From 167357e8425d0dc12f41ed5fdfd4d95f2c2a5aaf Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 29 五月 2025 19:19:20 +0800
Subject: [PATCH] 16 卡牌服务端(删除旧版xml任务、镖车等不需要内容)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py |   29 -----------------------------
 1 files changed, 0 insertions(+), 29 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 2208fd5..47ec39f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -46,7 +46,6 @@
 import FBCommon
 import IpyGameDataPY
 import PyGameData
-import EventShell
 #---------------------------------------------------------------------
 GameWorld.ImportAll("Script\\Skill\\" , "GameSkills")
 GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs")
@@ -1898,7 +1897,6 @@
     #获得技能等级
     curSkillLV = curSkill.GetSkillLV()
     DataRecordPack.DR_LearnORUPSkill(curPlayer, curSkillID, curSkillLV)
-    EventShell.EventRespons_SkillUp(curPlayer, curSkill.GetFuncType(), curSkillLV)
     GameWorld.Log("升级技能名 = %s 成功, 当前等级 = %s"%(curSkill.GetSkillName(), curSkill.GetSkillLV()), curPlayer.GetPlayerID())
     return True
 
@@ -2132,7 +2130,6 @@
         skillElementType = GetSkillElementType(nextSkill)
 
         #可升级则激活升一级
-        EventShell.EventRespons_ElementSkill(curPlayer, mainSkillID, skillElementType, updSelectSkillLV)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_SkillElementLV % selectSkillID, updSelectSkillLV)
         if curElementSkillID == selectSkillID:
             #正在使用的专精技能,则立即生效
@@ -2462,32 +2459,6 @@
                 continue
             
             callBuffProcessFunc(curObj, curBuff, curEffect, processBuffTick, tick)
-    
-    #执行ProcessBuff中设定的玩家字典
-    __DoProcessBuff_PlayerKey(curObj, tick)
-
-#---------------------------------------------------------------------
-##执行ProcessBuff中设定的玩家字典
-# @param curObj 对象
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 执行ProcessBuff中设定的玩家字典
-def __DoProcessBuff_PlayerKey(curObj, tick):
-#===============================================================================
-#    if curObj.GetDictByKey(ChConfig.Def_Player_ProBuff_TruckSpeedUp):
-#        skillID = curObj.GetDictByKey(ChConfig.Def_Player_ProBuff_TruckSpeedUp)
-#        #本来buff类型是11, 但是骠车没有物品buff, 所以改为8
-#        buffType = IPY_GameWorld.bfAura       
-#        #给自己的镖车加buff
-#        curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
-#        if not curSkill:
-#            GameWorld.Log('###镖车Buff技能ID异常 = %s'%(skillID))
-#            return
-#        
-#        BuffSkill.DoAddBuff(curObj.GetTruck() , buffType, curSkill, tick, 0, curObj)
-#        curObj.SetDict(ChConfig.Def_Player_ProBuff_TruckSpeedUp , 0)
-#===============================================================================
-    return
 
 #---------------------------------------------------------------------
 ##持续性buff的伤害效果

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