From 14b330f7dd90ab09f2a7a00c2bcf3a8008e0abd3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 八月 2025 16:13:06 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(删除4012效果)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 303 +++++++++++++++++++++++++++++++++----------------
1 files changed, 203 insertions(+), 100 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index e39ca0d..65817b5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -56,8 +56,82 @@
("BYTE", "OPLimitInAct", 0),
),
+ "NPC":(
+ ("DWORD", "NPCID", 1),
+ ("char", "NPCName", 0),
+ ("BYTE", "Country", 0),
+ ("BYTE", "AtkDistType", 0),
+ ("WORD", "LV", 0),
+ ("DWORD", "Atk", 0),
+ ("DWORD", "Def", 0),
+ ("DWORD", "MaxHP", 0),
+ ("list", "SkillIDList", 0),
+ ("DWORD", "FinalDamPer", 0),
+ ("DWORD", "FinalDamPerDef", 0),
+ ("DWORD", "MissRate", 0),
+ ("DWORD", "MissRateDef", 0),
+ ("DWORD", "SuperHitRate", 0),
+ ("DWORD", "SuperHitRateDef", 0),
+ ("DWORD", "StunRate", 0),
+ ("DWORD", "StunRateDef", 0),
+ ("DWORD", "ComboRate", 0),
+ ("DWORD", "ComboRateDef", 0),
+ ("DWORD", "ParryRate", 0),
+ ("DWORD", "ParryRateDef", 0),
+ ("DWORD", "SuckHPPer", 0),
+ ("DWORD", "SuckHPPerDef", 0),
+ ("dict", "SpecAttrInfo", 0),
+ ),
+
+ "Skill":(
+ ("DWORD", "SkillID", 1),
+ ("DWORD", "SkillTypeID", 0),
+ ("WORD", "SkillLV", 0),
+ ("WORD", "SkillMaxLV", 0),
+ ("char", "SkillName", 0),
+ ("BYTE", "FuncType", 0),
+ ("BYTE", "SkillType", 0),
+ ("BYTE", "HurtType", 0),
+ ("BYTE", "AtkType", 0),
+ ("BYTE", "TagAim", 0),
+ ("BYTE", "TagFriendly", 0),
+ ("BYTE", "TagAffect", 0),
+ ("BYTE", "TagCount", 0),
+ ("BYTE", "CalcType", 0),
+ ("WORD", "SkillPer", 0),
+ ("DWORD", "SkillValue", 0),
+ ("WORD", "HappenRate", 0),
+ ("DWORD", "EffectID1", 0),
+ ("list", "EffectValues1", 0),
+ ("BYTE", "TriggerWay1", 0),
+ ("BYTE", "TriggerSrc1", 0),
+ ("list", "TriggerParams1", 0),
+ ("DWORD", "EffectID2", 0),
+ ("list", "EffectValues2", 0),
+ ("BYTE", "TriggerWay2", 0),
+ ("BYTE", "TriggerSrc2", 0),
+ ("list", "TriggerParams2", 0),
+ ("DWORD", "EffectID3", 0),
+ ("list", "EffectValues3", 0),
+ ("BYTE", "TriggerWay3", 0),
+ ("BYTE", "TriggerSrc3", 0),
+ ("list", "TriggerParams3", 0),
+ ("DWORD", "ConnSkill", 0),
+ ("WORD", "CoolDownTime", 0),
+ ("list", "IgnoreStates", 0),
+ ("list", "BuffStates", 0),
+ ("WORD", "LastTime", 0),
+ ("BYTE", "LayerCnt", 0),
+ ("BYTE", "LayerMax", 0),
+ ("DWORD", "BuffRepeat", 0),
+ ("DWORD", "DieContinue", 0),
+ ("list", "EnhanceSkillList", 0),
+ ("DWORD", "FightPower", 0),
+ ),
+
"Hero":(
("DWORD", "HeroID", 1),
+ ("char", "Name", 0),
("BYTE", "Country", 0),
("BYTE", "Quality", 0),
("BYTE", "AtkDistType", 0),
@@ -132,6 +206,7 @@
("DWORD", "BookInitAddPer", 0),
("DWORD", "BookStarAddPer", 0),
("DWORD", "BookBreakLVAddPer", 0),
+ ("list", "DismissReturnItems", 0),
),
"HeroQualityBreak":(
@@ -145,6 +220,7 @@
("DWORD", "Quality", 1),
("DWORD", "AwakeLV", 1),
("list", "UPCostItem", 0),
+ ("DWORD", "RebirthCostMoney", 0),
),
"HeroQualityLV":(
@@ -161,7 +237,6 @@
"MainChapter":(
("BYTE", "ChapterID", 1),
("list", "DailyBootyUpperList", 0),
- ("list", "BootyWeightList", 0),
),
"MainLevel":(
@@ -361,9 +436,7 @@
"ItemCompound":(
("WORD", "ID", 1),
- ("BYTE", "ComposeGroup", 0),
("list", "MakeID", 0),
- ("BYTE", "IsFirstSuccMakeJobItem", 0),
("list", "UnfixedItemID", 0),
("BYTE", "UnfixedItemCount", 0),
("list", "FixedItemID", 0),
@@ -372,7 +445,6 @@
("WORD", "SuccessRate", 0),
("WORD", "SuccessRateMax", 0),
("list", "SuccessRateIncrease", 0),
- ("BYTE", "AddonsCountMax", 0),
("char", "SysMark", 0),
("BYTE", "SysMarkParamType", 0),
),
@@ -730,33 +802,6 @@
("float", "AttrPer", 0),
("dict", "AttrSpecDict", 0),
("dict", "AttrExDict", 0),
- ),
-
- "NPCEx":(
- ("DWORD", "NPCID", 1),
- ("BYTE", "FightPowerLackAtkLimit", 0),
- ("DWORD", "SuppressFightPower", 0),
- ("BYTE", "AtkDistType", 0),
- ("DWORD", "Atk", 0),
- ("DWORD", "Def", 0),
- ("DWORD", "MaxHP", 0),
- ("list", "SkillIDList", 0),
- ("DWORD", "FinalHurtPer", 0),
- ("DWORD", "FinalHurtReducePer", 0),
- ("DWORD", "MissRate", 0),
- ("DWORD", "MissDefRate", 0),
- ("DWORD", "SuperHitRate", 0),
- ("DWORD", "SuperHitRateReduce", 0),
- ("DWORD", "FaintRate", 0),
- ("DWORD", "FaintDefRate", 0),
- ("DWORD", "ComboRate", 0),
- ("DWORD", "ComboDefRate", 0),
- ("DWORD", "ParryRate", 0),
- ("DWORD", "ParryDefRate", 0),
- ("DWORD", "ParryDamPer", 0),
- ("DWORD", "SuckHPPer", 0),
- ("DWORD", "SuckHPDefPer", 0),
- ("dict", "SpecAttrInfo", 0),
),
"NPCRealmStrengthen":(
@@ -2840,6 +2885,89 @@
def GetSortReverse(self): return self.attrTuple[6] # 是否倒序 BYTE
def GetOPLimitInAct(self): return self.attrTuple[7] # 活动期间限制队伍操作 BYTE
+# NPC表
+class IPY_NPC():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
+ def GetNPCName(self): return self.attrTuple[1] # 名称 char
+ def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
+ def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
+ def GetLV(self): return self.attrTuple[4] # 等级 WORD
+ def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD
+ def GetDef(self): return self.attrTuple[6] # 防御值 DWORD
+ def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD
+ def GetSkillIDList(self): return self.attrTuple[8] # 技能ID列表 list
+ def GetFinalDamPer(self): return self.attrTuple[9] # 最终增伤 DWORD
+ def GetFinalDamPerDef(self): return self.attrTuple[10] # 最终减伤 DWORD
+ def GetMissRate(self): return self.attrTuple[11] # 闪避概率 DWORD
+ def GetMissRateDef(self): return self.attrTuple[12] # 抗闪避概率 DWORD
+ def GetSuperHitRate(self): return self.attrTuple[13] # 暴击概率 DWORD
+ def GetSuperHitRateDef(self): return self.attrTuple[14] # 抗暴击概率 DWORD
+ def GetStunRate(self): return self.attrTuple[15] # 击晕概率 DWORD
+ def GetStunRateDef(self): return self.attrTuple[16] # 抗击晕概率 DWORD
+ def GetComboRate(self): return self.attrTuple[17] # 连击概率 DWORD
+ def GetComboRateDef(self): return self.attrTuple[18] # 抗连击概率 DWORD
+ def GetParryRate(self): return self.attrTuple[19] # 格挡概率 DWORD
+ def GetParryRateDef(self): return self.attrTuple[20] # 抗格挡概率 DWORD
+ def GetSuckHPPer(self): return self.attrTuple[21] # 吸血比率 DWORD
+ def GetSuckHPPerDef(self): return self.attrTuple[22] # 抗吸血比率 DWORD
+ def GetSpecAttrInfo(self): return self.attrTuple[23] # 特殊属性信息 {"属性ID":值, ...} dict
+
+# 技能表
+class IPY_Skill():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
+ def GetSkillTypeID(self): return self.attrTuple[1] # 技能TypeID DWORD
+ def GetSkillLV(self): return self.attrTuple[2] # 当前等级 WORD
+ def GetSkillMaxLV(self): return self.attrTuple[3] # 最高等级 WORD
+ def GetSkillName(self): return self.attrTuple[4] # 技能名 char
+ def GetFuncType(self): return self.attrTuple[5] # 功能分类 BYTE
+ def GetSkillType(self): return self.attrTuple[6] # 技能类型 BYTE
+ def GetHurtType(self): return self.attrTuple[7] # 伤害类型 BYTE
+ def GetAtkType(self): return self.attrTuple[8] # 释放方式 BYTE
+ def GetTagAim(self): return self.attrTuple[9] # 瞄准位置 BYTE
+ def GetTagFriendly(self): return self.attrTuple[10] # 敌我目标 BYTE
+ def GetTagAffect(self): return self.attrTuple[11] # 目标细分 BYTE
+ def GetTagCount(self): return self.attrTuple[12] # 目标个数 BYTE
+ def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE
+ def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD
+ def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD
+ def GetHappenRate(self): return self.attrTuple[16] # 释放或添加几率 WORD
+ def GetEffectID1(self): return self.attrTuple[17] # 效果ID1 DWORD
+ def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list
+ def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE
+ def GetTriggerSrc1(self): return self.attrTuple[20] # 触发来源 BYTE
+ def GetTriggerParams1(self): return self.attrTuple[21] # 触发参数 list
+ def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD
+ def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list
+ def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE
+ def GetTriggerSrc2(self): return self.attrTuple[25] # 触发来源 BYTE
+ def GetTriggerParams2(self): return self.attrTuple[26] # 触发参数 list
+ def GetEffectID3(self): return self.attrTuple[27] # 效果ID3 DWORD
+ def GetEffectValues3(self): return self.attrTuple[28] # 效果值列表3 list
+ def GetTriggerWay3(self): return self.attrTuple[29] # 触发方式 BYTE
+ def GetTriggerSrc3(self): return self.attrTuple[30] # 触发来源 BYTE
+ def GetTriggerParams3(self): return self.attrTuple[31] # 触发参数 list
+ def GetConnSkill(self): return self.attrTuple[32] # 关联技能 DWORD
+ def GetCoolDownTime(self): return self.attrTuple[33] # 技能冷却时间 WORD
+ def GetIgnoreStates(self): return self.attrTuple[34] # 无视限制列表 list
+ def GetBuffStates(self): return self.attrTuple[35] # Buff状态值 list
+ def GetLastTime(self): return self.attrTuple[36] # 持续时间 WORD
+ def GetLayerCnt(self): return self.attrTuple[37] # Buff层数 BYTE
+ def GetLayerMax(self): return self.attrTuple[38] # 最大层数 BYTE
+ def GetBuffRepeat(self): return self.attrTuple[39] # Buff叠加规则 DWORD
+ def GetDieContinue(self): return self.attrTuple[40] # Buff死亡存在 DWORD
+ def GetEnhanceSkillList(self): return self.attrTuple[41] # 触发技能ID列表 list
+ def GetFightPower(self): return self.attrTuple[42] # 技能战斗力 DWORD
+
# 武将表
class IPY_Hero():
@@ -2848,17 +2976,18 @@
return
def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
- def GetCountry(self): return self.attrTuple[1] # 国家 BYTE
- def GetQuality(self): return self.attrTuple[2] # 品质 BYTE
- def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
- def GetSkinIDList(self): return self.attrTuple[4] # 皮肤ID列表 list
- def GetNormalSkillID(self): return self.attrTuple[5] # 普攻技能ID DWORD
- def GetAngerSkillID(self): return self.attrTuple[6] # 怒气技能ID DWORD
- def GetAtkInheritPer(self): return self.attrTuple[7] # 攻击继承 WORD
- def GetDefInheritPer(self): return self.attrTuple[8] # 防御继承 WORD
- def GetHPInheritPer(self): return self.attrTuple[9] # 生命继承 WORD
- def GetBatAttrDict(self): return self.attrTuple[10] # 其他战斗属性字典 {"属性ID":值, ...} dict
- def GetFetterIDList(self): return self.attrTuple[11] # 羁绊ID列表 list
+ def GetName(self): return self.attrTuple[1] # 名称 char
+ def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
+ def GetQuality(self): return self.attrTuple[3] # 品质 BYTE
+ def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
+ def GetSkinIDList(self): return self.attrTuple[5] # 皮肤ID列表 list
+ def GetNormalSkillID(self): return self.attrTuple[6] # 普攻技能ID DWORD
+ def GetAngerSkillID(self): return self.attrTuple[7] # 怒气技能ID DWORD
+ def GetAtkInheritPer(self): return self.attrTuple[8] # 攻击继承 WORD
+ def GetDefInheritPer(self): return self.attrTuple[9] # 防御继承 WORD
+ def GetHPInheritPer(self): return self.attrTuple[10] # 生命继承 WORD
+ def GetBatAttrDict(self): return self.attrTuple[11] # 其他战斗属性字典 {"属性ID":值, ...} dict
+ def GetFetterIDList(self): return self.attrTuple[12] # 羁绊ID列表 list
# 武将星级天赋表
class IPY_HeroTalent():
@@ -2956,7 +3085,8 @@
def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list
def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD
def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD
- def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
+ def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
+ def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list
# 武将品质突破表
class IPY_HeroQualityBreak():
@@ -2979,7 +3109,8 @@
def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD
- def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
+ def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list
+ def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD
# 品质武将升级表
class IPY_HeroQualityLV():
@@ -3010,8 +3141,7 @@
return
def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
- def GetDailyBootyUpperList(self): return self.attrTuple[1] # 每日战利品掉落上限,[[物品ID,每日上限], ...] list
- def GetBootyWeightList(self): return self.attrTuple[2] # 战利品掉落权重,[[权重,物品ID,掉落个数下限, 上限], ...] list
+ def GetDailyBootyUpperList(self): return self.attrTuple[1] # 每日战利品掉落上限,[[物品ID,每日上限], ...] list
# 主线关卡表
class IPY_MainLevel():
@@ -3321,20 +3451,17 @@
return
def GetID(self): return self.attrTuple[0] # 合成配置编号ID WORD
- def GetComposeGroup(self): return self.attrTuple[1] # 合成归组类型 BYTE
- def GetMakeID(self): return self.attrTuple[2] # 可合成的道具ID,多个则随机一个 list
- def GetIsFirstSuccMakeJobItem(self): return self.attrTuple[3] # 首次成功是否必出本职业 BYTE
- def GetUnfixedItemID(self): return self.attrTuple[4] # 不固定道具ID, 多个ID时则任意一种均可 list
- def GetUnfixedItemCount(self): return self.attrTuple[5] # 不固定道具消耗数量 BYTE
- def GetFixedItemID(self): return self.attrTuple[6] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
- def GetFixedItemCount(self): return self.attrTuple[7] # 消耗固定道具数量,每个ID对应数量 list
- def GetNeedMoney(self): return self.attrTuple[8] # 消耗铜钱 DWORD
- def GetSuccessRate(self): return self.attrTuple[9] # 成功率万分率 WORD
- def GetSuccessRateMax(self): return self.attrTuple[10] # 最大成功率万分率 WORD
- def GetSuccessRateIncrease(self): return self.attrTuple[11] # 提高成功率道具, 道具ID|个数|提高的概率 list
- def GetAddonsCountMax(self): return self.attrTuple[12] # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料 BYTE
- def GetSysMark(self): return self.attrTuple[13] # 提示mark char
- def GetSysMarkParamType(self): return self.attrTuple[14] # 系统提示参数组合类型 BYTE
+ def GetMakeID(self): return self.attrTuple[1] # 可合成的道具ID,多个则随机一个 list
+ def GetUnfixedItemID(self): return self.attrTuple[2] # 不固定道具ID, 多个ID时则任意一种均可 list
+ def GetUnfixedItemCount(self): return self.attrTuple[3] # 不固定道具消耗数量 BYTE
+ def GetFixedItemID(self): return self.attrTuple[4] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list
+ def GetFixedItemCount(self): return self.attrTuple[5] # 消耗固定道具数量,每个ID对应数量 list
+ def GetNeedMoney(self): return self.attrTuple[6] # 消耗铜钱 DWORD
+ def GetSuccessRate(self): return self.attrTuple[7] # 成功率万分率 WORD
+ def GetSuccessRateMax(self): return self.attrTuple[8] # 最大成功率万分率 WORD
+ def GetSuccessRateIncrease(self): return self.attrTuple[9] # 提高成功率道具, 道具ID|个数|提高的概率 list
+ def GetSysMark(self): return self.attrTuple[10] # 提示mark char
+ def GetSysMarkParamType(self): return self.attrTuple[11] # 系统提示参数组合类型 BYTE
# 物品强化效果表
class IPY_ItemPlus():
@@ -3890,38 +4017,6 @@
def GetAttrPer(self): return self.attrTuple[5] # 对应等级表中的比例 float
def GetAttrSpecDict(self): return self.attrTuple[6] # 特殊属性值字典 {attrKey:value, ...} dict
def GetAttrExDict(self): return self.attrTuple[7] # 特殊属性值字典 {attrKey:value, ...} dict
-
-# NPC表扩展
-class IPY_NPCEx():
-
- def __init__(self):
- self.attrTuple = None
- return
-
- def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
- def GetFightPowerLackAtkLimit(self): return self.attrTuple[1] # 战力不足限制攻击 BYTE
- def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD
- def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
- def GetAtk(self): return self.attrTuple[4] # 攻击力 DWORD
- def GetDef(self): return self.attrTuple[5] # 防御值 DWORD
- def GetMaxHP(self): return self.attrTuple[6] # 最大生命值,可超过20E DWORD
- def GetSkillIDList(self): return self.attrTuple[7] # 技能ID列表 list
- def GetFinalHurtPer(self): return self.attrTuple[8] # 最终增伤 DWORD
- def GetFinalHurtReducePer(self): return self.attrTuple[9] # 最终减伤 DWORD
- def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD
- def GetMissDefRate(self): return self.attrTuple[11] # 抗闪避概率 DWORD
- def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD
- def GetSuperHitRateReduce(self): return self.attrTuple[13] # 抗暴击概率 DWORD
- def GetFaintRate(self): return self.attrTuple[14] # 击晕概率 DWORD
- def GetFaintDefRate(self): return self.attrTuple[15] # 抗击晕概率 DWORD
- def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD
- def GetComboDefRate(self): return self.attrTuple[17] # 抗连击概率 DWORD
- def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD
- def GetParryDefRate(self): return self.attrTuple[19] # 抗格挡概率 DWORD
- def GetParryDamPer(self): return self.attrTuple[20] # 格挡减伤比率 DWORD
- def GetSuckHPPer(self): return self.attrTuple[21] # 吸血比率 DWORD
- def GetSuckHPDefPer(self): return self.attrTuple[22] # 抗吸血比率 DWORD
- def GetSpecAttrInfo(self): return self.attrTuple[23] # 特殊属性信息 {"属性ID":值, ...} dict
# 成长型境界怪物表
class IPY_NPCRealmStrengthen():
@@ -7084,6 +7179,8 @@
self.__LoadFileData("DirtyList", onlyCheck)
self.__LoadFileData("DirtyName", onlyCheck)
self.__LoadFileData("FuncTeamSet", onlyCheck)
+ self.__LoadFileData("NPC", onlyCheck)
+ self.__LoadFileData("Skill", onlyCheck)
self.__LoadFileData("Hero", onlyCheck)
self.__LoadFileData("HeroTalent", onlyCheck)
self.__LoadFileData("HeroBreak", onlyCheck)
@@ -7159,7 +7256,6 @@
self.__LoadFileData("PlayerLV", onlyCheck)
self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
self.__LoadFileData("GMAttr", onlyCheck)
- self.__LoadFileData("NPCEx", onlyCheck)
self.__LoadFileData("NPCRealmStrengthen", onlyCheck)
self.__LoadFileData("NPCStrengthen", onlyCheck)
self.__LoadFileData("NPCTimeLostHP", onlyCheck)
@@ -7603,6 +7699,20 @@
def GetFuncTeamSetByIndex(self, index):
self.CheckLoadData("FuncTeamSet")
return self.ipyFuncTeamSetCache[index]
+
+ def GetNPCCount(self):
+ self.CheckLoadData("NPC")
+ return self.ipyNPCLen
+ def GetNPCByIndex(self, index):
+ self.CheckLoadData("NPC")
+ return self.ipyNPCCache[index]
+
+ def GetSkillCount(self):
+ self.CheckLoadData("Skill")
+ return self.ipySkillLen
+ def GetSkillByIndex(self, index):
+ self.CheckLoadData("Skill")
+ return self.ipySkillCache[index]
def GetHeroCount(self):
self.CheckLoadData("Hero")
@@ -8128,13 +8238,6 @@
def GetGMAttrByIndex(self, index):
self.CheckLoadData("GMAttr")
return self.ipyGMAttrCache[index]
-
- def GetNPCExCount(self):
- self.CheckLoadData("NPCEx")
- return self.ipyNPCExLen
- def GetNPCExByIndex(self, index):
- self.CheckLoadData("NPCEx")
- return self.ipyNPCExCache[index]
def GetNPCRealmStrengthenCount(self):
self.CheckLoadData("NPCRealmStrengthen")
--
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