From 167357e8425d0dc12f41ed5fdfd4d95f2c2a5aaf Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 29 五月 2025 19:19:20 +0800 Subject: [PATCH] 16 卡牌服务端(删除旧版xml任务、镖车等不需要内容) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py | 9 --------- 1 files changed, 0 insertions(+), 9 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py index 4d86f4f..19ee09a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py @@ -30,9 +30,7 @@ import NetPackCommon import PlayerBillboard import PlayerAttrFruit -import PlayerGameEvent import GameFuncComm -import EventShell import IpyGameDataPY import CrossPlayerData import PlayerSuccess @@ -144,10 +142,6 @@ if itemRideHorse.IsEmpty(): return - if curPlayer.GetPlayerAction() == IPY_GameWorld.paGameEvent: - tick = GameWorld.GetGameWorld().GetTick() - PlayerGameEvent.StopGameEvent(curPlayer, tick) - #设置玩家为骑马状态 curPlayer.SetPlayerVehicle(IPY_GameWorld.pvHorse) #设置马匹为普通移动状态 @@ -645,10 +639,7 @@ # 升阶 upItemPerCount = horseIpyData.GetUpEatItemPerCount() upCnt = costItemCount / upItemPerCount - for _ in range(upCnt): - EventShell.EventRespons_HorseUp(curPlayer) # 改为使用就算 if updClassLV > horseLV: - EventShell.EventRespons_HorseLV(curPlayer, updClassLV) # 玩家马匹进阶 DataRecordPack.DR_NewHorseByClassUp(curPlayer, updClassLV, 0) # 记录开服活动马匹阶级 -- Gitblit v1.8.0