From 14b330f7dd90ab09f2a7a00c2bcf3a8008e0abd3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 八月 2025 16:13:06 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(删除4012效果)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 185 +++++++++++++++++++++++++++++-----------------
1 files changed, 117 insertions(+), 68 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index adfc47f..27ddea2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -18,94 +18,100 @@
import ChConfig
import GameWorld
import ChPyNetSendPack
-import SkillCommon
import TurnBuffs
import ObjPool
GameWorld.ImportAll("Script\\Skill\\", "TurnBuffs")
-def OnAddBuff(turnFight, batObj, curSkill, buffOwner=None):
- skillID = curSkill.GetSkillID()
- bySkill = curSkill.GetBySkill()
+def GetAddBuffValue(attacker, defender, curSkill):
+ callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (curSkill.GetAtkType(), "CalcBuffValue"))
+ if not callFunc:
+ return []
+ return callFunc(attacker, defender, curSkill)
+
+def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None):
+ skillID = buffSkill.GetSkillID()
+ bySkill = buffSkill.GetBySkill()
relatedSkillID = bySkill.GetSkillID() if bySkill else 0
curID = batObj.GetID()
- ownerID = buffOwner.GetID() if buffOwner else curID
- GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s" % (curID, skillID, ownerID, relatedSkillID))
- #检查是否几率触发,附加技能、被动触发的外层已检查过概率,不重复检查
- if not (curSkill.GetIsEnhanceSkill() or SkillCommon.isPassiveTriggerSkill(curSkill)):
- rate = curSkill.GetHappenRate()
- if rate and rate != ChConfig.Def_MaxRateValue and not GameWorld.CanHappen(rate, ChConfig.Def_MaxRateValue):
- GameWorld.DebugLog(" 概率不触发buff!")
- return
-
- skillTypeID = curSkill.GetSkillTypeID()
+ if not buffOwner:
+ buffOwner = batObj
+ ownerID = buffOwner.GetID()
+ buffValueList = GetAddBuffValue(buffOwner, batObj, buffSkill)
+ GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,buffValueList=%s" % (curID, skillID, ownerID, relatedSkillID, buffValueList))
+
+ skillTypeID = buffSkill.GetSkillTypeID()
# 先简单做下能加上即可
buffMgr = batObj.GetBuffManager()
buffIDList = buffMgr.FindBuffIDBySkillTypeID(skillTypeID)
if buffIDList:
GameWorld.DebugLog(" 已经存在该buff: skillTypeID=%s,buffIDList=%s" % (skillTypeID, buffIDList))
+ # buff堆叠逻辑
+
return True
- buff = buffMgr.AddBuff(skillID)
- if not buff:
- GameWorld.DebugLog(" 添加buff失败! skillID=%s" % skillID)
- return False
- GameWorld.DebugLog(" AddBuffOK. buffID=%s" % buff.GetBuffID())
- buff.SetOwnerID(ownerID)
- buff.SetRemainTime(curSkill.GetLastTime())
- #buff.SetLayer()
- SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID)
-
- DoBuffAddOver(turnFight, batObj, curSkill, buff, buffOwner)
+ __AddNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner)
return True
-def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0):
- clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffRefresh)
- clientPack.ObjID = curBatObj.GetID()
- clientPack.BuffID = curBuff.GetBuffID()
- clientPack.SkillID = curBuff.GetSkillID()
- clientPack.RelatedSkillID = relatedSkillID
- clientPack.LastTime = curBuff.GetRemainTime()
- clientPack.Layer = curBuff.GetLayer()
- clientPack.OwnerID = curBuff.GetOwnerID()
- turnFight.addBatPack(clientPack)
+def __AddNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner):
+ skillID = buffSkill.GetSkillID()
+ bySkill = buffSkill.GetBySkill()
+ relatedSkillID = bySkill.GetSkillID() if bySkill else 0
+ curID = batObj.GetID()
+ ownerID = buffOwner.GetID()
+ buff = buffMgr.AddBuff(skillID)
+ if not buff:
+ GameWorld.DebugLog(" 添加buff失败! skillID=%s" % skillID, curID)
+ return False
+ buffID = buff.GetBuffID()
+ GameWorld.DebugLog(" AddBuffOK. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timeline=%s"
+ % (buffID, skillID, ownerID, relatedSkillID, turnFight.getTimeline()), curID)
+ buff.SetOwnerID(ownerID)
+ buff.SetCalcTime(turnFight.getTimeline())
+ buff.SetRemainTime(buffSkill.GetLastTime())
+ buff.SetLayer(buffSkill.GetLayerCnt())
+ buff.SetBuffValueList(buffValueList)
+ buffStates = buffSkill.GetBuffStates()
+ for buffState in buffStates:
+ buffMgr.AddBuffState(buffState, buffID)
+ isNotify = True
+ if isNotify:
+ SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID)
+
+ DoBuffAddOver(turnFight, batObj, buffSkill, buff, buffOwner)
return
-def SyncBuffDel(turnFight, curBatObj, buffID, relatedSkillID=0):
- clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffDel)
- clientPack.ObjID = curBatObj.GetID()
- clientPack.BuffID = buffID
- clientPack.RelatedSkillID = relatedSkillID
- turnFight.addBatPack(clientPack)
- return
-
-def DoBuffAddOver(turnFight, batObj, curSkill, addBuff, buffOwner=None):
+def DoBuffAddOver(turnFight, batObj, buffSkill, addBuff, buffOwner):
## buff添加成功后处理
isRefreshAttr = False # 是否刷属性
- skillData = addBuff.GetSkillData()
+
+ #atkType = buffSkill.GetAtkType()
+ #if atkType:
+ # callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (atkType, "OnBuffAddOver"))
+ # if callFunc:
+ # callFunc(turnFight, batObj, buffSkill, addBuff, buffOwner)
+
+ passiveEffMgr = batObj.GetPassiveEffManager()
# buff效果加入
- for effectIndex in range(0, skillData.GetEffectCount()):
- curEffect = skillData.GetEffect(effectIndex)
+ for effectIndex in range(0, buffSkill.GetEffectCount()):
+ curEffect = buffSkill.GetEffect(effectIndex)
effectID = curEffect.GetEffectID()
if effectID == 0:
continue
- if effectID in ChConfig.AttrIDList:
+ if curEffect.GetTriggerWay():
+ if curEffect.GetTriggerSrc() == 2:
+ passiveEffMgr.AddBuffPassiveEffect(addBuff, buffSkill, curEffect)
+
+ elif effectID in ChConfig.AttrIDList:
isRefreshAttr = True
- callFunc = GameWorld.GetExecFunc(TurnBuffs, "Buff_%d.%s" % (effectID, "OnBuffAddOver"))
- if callFunc:
- GameWorld.DebugLog("OnBuffAddOver, objID=%s,buffID=%s,effectID=%s" % (batObj.GetID(), addBuff.GetBuffID(), effectID))
- callFunc(turnFight, batObj, curSkill, addBuff, curEffect, buffOwner)
-
- #被动触发的
- #triggerType = PassiveBuffEffMng.GetBuffTriggerTypeByEffectID(effectID)
- #if triggerType == -1:
- # continue
- #passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curObj)
- #passiveEff.AddBuffInfoByEffect(curEffect, skillID, onwerID, onwerType)
-
+ else:
+ callFunc = GameWorld.GetExecFunc(TurnBuffs, "Buff_%d.%s" % (effectID, "OnBuffAddOver"))
+ if callFunc:
+ callFunc(turnFight, batObj, buffSkill, addBuff, curEffect, buffOwner)
+
if isRefreshAttr:
RefreshBuffAttr(batObj)
@@ -113,6 +119,9 @@
def DoBuffDel(turnFight, batObj, curBuff):
## 删除buff
+
+ isRefreshAttr = False # 是否刷属性
+ haveBuffPassiveEff = False
buffMgr = batObj.GetBuffManager()
buffID = curBuff.GetBuffID()
@@ -125,20 +134,40 @@
if not effectID:
continue
- callFunc = GameWorld.GetExecFunc(TurnBuffs, "Buff_%d.%s" % (effectID, "OnBuffDel"))
-
- if callFunc:
- callFunc(turnFight, batObj, curBuff, curEffect)
+ if curEffect.GetTriggerWay():
+ if curEffect.GetTriggerSrc() == 2:
+ haveBuffPassiveEff = True
+
+ elif effectID in ChConfig.AttrIDList:
+ isRefreshAttr = True
- #passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(curObj)
- #if passiveEff:
- # passiveEff.DelBuffInfo(skillData)
-
+ else:
+ callFunc = GameWorld.GetExecFunc(TurnBuffs, "Buff_%d.%s" % (effectID, "OnBuffDel"))
+ if callFunc:
+ callFunc(turnFight, batObj, curBuff, curEffect)
+
+ if haveBuffPassiveEff:
+ batObj.GetPassiveEffManager().DelBuffPassiveEffect(buffID)
+
+ buffStates = skillData.GetBuffStates()
+ for buffState in buffStates:
+ buffMgr.DelBuffState(buffState, buffID)
+
# 最后删除buff、通知
buffMgr.DelBuff(buffID)
SyncBuffDel(turnFight, batObj, buffID)
+
+ if isRefreshAttr:
+ RefreshBuffAttr(batObj)
return
+def DoBuffProcess(turnFight, batObj, curBuff):
+ skillData = curBuff.GetSkillData()
+ callFunc = GameWorld.GetExecFunc(TurnBuffs, "BuffAtkType_%d.%s" % (skillData.GetAtkType(), "DoBuffProcess"))
+ if callFunc:
+ callFunc(turnFight, batObj, curBuff)
+ return
+
def RefreshBuffAttr(batObj):
''' 刷新buff属性,如果有涉及到buff属性变更的,只能全部buff重新刷
'''
@@ -206,3 +235,23 @@
GameWorld.DebugLog(" befHP=%s/%s, aftHP=%s/%s" % (befHP, befMaxHP, aftHP, aftMaxHP))
GameWorld.DebugLog(" 最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s" % (objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP))
return
+
+def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0):
+ clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffRefresh)
+ clientPack.ObjID = curBatObj.GetID()
+ clientPack.BuffID = curBuff.GetBuffID()
+ clientPack.SkillID = curBuff.GetSkillID()
+ clientPack.RelatedSkillID = relatedSkillID
+ clientPack.LastTime = curBuff.GetRemainTime()
+ clientPack.Layer = curBuff.GetLayer()
+ clientPack.OwnerID = curBuff.GetOwnerID()
+ turnFight.addBatPack(clientPack)
+ return
+
+def SyncBuffDel(turnFight, curBatObj, buffID, relatedSkillID=0):
+ clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffDel)
+ clientPack.ObjID = curBatObj.GetID()
+ clientPack.BuffID = buffID
+ clientPack.RelatedSkillID = relatedSkillID
+ turnFight.addBatPack(clientPack)
+ return
--
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