From 152bf6b437fc82e62d788b15d6e2206e2ad0b0c4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 27 一月 2026 11:19:42 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复双方都有吕玲绮时某一方吕怒技击杀对方武将时不会触发另一方吕玲绮潜能释放怒技;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py | 5 -----
1 files changed, 0 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
index cbb2482..fc4683a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -34,10 +34,8 @@
import NPCAI
import ChConfig
import NPCCommon
-import NPCCustomRefresh
import time
import math
-import PlayerActivity
import GameObj
import SkillShell
import FBLogic
@@ -129,8 +127,6 @@
return None
callFunc(atkObj, curNPC, skill, tick)
-
- PlayerActivity.OnAttackNPCActivity(atkObj, curNPC)
return
def OnCheckCanDie(atkObj, curNPC, skill, tick):
@@ -394,7 +390,6 @@
# @remarks 函数详细说明.
def __Func_NPCRefreshPoint(tick):
#NPC刷新点处理逻辑
- NPCCustomRefresh.ProcessAllNPCRefresh(tick)
return
--
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