] # 羁绊ID WORD
+ def GetHeroIDList(self): return self.attrTuple[1] # 武将ID组合列表 list
+ def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
+ def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list
+
+# 阵容光环表
+class IPY_HeroLineupHalo():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetCountry(self): return self.attrTuple[0] # 国家 WORD
+ def GetNeedHeroCount(self): return self.attrTuple[1] # 所需武将数 BYTE
+ def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list
+ def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list
+
+# 皮肤表
+class IPY_HeroSkin():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetSkinID(self): return self.attrTuple[0] # 皮肤NPCID DWORD
+ def GetWearAttrIDList(self): return self.attrTuple[1] # 穿戴属性ID列表 list
+ def GetWearAttrValueList(self): return self.attrTuple[2] # 穿戴属性值列表 list
+ def GetAllBatAttrIDList(self): return self.attrTuple[3] # 全体上阵属性ID列表 list
+ def GetAllBatAttrValueList(self): return self.attrTuple[4] # 全体上阵属性值列表 list
+
+# 武将品质表
+class IPY_HeroQuality():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetInitTalentWeight(self): return self.attrTuple[1] # 初始天赋数权重 list
+ def GetInitStarUpper(self): return self.attrTuple[2] # 初始星级上限 BYTE
+ def GetInitAddPer(self): return self.attrTuple[3] # 上阵初始加成万分率 DWORD
+ def GetLVAddPer(self): return self.attrTuple[4] # 上阵每等级加成 DWORD
+ def GetBreakLVAddPer(self): return self.attrTuple[5] # 上阵每突破等级加成 DWORD
+ def GetStarAddPer(self): return self.attrTuple[6] # 上阵每星级加成 DWORD
+ def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list
+ def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD
+ def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD
+ def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
+ def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list
+
+# 武将品质突破表
+class IPY_HeroQualityBreak():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetBreakLV(self): return self.attrTuple[1] # 突破等级 DWORD
+ def GetLVMax(self): return self.attrTuple[2] # 等级上限 WORD
+ def GetUPCostItem(self): return self.attrTuple[3] # 突破到下级消耗道具 list
+
+# 武将品质觉醒表
+class IPY_HeroQualityAwake():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
+ def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
+ def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD
+
+# 品质武将升级表
+class IPY_HeroQualityLV():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
+ def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
+ def GetUPCostItem(self): return self.attrTuple[2] # 升级到下级消耗道具 list
+
+# 属性条目表
+class IPY_PlayerAttr():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetAttrID(self): return self.attrTuple[0] # 属性ID DWORD
+ def GetParameter(self): return self.attrTuple[1] # 属性名、参数名 char
+
+# 主线章节表
+class IPY_MainChapter():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
+ def GetDailyBootyUpperList(self): return self.attrTuple[1] # 每日战利品掉落上限,[[物品ID,每日上限], ...] list
+
+# 主线关卡表
+class IPY_MainLevel():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
+ def GetLevelNum(self): return self.attrTuple[1] # 章节关卡编号 BYTE
+ def GetWaveLineupIDList1(self): return self.attrTuple[2] # 波1阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetWaveLineupIDList2(self): return self.attrTuple[3] # 波2阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetWaveLineupIDList3(self): return self.attrTuple[4] # 波3阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetWaveLineupIDList4(self): return self.attrTuple[5] # 波4阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetWaveLineupIDList5(self): return self.attrTuple[6] # 波5阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetWaveLineupIDList6(self): return self.attrTuple[7] # 波6阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetBossLineupIDList(self): return self.attrTuple[8] # Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|... list
+ def GetAwardItemList(self): return self.attrTuple[9] # 过关奖励列表,[[物品ID,个数], ...] list
+
+# NPC阵容表
+class IPY_NPCLineup():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetLineupID(self): return self.attrTuple[0] # 阵容ID DWORD
+ def GetPosNPCID1(self): return self.attrTuple[1] # 1号位NPCID DWORD
+ def GetPosNPCID2(self): return self.attrTuple[2] # 2号位NPCID DWORD
+ def GetPosNPCID3(self): return self.attrTuple[3] # 3号位NPCID DWORD
+ def GetPosNPCID4(self): return self.attrTuple[4] # 4号位NPCID DWORD
+ def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD
+ def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD
+ def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD
+ def GetBossID(self): return self.attrTuple[8] # 本阵容的BossID,没有boss时为0 DWORD
# 称号表
class IPY_Dienstgrad():
@@ -2728,6 +3316,20 @@
def GetLVAttrTypeList(self): return self.attrTuple[8] # 每级额外属性类(非累积) list
def GetLVAttrValueList(self): return self.attrTuple[9] # 每级额外属性值(非累积) list
+# 任务表
+class IPY_Task():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetTaskID(self): return self.attrTuple[0] # 任务ID WORD
+ def GetTaskGroup(self): return self.attrTuple[1] # 任务组别 0-主线 BYTE
+ def GetTaskType(self): return self.attrTuple[2] # 任务类型 BYTE
+ def GetTaskConds(self): return self.attrTuple[3] # 任务条件[...] list
+ def GetNeedValue(self): return self.attrTuple[4] # 所需任务值 DWORD
+ def GetAwardItemList(self): return self.attrTuple[5] # 奖励物品列表 [[物品ID,个数,是否拍品], ...] list
+
# 境界修仙之路
class IPY_RealmXXZL():
@@ -2751,12 +3353,7 @@
def GetLvLarge(self): return self.attrTuple[1] # 大境界 BYTE
def GetLVMax(self): return self.attrTuple[2] # 等级上限 DWORD
def GetAddAttrType(self): return self.attrTuple[3] # 境界加成属性类型 list
- def GetAddAttrNum(self): return self.attrTuple[4] # 境界加成属性值 list
- def GetBuffID(self): return self.attrTuple[5] # 给全服在线玩家增加buff DWORD
- def GetExpRate(self): return self.attrTuple[6] # 修为池经验速率 DWORD
- def GetExpLimit(self): return self.attrTuple[7] # 修为池经验上限 DWORD
- def GetLearnSkillIDInfo(self): return self.attrTuple[8] # 学习技能ID信息 {"职业":[技能ID, ...], ...} dict
- def GetAddFreePoint(self): return self.attrTuple[9] # 增加自由属性点 BYTE
+ def GetAddAttrNum(self): return self.attrTuple[4] # 境界加成属性值 list
# 境界进阶任务表
class IPY_RealmLVUPTask():
@@ -2854,20 +3451,17 @@
return
def GetID(self): return self.attrTuple[0] # 合成配置编号ID WORD
- def GetComposeGroup(self): return self.attrTuple[1] # 合成归组类型 BYTE
- def GetMakeID(self): return self.attrTuple[2] # 可合成的道具ID,多个则随机一个 list
- def GetIsFirstSuccMakeJobItem(self): return self.attrTuple[3] # 首次成功是否必出本职业 BYTE
- def GetUnfixedItemID(self): return self.attrTuple[4] # 不固定道具ID, 多个ID时则任意一种均可 list
- def GetUnfixedItemCount(self): return self.attrTuple[5] # 不固定道具消耗数量 BYTE
- def GetFixedItemID(self): return self.attrTuple[6] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
- def GetFixedItemCount(self): return self.attrTuple[7] # 消耗固定道具数量,每个ID对应数量 list
- def GetNeedMoney(self): return self.attrTuple[8] # 消耗铜钱 DWORD
- def GetSuccessRate(self): return self.attrTuple[9] # 成功率万分率 WORD
- def GetSuccessRateMax(self): return self.attrTuple[10] # 最大成功率万分率 WORD
- def GetSuccessRateIncrease(self): return self.attrTuple[11] # 提高成功率道具, 道具ID|个数|提高的概率 list
- def GetAddonsCountMax(self): return self.attrTuple[12] # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料 BYTE
- def GetSysMark(self): return self.attrTuple[13] # 提示mark char
- def GetSysMarkParamType(self): return self.attrTuple[14] # 系统提示参数组合类型 BYTE
+ def GetMakeID(self): return self.attrTuple[1] # 可合成的道具ID,多个则随机一个 list
+ def GetUnfixedItemID(self): return self.attrTuple[2] # 不固定道具ID, 多个ID时则任意一种均可 list
+ def GetUnfixedItemCount(self): return self.attrTuple[3] # 不固定道具消耗数量 BYTE
+ def GetFixedItemID(self): return self.attrTuple[4] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
+ def GetFixedItemCount(self): return self.attrTuple[5] # 消耗固定道具数量,每个ID对应数量 list
+ def GetNeedMoney(self): return self.attrTuple[6] # 消耗铜钱 DWORD
+ def GetSuccessRate(self): return self.attrTuple[7] # 成功率万分率 WORD
+ def GetSuccessRateMax(self): return self.attrTuple[8] # 最大成功率万分率 WORD
+ def GetSuccessRateIncrease(self): return self.attrTuple[9] # 提高成功率道具, 道具ID|个数|提高的概率 list
+ def GetSysMark(self): return self.attrTuple[10] # 提示mark char
+ def GetSysMarkParamType(self): return self.attrTuple[11] # 系统提示参数组合类型 BYTE
# 物品强化效果表
class IPY_ItemPlus():
@@ -2928,6 +3522,50 @@
def GetStarsNeed(self): return self.attrTuple[0] # 全身星数 BYTE
def GetAttrType(self): return self.attrTuple[1] # 属性类型 list
def GetAttrValue(self): return self.attrTuple[2] # 属性值 list
+
+# 装备品质表
+class IPY_EquipColor():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetItemColor(self): return self.attrTuple[0] # 装备品质 BYTE
+ def GetMoneyBase(self): return self.attrTuple[1] # 分解货币 DWORD
+ def GetAtkStep(self): return self.attrTuple[2] # 攻击步长 DWORD
+ def GetDefStep(self): return self.attrTuple[3] # 防御步长 DWORD
+ def GetHPStep(self): return self.attrTuple[4] # 生命步长 DWORD
+ def GetAttrLibCntList(self): return self.attrTuple[5] # 库属性条数列表 list
+ def GetAttrRange(self): return self.attrTuple[6] # 通用属性范围,下限|上限 list
+ def GetAttrRangeDict(self): return self.attrTuple[7] # 指定属性范围字典,{指定属性ID:[范围下限, 上限], ...} dict
+
+# 装备部位表
+class IPY_EquipPlace():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetEquipPlace(self): return self.attrTuple[0] # 装备部位 BYTE
+ def GetBaseAttrProportion(self): return self.attrTuple[1] # 基础属性占比 float
+ def GetAttrLib1(self): return self.attrTuple[2] # 随机属性ID库1,[属性ID, ...] list
+ def GetAttrLib2(self): return self.attrTuple[3] # 随机属性ID库2,[属性ID, ...] list
+ def GetAttrLib3(self): return self.attrTuple[4] # 随机属性ID库3,[属性ID, ...] list
+
+# 定制属性表
+class IPY_AppointItem():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetID(self): return self.attrTuple[0] # 定制ID DWORD
+ def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE
+ def GetItemLV(self): return self.attrTuple[2] # 物品等级 WORD
+ def GetBaseAttrID(self): return self.attrTuple[3] # 基础属性ID list
+ def GetBaseAttrValue(self): return self.attrTuple[4] # 基础属性值 list
+ def GetLegendAttrID(self): return self.attrTuple[5] # 传奇属性ID list
+ def GetLegendAttrValue(self): return self.attrTuple[6] # 传奇属性值 list
# 装备传奇属性条数表
class IPY_EquipLegendAttrCount():
@@ -3348,35 +3986,10 @@
return
def GetLV(self): return self.attrTuple[0] # 玩家等级 WORD
- def GetExpPoint(self): return self.attrTuple[1] # 升级所需经验点,每个经验点代表的经验由项目决定 DWORD
- def GetExp(self): return self.attrTuple[2] # 除经验点总经验外升级还需的经验 DWORD
- def GetTalentPoint(self): return self.attrTuple[3] # 等级获得的天赋点 BYTE
- def GetReExp(self): return self.attrTuple[4] # 等级经验效率(second) DWORD
- def GetReMaxHP(self): return self.attrTuple[5] # 生命 DWORD
- def GetReAtk(self): return self.attrTuple[6] # 攻击 DWORD
- def GetReDef(self): return self.attrTuple[7] # 防御 DWORD
- def GetReHit(self): return self.attrTuple[8] # 命中 DWORD
- def GetReMiss(self): return self.attrTuple[9] # 闪避 DWORD
- def GetReAtkSpeed(self): return self.attrTuple[10] # 攻速 DWORD
- def GetReSkillAtkRate(self): return self.attrTuple[11] # 技能伤害比例 DWORD
- def GetReDamagePer(self): return self.attrTuple[12] # 增加伤害 DWORD
- def GetReDamReduce(self): return self.attrTuple[13] # 减少伤害 DWORD
- def GetReIgnoreDefRate(self): return self.attrTuple[14] # 无视防御比例 DWORD
- def GetReLuckyHitRate(self): return self.attrTuple[15] # 会心一击率 DWORD
- def GetReLuckyHit(self): return self.attrTuple[16] # 会心一击伤害 DWORD
- def GetReBleedDamage(self): return self.attrTuple[17] # 流血伤害增加 DWORD
- def GetReIceAtk(self): return self.attrTuple[18] # 真实伤害 DWORD
- def GetReIceDef(self): return self.attrTuple[19] # 真实抵御 DWORD
- def GetRePetAtk(self): return self.attrTuple[20] # 灵宠攻击 DWORD
- def GetRePetSkillAtkRate(self): return self.attrTuple[21] # 灵宠技能 DWORD
- def GetRePetDamPer(self): return self.attrTuple[22] # 灵宠伤害增加 DWORD
- def GetReFinalHurt(self): return self.attrTuple[23] # 固定伤害增加 DWORD
- def GetReFinalHurtReduce(self): return self.attrTuple[24] # 固定伤害减少 DWORD
- def GetRePotionReply(self): return self.attrTuple[25] # 血瓶恢复量 DWORD
- def GetRePotionCD(self): return self.attrTuple[26] # 血瓶CD DWORD
- def GetAttackEff(self): return self.attrTuple[27] # 挂机效率 DWORD
- def GetReFightPower(self): return self.attrTuple[28] # 战斗力 DWORD
- def GetIceLodeFightPower(self): return self.attrTuple[29] # 冰晶矿脉扫荡战斗力 DWORD
+ def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD
+ def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD
+ def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD
+ def GetDef(self): return self.attrTuple[4] # 防御 DWORD
# 特殊地图玩家属性公式表
class IPY_SpecMapPlayerAttrFormat():
@@ -3404,17 +4017,6 @@
def GetAttrPer(self): return self.attrTuple[5] # 对应等级表中的比例 float
def GetAttrSpecDict(self): return self.attrTuple[6] # 特殊属性值字典 {attrKey:value, ...} dict
def GetAttrExDict(self): return self.attrTuple[7] # 特殊属性值字典 {attrKey:value, ...} dict
-
-# NPC表扩展
-class IPY_NPCEx():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
- def GetFightPowerLackAtkLimit(self): return self.attrTuple[1] # 战力不足限制攻击 BYTE
- def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD
# 成长型境界怪物表
class IPY_NPCRealmStrengthen():
@@ -3927,18 +4529,6 @@
def GetItemID(self): return self.attrTuple[1] # 奖励物品信息 dict
def GetPrice(self): return self.attrTuple[2] # 礼包现价 WORD
def GetOldPrice(self): return self.attrTuple[3] # 礼包原价 WORD
-
-# 定制物品表
-class IPY_AppointItem():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetID(self): return self.attrTuple[0] # 定制物品ID DWORD
- def GetCancelUseLimit(self): return self.attrTuple[1] # 穿戴限制(除职业) BYTE
- def GetLegendAttrID(self): return self.attrTuple[2] # 传奇属性ID list
- def GetLegendAttrValue(self): return self.attrTuple[3] # 传奇属性值 list
# 拍卖物品表
class IPY_AuctionItem():
@@ -6184,6 +6774,55 @@
def GetNeedHurtTotal(self): return self.attrTuple[2] # 所需总伤血 DWORD
def GetAwardItemList(self): return self.attrTuple[3] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list
+# 仙盟等级表
+class IPY_Family():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetFamilyLV(self): return self.attrTuple[0] # 仙盟等级 BYTE
+ def GetMemberMax(self): return self.attrTuple[1] # 成员数上限 BYTE
+ def GetDeputyLeaderMax(self): return self.attrTuple[2] # 副盟主数上限 BYTE
+ def GetEliteMax(self): return self.attrTuple[3] # 精英数上限 BYTE
+ def GetNeedExp(self): return self.attrTuple[4] # 升级所需经验 DWORD
+ def GetZhenbaogeWeights(self): return self.attrTuple[5] # 珍宝阁总权重 DWORD
+
+# 仙盟徽章表
+class IPY_FamilyEmblem():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetEmblemID(self): return self.attrTuple[0] # 徽章ID BYTE
+ def GetUnlockFamilyLV(self): return self.attrTuple[1] # 解锁仙盟等级,为0时代表其他方式解锁 BYTE
+ def GetExpireMinutes(self): return self.attrTuple[2] # 有效时长,分钟 DWORD
+ def GetCustomFamilyID(self): return self.attrTuple[3] # 定制仙盟ID DWORD
+
+# 仙盟珍宝阁砍价表
+class IPY_FamilyZhenbaogeCut():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetCutNum(self): return self.attrTuple[0] # 砍价人次 BYTE
+ def GetCutWeight(self): return self.attrTuple[1] # 砍价权重 DWORD
+ def GetMinRatio(self): return self.attrTuple[2] # 保底比值 float
+ def GetRandRatio(self): return self.attrTuple[3] # 随机比值 float
+
+# 仙盟珍宝阁物品表
+class IPY_FamilyZhenbaogeItem():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetItemGroupNum(self): return self.attrTuple[0] # 物品组编号 BYTE
+ def GetItemWeight(self): return self.attrTuple[1] # 随机权重 DWORD
+ def GetItemList(self): return self.attrTuple[2] # 物品列表[[物品ID,个数,是否拍品], ...] list
+
# 仙盟阵法表
class IPY_FamilyZhenfa():
@@ -6469,6 +7108,18 @@
def GetAwardIndex(self): return self.attrTuple[0] # 奖励索引 WORD
def GetNeedQiyun(self): return self.attrTuple[1] # 所需气运值 DWORD
def GetAwardItemList(self): return self.attrTuple[2] # 奖励物品列表 list
+
+# 仙树等级表
+class IPY_TreeLV():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetTreeLV(self): return self.attrTuple[0] # 仙树等级 BYTE
+ def GetLVUPNeedMoney(self): return self.attrTuple[1] # 升到下一级所需货币数 DWORD
+ def GetLVUPNeedTime(self): return self.attrTuple[2] # 升级下一级所需所需秒 DWORD
+ def GetEquipColorRateList(self): return self.attrTuple[3] # 产出装备品质概率列表,[0品质万分率, 1品质万分率, ...] list
def Log(msg, playerID=0, par=0):
@@ -6525,6 +7176,26 @@
Log("IPY_DataMgr Reload... onlyCheck=%s" % onlyCheck)
if not onlyCheck:
self.ipyConfigEx = {}
+ self.__LoadFileData("DirtyList", onlyCheck)
+ self.__LoadFileData("DirtyName", onlyCheck)
+ self.__LoadFileData("FuncTeamSet", onlyCheck)
+ self.__LoadFileData("NPC", onlyCheck)
+ self.__LoadFileData("Skill", onlyCheck)
+ self.__LoadFileData("Hero", onlyCheck)
+ self.__LoadFileData("HeroTalent", onlyCheck)
+ self.__LoadFileData("HeroBreak", onlyCheck)
+ self.__LoadFileData("HeroAwake", onlyCheck)
+ self.__LoadFileData("HeroFetter", onlyCheck)
+ self.__LoadFileData("HeroLineupHalo", onlyCheck)
+ self.__LoadFileData("HeroSkin", onlyCheck)
+ self.__LoadFileData("HeroQuality", onlyCheck)
+ self.__LoadFileData("HeroQualityBreak", onlyCheck)
+ self.__LoadFileData("HeroQualityAwake", onlyCheck)
+ self.__LoadFileData("HeroQualityLV", onlyCheck)
+ self.__LoadFileData("PlayerAttr", onlyCheck)
+ self.__LoadFileData("MainChapter", onlyCheck)
+ self.__LoadFileData("MainLevel", onlyCheck)
+ self.__LoadFileData("NPCLineup", onlyCheck)
self.__LoadFileData("Dienstgrad", onlyCheck)
self.__LoadFileData("TitleStarUp", onlyCheck)
self.__LoadFileData("PlayerFace", onlyCheck)
@@ -6535,6 +7206,7 @@
self.__LoadFileData("RolePoint", onlyCheck)
self.__LoadFileData("LingQiAttr", onlyCheck)
self.__LoadFileData("LingQiTrain", onlyCheck)
+ self.__LoadFileData("Task", onlyCheck)
self.__LoadFileData("RealmXXZL", onlyCheck)
self.__LoadFileData("Realm", onlyCheck)
self.__LoadFileData("RealmLVUPTask", onlyCheck)
@@ -6549,6 +7221,9 @@
self.__LoadFileData("ItemPlusMaster", onlyCheck)
self.__LoadFileData("ItemPlusMax", onlyCheck)
self.__LoadFileData("RoleEquipStars", onlyCheck)
+ self.__LoadFileData("EquipColor", onlyCheck)
+ self.__LoadFileData("EquipPlace", onlyCheck)
+ self.__LoadFileData("AppointItem", onlyCheck)
self.__LoadFileData("EquipLegendAttrCount", onlyCheck)
self.__LoadFileData("EquipLegendAttrType", onlyCheck)
self.__LoadFileData("EquipLegendAttrLib", onlyCheck)
@@ -6581,7 +7256,6 @@
self.__LoadFileData("PlayerLV", onlyCheck)
self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
self.__LoadFileData("GMAttr", onlyCheck)
- self.__LoadFileData("NPCEx", onlyCheck)
self.__LoadFileData("NPCRealmStrengthen", onlyCheck)
self.__LoadFileData("NPCStrengthen", onlyCheck)
self.__LoadFileData("NPCTimeLostHP", onlyCheck)
@@ -6608,7 +7282,6 @@
self.__LoadFileData("ContineSignAward", onlyCheck)
self.__LoadFileData("SignAward", onlyCheck)
self.__LoadFileData("VIPAward", onlyCheck)
- self.__LoadFileData("AppointItem", onlyCheck)
self.__LoadFileData("AuctionItem", onlyCheck)
self.__LoadFileData("VipPrivilege", onlyCheck)
self.__LoadFileData("Store", onlyCheck)
@@ -6767,6 +7440,10 @@
self.__LoadFileData("EquipPlusEvolve", onlyCheck)
self.__LoadFileData("FamilyBossAward", onlyCheck)
self.__LoadFileData("FamilyBossHurtAward", onlyCheck)
+ self.__LoadFileData("Family", onlyCheck)
+ self.__LoadFileData("FamilyEmblem", onlyCheck)
+ self.__LoadFileData("FamilyZhenbaogeCut", onlyCheck)
+ self.__LoadFileData("FamilyZhenbaogeItem", onlyCheck)
self.__LoadFileData("FamilyZhenfa", onlyCheck)
self.__LoadFileData("ItemWashMax", onlyCheck)
self.__LoadFileData("HorsePetBossAward", onlyCheck)
@@ -6790,6 +7467,7 @@
self.__LoadFileData("Zhanling", onlyCheck)
self.__LoadFileData("Xiangong", onlyCheck)
self.__LoadFileData("TiandaoTree", onlyCheck)
+ self.__LoadFileData("TreeLV", onlyCheck)
Log("IPY_DataMgr ReloadOK! onlyCheck=%s" % onlyCheck)
return
@@ -6802,10 +7480,12 @@
def __LoadFileData(self, tableName, onlyCheck=False):
# @param onlyCheck: 是否仅检查格式,一般启动时用
- curPath = ChConfig.GetDBPath() + "\\PySysDB\\tag" + tableName + ".txt"
+ curPath = ChConfig.GetServerConfigPath() + "\\PySysDB\\" + tableName + ".txt"
if not os.path.isfile(curPath):
- ErrLog("can not find file = %s,%s" % (tableName, curPath))
- raise Exception("can not find file = %s,%s" % (tableName, curPath))
+ curPath = ChConfig.GetServerConfigPath() + "\\PySysDB\\tag" + tableName + ".txt"
+ if not os.path.isfile(curPath):
+ ErrLog("can not find file = %s,%s" % (tableName, curPath))
+ raise Exception("can not find file = %s,%s" % (tableName, curPath))
if not onlyCheck:
if not hasattr(self, "ipy%sLen" % tableName):
@@ -6999,6 +7679,146 @@
return setList
+ def GetDirtyListCount(self):
+ self.CheckLoadData("DirtyList")
+ return self.ipyDirtyListLen
+ def GetDirtyListByIndex(self, index):
+ self.CheckLoadData("DirtyList")
+ return self.ipyDirtyListCache[index]
+
+ def GetDirtyNameCount(self):
+ self.CheckLoadData("DirtyName")
+ return self.ipyDirtyNameLen
+ def GetDirtyNameByIndex(self, index):
+ self.CheckLoadData("DirtyName")
+ return self.ipyDirtyNameCache[index]
+
+ def GetFuncTeamSetCount(self):
+ self.CheckLoadData("FuncTeamSet")
+ return self.ipyFuncTeamSetLen
+ def GetFuncTeamSetByIndex(self, index):
+ self.CheckLoadData("FuncTeamSet")
+ return self.ipyFuncTeamSetCache[index]
+
+ def GetNPCCount(self):
+ self.CheckLoadData("NPC")
+ return self.ipyNPCLen
+ def GetNPCByIndex(self, index):
+ self.CheckLoadData("NPC")
+ return self.ipyNPCCache[index]
+
+ def GetSkillCount(self):
+ self.CheckLoadData("Skill")
+ return self.ipySkillLen
+ def GetSkillByIndex(self, index):
+ self.CheckLoadData("Skill")
+ return self.ipySkillCache[index]
+
+ def GetHeroCount(self):
+ self.CheckLoadData("Hero")
+ return self.ipyHeroLen
+ def GetHeroByIndex(self, index):
+ self.CheckLoadData("Hero")
+ return self.ipyHeroCache[index]
+
+ def GetHeroTalentCount(self):
+ self.CheckLoadData("HeroTalent")
+ return self.ipyHeroTalentLen
+ def GetHeroTalentByIndex(self, index):
+ self.CheckLoadData("HeroTalent")
+ return self.ipyHeroTalentCache[index]
+
+ def GetHeroBreakCount(self):
+ self.CheckLoadData("HeroBreak")
+ return self.ipyHeroBreakLen
+ def GetHeroBreakByIndex(self, index):
+ self.CheckLoadData("HeroBreak")
+ return self.ipyHeroBreakCache[index]
+
+ def GetHeroAwakeCount(self):
+ self.CheckLoadData("HeroAwake")
+ return self.ipyHeroAwakeLen
+ def GetHeroAwakeByIndex(self, index):
+ self.CheckLoadData("HeroAwake")
+ return self.ipyHeroAwakeCache[index]
+
+ def GetHeroFetterCount(self):
+ self.CheckLoadData("HeroFetter")
+ return self.ipyHeroFetterLen
+ def GetHeroFetterByIndex(self, index):
+ self.CheckLoadData("HeroFetter")
+ return self.ipyHeroFetterCache[index]
+
+ def GetHeroLineupHaloCount(self):
+ self.CheckLoadData("HeroLineupHalo")
+ return self.ipyHeroLineupHaloLen
+ def GetHeroLineupHaloByIndex(self, index):
+ self.CheckLoadData("HeroLineupHalo")
+ return self.ipyHeroLineupHaloCache[index]
+
+ def GetHeroSkinCount(self):
+ self.CheckLoadData("HeroSkin")
+ return self.ipyHeroSkinLen
+ def GetHeroSkinByIndex(self, index):
+ self.CheckLoadData("HeroSkin")
+ return self.ipyHeroSkinCache[index]
+
+ def GetHeroQualityCount(self):
+ self.CheckLoadData("HeroQuality")
+ return self.ipyHeroQualityLen
+ def GetHeroQualityByIndex(self, index):
+ self.CheckLoadData("HeroQuality")
+ return self.ipyHeroQualityCache[index]
+
+ def GetHeroQualityBreakCount(self):
+ self.CheckLoadData("HeroQualityBreak")
+ return self.ipyHeroQualityBreakLen
+ def GetHeroQualityBreakByIndex(self, index):
+ self.CheckLoadData("HeroQualityBreak")
+ return self.ipyHeroQualityBreakCache[index]
+
+ def GetHeroQualityAwakeCount(self):
+ self.CheckLoadData("HeroQualityAwake")
+ return self.ipyHeroQualityAwakeLen
+ def GetHeroQualityAwakeByIndex(self, index):
+ self.CheckLoadData("HeroQualityAwake")
+ return self.ipyHeroQualityAwakeCache[index]
+
+ def GetHeroQualityLVCount(self):
+ self.CheckLoadData("HeroQualityLV")
+ return self.ipyHeroQualityLVLen
+ def GetHeroQualityLVByIndex(self, index):
+ self.CheckLoadData("HeroQualityLV")
+ return self.ipyHeroQualityLVCache[index]
+
+ def GetPlayerAttrCount(self):
+ self.CheckLoadData("PlayerAttr")
+ return self.ipyPlayerAttrLen
+ def GetPlayerAttrByIndex(self, index):
+ self.CheckLoadData("PlayerAttr")
+ return self.ipyPlayerAttrCache[index]
+
+ def GetMainChapterCount(self):
+ self.CheckLoadData("MainChapter")
+ return self.ipyMainChapterLen
+ def GetMainChapterByIndex(self, index):
+ self.CheckLoadData("MainChapter")
+ return self.ipyMainChapterCache[index]
+
+ def GetMainLevelCount(self):
+ self.CheckLoadData("MainLevel")
+ return self.ipyMainLevelLen
+ def GetMainLevelByIndex(self, index):
+ self.CheckLoadData("MainLevel")
+ return self.ipyMainLevelCache[index]
+
+ def GetNPCLineupCount(self):
+ self.CheckLoadData("NPCLineup")
+ return self.ipyNPCLineupLen
+ def GetNPCLineupByIndex(self, index):
+ self.CheckLoadData("NPCLineup")
+ return self.ipyNPCLineupCache[index]
+
def GetDienstgradCount(self):
self.CheckLoadData("Dienstgrad")
return self.ipyDienstgradLen
@@ -7068,6 +7888,13 @@
def GetLingQiTrainByIndex(self, index):
self.CheckLoadData("LingQiTrain")
return self.ipyLingQiTrainCache[index]
+
+ def GetTaskCount(self):
+ self.CheckLoadData("Task")
+ return self.ipyTaskLen
+ def GetTaskByIndex(self, index):
+ self.CheckLoadData("Task")
+ return self.ipyTaskCache[index]
def GetRealmXXZLCount(self):
self.CheckLoadData("RealmXXZL")
@@ -7166,6 +7993,27 @@
def GetRoleEquipStarsByIndex(self, index):
self.CheckLoadData("RoleEquipStars")
return self.ipyRoleEquipStarsCache[index]
+
+ def GetEquipColorCount(self):
+ self.CheckLoadData("EquipColor")
+ return self.ipyEquipColorLen
+ def GetEquipColorByIndex(self, index):
+ self.CheckLoadData("EquipColor")
+ return self.ipyEquipColorCache[index]
+
+ def GetEquipPlaceCount(self):
+ self.CheckLoadData("EquipPlace")
+ return self.ipyEquipPlaceLen
+ def GetEquipPlaceByIndex(self, index):
+ self.CheckLoadData("EquipPlace")
+ return self.ipyEquipPlaceCache[index]
+
+ def GetAppointItemCount(self):
+ self.CheckLoadData("AppointItem")
+ return self.ipyAppointItemLen
+ def GetAppointItemByIndex(self, index):
+ self.CheckLoadData("AppointItem")
+ return self.ipyAppointItemCache[index]
def GetEquipLegendAttrCountCount(self):
self.CheckLoadData("EquipLegendAttrCount")
@@ -7391,13 +8239,6 @@
self.CheckLoadData("GMAttr")
return self.ipyGMAttrCache[index]
- def GetNPCExCount(self):
- self.CheckLoadData("NPCEx")
- return self.ipyNPCExLen
- def GetNPCExByIndex(self, index):
- self.CheckLoadData("NPCEx")
- return self.ipyNPCExCache[index]
-
def GetNPCRealmStrengthenCount(self):
self.CheckLoadData("NPCRealmStrengthen")
return self.ipyNPCRealmStrengthenLen
@@ -7579,13 +8420,6 @@
def GetVIPAwardByIndex(self, index):
self.CheckLoadData("VIPAward")
return self.ipyVIPAwardCache[index]
-
- def GetAppointItemCount(self):
- self.CheckLoadData("AppointItem")
- return self.ipyAppointItemLen
- def GetAppointItemByIndex(self, index):
- self.CheckLoadData("AppointItem")
- return self.ipyAppointItemCache[index]
def GetAuctionItemCount(self):
self.CheckLoadData("AuctionItem")
@@ -8693,6 +9527,34 @@
self.CheckLoadData("FamilyBossHurtAward")
return self.ipyFamilyBossHurtAwardCache[index]
+ def GetFamilyCount(self):
+ self.CheckLoadData("Family")
+ return self.ipyFamilyLen
+ def GetFamilyByIndex(self, index):
+ self.CheckLoadData("Family")
+ return self.ipyFamilyCache[index]
+
+ def GetFamilyEmblemCount(self):
+ self.CheckLoadData("FamilyEmblem")
+ return self.ipyFamilyEmblemLen
+ def GetFamilyEmblemByIndex(self, index):
+ self.CheckLoadData("FamilyEmblem")
+ return self.ipyFamilyEmblemCache[index]
+
+ def GetFamilyZhenbaogeCutCount(self):
+ self.CheckLoadData("FamilyZhenbaogeCut")
+ return self.ipyFamilyZhenbaogeCutLen
+ def GetFamilyZhenbaogeCutByIndex(self, index):
+ self.CheckLoadData("FamilyZhenbaogeCut")
+ return self.ipyFamilyZhenbaogeCutCache[index]
+
+ def GetFamilyZhenbaogeItemCount(self):
+ self.CheckLoadData("FamilyZhenbaogeItem")
+ return self.ipyFamilyZhenbaogeItemLen
+ def GetFamilyZhenbaogeItemByIndex(self, index):
+ self.CheckLoadData("FamilyZhenbaogeItem")
+ return self.ipyFamilyZhenbaogeItemCache[index]
+
def GetFamilyZhenfaCount(self):
self.CheckLoadData("FamilyZhenfa")
return self.ipyFamilyZhenfaLen
@@ -8853,6 +9715,13 @@
def GetTiandaoTreeByIndex(self, index):
self.CheckLoadData("TiandaoTree")
return self.ipyTiandaoTreeCache[index]
+
+ def GetTreeLVCount(self):
+ self.CheckLoadData("TreeLV")
+ return self.ipyTreeLVLen
+ def GetTreeLVByIndex(self, index):
+ self.CheckLoadData("TreeLV")
+ return self.ipyTreeLVCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
--
Gitblit v1.8.0