From 167357e8425d0dc12f41ed5fdfd4d95f2c2a5aaf Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 29 五月 2025 19:19:20 +0800
Subject: [PATCH] 16 卡牌服务端(删除旧版xml任务、镖车等不需要内容)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py |    7 +------
 1 files changed, 1 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index cab9108..ef70556 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -41,7 +41,6 @@
 import PlayerControl
 import FamilyRobBoss
 import NPCCustomRefresh
-import EventShell
 import FBLogic
 import FBCommon
 import EventReport
@@ -272,10 +271,7 @@
         if playerExistTime < existTime / 2:
             #这个玩家存在时间过短, 不能触发副本结束的事件
             continue
-
-        #副本时间到了, 调用时间到响应
-        EventShell.EventResponse_OnFBTimeOut(curPlayer)
-    
+        
     #输出调试信息
     GameWorld.Log('__ProcessTimeKickPlayer! LineID = %s, openState = %s'%(gameWorld.GetLineID(), gameWorld.GetOpenState()))
     
@@ -588,7 +584,6 @@
 def InitGameWorld(tick):
     gameWorld = GameWorld.GetGameWorld()
     ItemCommon.InitPyItem()
-    EventShell.DoReloadRefresh()
     #处理副本逻辑
     FBLogic.OnInit(tick)
     #初始化地图时钟

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