From 167357e8425d0dc12f41ed5fdfd4d95f2c2a5aaf Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 29 五月 2025 19:19:20 +0800
Subject: [PATCH] 16 卡牌服务端(删除旧版xml任务、镖车等不需要内容)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |   11 ++++-------
 1 files changed, 4 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 80b6b6f..e8c9970 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -18,7 +18,6 @@
 import SkillShell
 import BuffSkill
 import PlayerControl
-import EventShell
 import PlayerRequest
 import ChEquip
 import SkillCommon
@@ -27,7 +26,6 @@
 import ChItem
 import PlayerGMOper
 import GameLogInfo
-import PlayerMissionCollect
 import ItemCommon
 import OperControlManager
 import ShareDefine
@@ -546,7 +544,7 @@
     
     if prepareState == IPY_GameWorld.pstDig:
         #挖宝状态
-        EventShell.EventResponse_OnDig(curPlayer)
+        pass
         
     elif prepareState == IPY_GameWorld.pstSkill:
         SkillShell.SkillPrepareEnd(curPlayer, tick)
@@ -562,11 +560,10 @@
     
     elif prepareState == IPY_GameWorld.pstTownPortal:
         #战斗中回城成功
-        ChItem.UseTownPortal(curPlayer)
+        pass
     
     elif prepareState == IPY_GameWorld.pstMissionCollecting:
-        #任务采集
-        PlayerMissionCollect.EndMissionCollect(curPlayer, tick)
+        pass
         
     elif prepareState == ShareDefine.Def_PstTrans:
         
@@ -577,7 +574,7 @@
         if not TransCostAfterPrepare(curPlayer):
             return
         
-        PlayerControl.PlayerResetWorldPos(curPlayer, mapID, posX, posY, False)
+        PlayerControl.PlayerResetWorldPos(curPlayer, mapID, posX, posY)
         #PlayerControl.NotifyCode(curPlayer, "Map_Deliver_Succeed", [mapID])
         
     #重置玩家状态

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