From 152bf6b437fc82e62d788b15d6e2206e2ad0b0c4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 27 一月 2026 11:19:42 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复双方都有吕玲绮时某一方吕怒技击杀对方武将时不会触发另一方吕玲绮潜能释放怒技;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index 97eee7c..95fef53 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -587,7 +587,7 @@
     if not itemLV:
         # 随机等级
         lowLV, highLV = IpyGameDataPY.GetFuncEvalCfg("MinggeTY", 2)
-        randLVList = range(max(gwLV + lowLV, 1), gwLV + highLV)
+        randLVList = range(max(gwLV + lowLV, 1), gwLV + highLV + 1)
         itemLV = random.choice(randLVList)
     equipAttrDict[str(ShareDefine.Def_IudetItemLV)] = itemLV
     

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