From 167357e8425d0dc12f41ed5fdfd4d95f2c2a5aaf Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 29 五月 2025 19:19:20 +0800 Subject: [PATCH] 16 卡牌服务端(删除旧版xml任务、镖车等不需要内容) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py | 7 +------ 1 files changed, 1 insertions(+), 6 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py index cab9108..ef70556 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py @@ -41,7 +41,6 @@ import PlayerControl import FamilyRobBoss import NPCCustomRefresh -import EventShell import FBLogic import FBCommon import EventReport @@ -272,10 +271,7 @@ if playerExistTime < existTime / 2: #这个玩家存在时间过短, 不能触发副本结束的事件 continue - - #副本时间到了, 调用时间到响应 - EventShell.EventResponse_OnFBTimeOut(curPlayer) - + #输出调试信息 GameWorld.Log('__ProcessTimeKickPlayer! LineID = %s, openState = %s'%(gameWorld.GetLineID(), gameWorld.GetOpenState())) @@ -588,7 +584,6 @@ def InitGameWorld(tick): gameWorld = GameWorld.GetGameWorld() ItemCommon.InitPyItem() - EventShell.DoReloadRefresh() #处理副本逻辑 FBLogic.OnInit(tick) #初始化地图时钟 -- Gitblit v1.8.0