From 167357e8425d0dc12f41ed5fdfd4d95f2c2a5aaf Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 29 五月 2025 19:19:20 +0800
Subject: [PATCH] 16 卡牌服务端(删除旧版xml任务、镖车等不需要内容)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py |    9 ---------
 1 files changed, 0 insertions(+), 9 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
index 4d86f4f..19ee09a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -30,9 +30,7 @@
 import NetPackCommon
 import PlayerBillboard
 import PlayerAttrFruit
-import PlayerGameEvent
 import GameFuncComm
-import EventShell
 import IpyGameDataPY
 import CrossPlayerData
 import PlayerSuccess
@@ -144,10 +142,6 @@
     if itemRideHorse.IsEmpty():
         return
     
-    if curPlayer.GetPlayerAction() == IPY_GameWorld.paGameEvent:
-        tick = GameWorld.GetGameWorld().GetTick()
-        PlayerGameEvent.StopGameEvent(curPlayer, tick)
-        
     #设置玩家为骑马状态
     curPlayer.SetPlayerVehicle(IPY_GameWorld.pvHorse)
     #设置马匹为普通移动状态
@@ -645,10 +639,7 @@
     # 升阶
     upItemPerCount = horseIpyData.GetUpEatItemPerCount()
     upCnt = costItemCount / upItemPerCount
-    for _ in range(upCnt):
-        EventShell.EventRespons_HorseUp(curPlayer) # 改为使用就算
     if updClassLV > horseLV:
-        EventShell.EventRespons_HorseLV(curPlayer, updClassLV)
         # 玩家马匹进阶
         DataRecordPack.DR_NewHorseByClassUp(curPlayer, updClassLV, 0)
         # 记录开服活动马匹阶级

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