From 14b330f7dd90ab09f2a7a00c2bcf3a8008e0abd3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 八月 2025 16:13:06 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(删除4012效果)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 96 ++++++++++++++++++++++++++++++++++--------------
1 files changed, 68 insertions(+), 28 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index e70c428..65817b5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -86,6 +86,7 @@
"Skill":(
("DWORD", "SkillID", 1),
("DWORD", "SkillTypeID", 0),
+ ("WORD", "SkillLV", 0),
("WORD", "SkillMaxLV", 0),
("char", "SkillName", 0),
("BYTE", "FuncType", 0),
@@ -96,17 +97,34 @@
("BYTE", "TagFriendly", 0),
("BYTE", "TagAffect", 0),
("BYTE", "TagCount", 0),
+ ("BYTE", "CalcType", 0),
+ ("WORD", "SkillPer", 0),
+ ("DWORD", "SkillValue", 0),
("WORD", "HappenRate", 0),
- ("WORD", "LastTime", 0),
- ("WORD", "CoolDownTime", 0),
- ("WORD", "Priority", 0),
("DWORD", "EffectID1", 0),
("list", "EffectValues1", 0),
+ ("BYTE", "TriggerWay1", 0),
+ ("BYTE", "TriggerSrc1", 0),
+ ("list", "TriggerParams1", 0),
("DWORD", "EffectID2", 0),
("list", "EffectValues2", 0),
+ ("BYTE", "TriggerWay2", 0),
+ ("BYTE", "TriggerSrc2", 0),
+ ("list", "TriggerParams2", 0),
("DWORD", "EffectID3", 0),
("list", "EffectValues3", 0),
+ ("BYTE", "TriggerWay3", 0),
+ ("BYTE", "TriggerSrc3", 0),
+ ("list", "TriggerParams3", 0),
("DWORD", "ConnSkill", 0),
+ ("WORD", "CoolDownTime", 0),
+ ("list", "IgnoreStates", 0),
+ ("list", "BuffStates", 0),
+ ("WORD", "LastTime", 0),
+ ("BYTE", "LayerCnt", 0),
+ ("BYTE", "LayerMax", 0),
+ ("DWORD", "BuffRepeat", 0),
+ ("DWORD", "DieContinue", 0),
("list", "EnhanceSkillList", 0),
("DWORD", "FightPower", 0),
),
@@ -188,6 +206,7 @@
("DWORD", "BookInitAddPer", 0),
("DWORD", "BookStarAddPer", 0),
("DWORD", "BookBreakLVAddPer", 0),
+ ("list", "DismissReturnItems", 0),
),
"HeroQualityBreak":(
@@ -201,6 +220,7 @@
("DWORD", "Quality", 1),
("DWORD", "AwakeLV", 1),
("list", "UPCostItem", 0),
+ ("DWORD", "RebirthCostMoney", 0),
),
"HeroQualityLV":(
@@ -2906,29 +2926,47 @@
def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
def GetSkillTypeID(self): return self.attrTuple[1] # 技能TypeID DWORD
- def GetSkillMaxLV(self): return self.attrTuple[2] # 最高等级 WORD
- def GetSkillName(self): return self.attrTuple[3] # 技能名 char
- def GetFuncType(self): return self.attrTuple[4] # 功能分类 BYTE
- def GetSkillType(self): return self.attrTuple[5] # 技能类型 BYTE
- def GetHurtType(self): return self.attrTuple[6] # 伤害类型 BYTE
- def GetAtkType(self): return self.attrTuple[7] # 释放方式 BYTE
- def GetTagAim(self): return self.attrTuple[8] # 瞄准位置 BYTE
- def GetTagFriendly(self): return self.attrTuple[9] # 敌我目标 BYTE
- def GetTagAffect(self): return self.attrTuple[10] # 目标细分 BYTE
- def GetTagCount(self): return self.attrTuple[11] # 目标个数 BYTE
- def GetHappenRate(self): return self.attrTuple[12] # 释放或添加几率 WORD
- def GetLastTime(self): return self.attrTuple[13] # 持续时间 WORD
- def GetCoolDownTime(self): return self.attrTuple[14] # 冷却时间 WORD
- def GetPriority(self): return self.attrTuple[15] # 优先级 WORD
- def GetEffectID1(self): return self.attrTuple[16] # 效果ID1 DWORD
- def GetEffectValues1(self): return self.attrTuple[17] # 效果值列表1 list
- def GetEffectID2(self): return self.attrTuple[18] # 效果ID2 DWORD
- def GetEffectValues2(self): return self.attrTuple[19] # 效果值列表2 list
- def GetEffectID3(self): return self.attrTuple[20] # 效果ID3 DWORD
- def GetEffectValues3(self): return self.attrTuple[21] # 效果值列表3 list
- def GetConnSkill(self): return self.attrTuple[22] # 关联技能 DWORD
- def GetEnhanceSkillList(self): return self.attrTuple[23] # 触发技能ID列表 list
- def GetFightPower(self): return self.attrTuple[24] # 技能战斗力 DWORD
+ def GetSkillLV(self): return self.attrTuple[2] # 当前等级 WORD
+ def GetSkillMaxLV(self): return self.attrTuple[3] # 最高等级 WORD
+ def GetSkillName(self): return self.attrTuple[4] # 技能名 char
+ def GetFuncType(self): return self.attrTuple[5] # 功能分类 BYTE
+ def GetSkillType(self): return self.attrTuple[6] # 技能类型 BYTE
+ def GetHurtType(self): return self.attrTuple[7] # 伤害类型 BYTE
+ def GetAtkType(self): return self.attrTuple[8] # 释放方式 BYTE
+ def GetTagAim(self): return self.attrTuple[9] # 瞄准位置 BYTE
+ def GetTagFriendly(self): return self.attrTuple[10] # 敌我目标 BYTE
+ def GetTagAffect(self): return self.attrTuple[11] # 目标细分 BYTE
+ def GetTagCount(self): return self.attrTuple[12] # 目标个数 BYTE
+ def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE
+ def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD
+ def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD
+ def GetHappenRate(self): return self.attrTuple[16] # 释放或添加几率 WORD
+ def GetEffectID1(self): return self.attrTuple[17] # 效果ID1 DWORD
+ def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list
+ def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE
+ def GetTriggerSrc1(self): return self.attrTuple[20] # 触发来源 BYTE
+ def GetTriggerParams1(self): return self.attrTuple[21] # 触发参数 list
+ def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD
+ def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list
+ def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE
+ def GetTriggerSrc2(self): return self.attrTuple[25] # 触发来源 BYTE
+ def GetTriggerParams2(self): return self.attrTuple[26] # 触发参数 list
+ def GetEffectID3(self): return self.attrTuple[27] # 效果ID3 DWORD
+ def GetEffectValues3(self): return self.attrTuple[28] # 效果值列表3 list
+ def GetTriggerWay3(self): return self.attrTuple[29] # 触发方式 BYTE
+ def GetTriggerSrc3(self): return self.attrTuple[30] # 触发来源 BYTE
+ def GetTriggerParams3(self): return self.attrTuple[31] # 触发参数 list
+ def GetConnSkill(self): return self.attrTuple[32] # 关联技能 DWORD
+ def GetCoolDownTime(self): return self.attrTuple[33] # 技能冷却时间 WORD
+ def GetIgnoreStates(self): return self.attrTuple[34] # 无视限制列表 list
+ def GetBuffStates(self): return self.attrTuple[35] # Buff状态值 list
+ def GetLastTime(self): return self.attrTuple[36] # 持续时间 WORD
+ def GetLayerCnt(self): return self.attrTuple[37] # Buff层数 BYTE
+ def GetLayerMax(self): return self.attrTuple[38] # 最大层数 BYTE
+ def GetBuffRepeat(self): return self.attrTuple[39] # Buff叠加规则 DWORD
+ def GetDieContinue(self): return self.attrTuple[40] # Buff死亡存在 DWORD
+ def GetEnhanceSkillList(self): return self.attrTuple[41] # 触发技能ID列表 list
+ def GetFightPower(self): return self.attrTuple[42] # 技能战斗力 DWORD
# 武将表
class IPY_Hero():
@@ -3047,7 +3085,8 @@
def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list
def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD
def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD
- def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
+ def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
+ def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list
# 武将品质突破表
class IPY_HeroQualityBreak():
@@ -3070,7 +3109,8 @@
def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
- def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
+ def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
+ def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD
# 品质武将升级表
class IPY_HeroQualityLV():
--
Gitblit v1.8.0