From 176de4ac93ece94c4ffb234d7a361a133ccf9e41 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 12 一月 2026 09:54:03 +0800
Subject: [PATCH] 389 流向记录(增加主线装备掉落流向支持:根据当前祝福等级取倒数x个品质记录;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py                           |    2 +-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py |   10 +++++++---
 2 files changed, 8 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
index 5487c94..9cb53a9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
@@ -257,6 +257,7 @@
     appointDropCntMax = max(dropAppointEquipDict) if dropAppointEquipDict else 0
     
     lastSureOutNeed = ipyData.GetLastSureOutNeed() # 最后一档保底必出
+    lastColorCnt = IpyGameDataPY.GetFuncCfg("ItemRecordEquip", 1) # 有产出的最后几个品质需要记录
     
     for index in range(dropEquipCnt):
         bossType = bossTypeList[index % len(bossTypeList)]
@@ -264,7 +265,10 @@
             continue
         colorRateList = bossTypeDropRateDict.get(bossType, [])
         lastColorEquipLucky = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LastColorEquipLucky)
-        GameWorld.DebugLog("lastColorEquipLucky=%s/%s,bossType=%s,colorRateList=%s,totalRate=%s" % (lastColorEquipLucky, lastSureOutNeed, bossType, colorRateList, totalRate), playerID)
+        lastColor = colorRateList[-1][1]
+        needRecordColorMin = lastColor - lastColorCnt + 1
+        GameWorld.DebugLog("lastColorEquipLucky=%s/%s,bossType=%s,lastColor=%s,colorRateList=%s,totalRate=%s" 
+                           % (lastColorEquipLucky, lastSureOutNeed, bossType, lastColor, colorRateList, totalRate), playerID)
         
         setAttrDict = None
         appointDropEquipCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AppointDropEquipCnt) + 1
@@ -280,7 +284,6 @@
                 setAttrDict[ShareDefine.Def_CItemKey_AppointID] = appointID
             GameWorld.DebugLog("定制掉落第%s次: equipID=%s,setAttrDict=%s" % (appointDropEquipCnt, randEquipID, setAttrDict))
         else:
-            lastColor = colorRateList[-1][1]
             if lastSureOutNeed and lastColorEquipLucky >= lastSureOutNeed:
                 itemColor = lastColor
                 GameWorld.DebugLog("保底必出最后一档品质: %s,lastColorEquipLucky=%s/%s" % (itemColor, lastColorEquipLucky, lastSureOutNeed))
@@ -300,7 +303,8 @@
             continue
         curItem.SetIsBind(1) # 为1时代表是掉落
         #GameWorld.DebugLog("掉落装备: randEquipID=%s,%s" % (randEquipID, curItem.GetGUID()), playerID)
-        if not ItemControler.DoLogic_PutItemInPack(curPlayer, curItem, packIndexList=[IPY_GameWorld.rptIdentify]):
+        isForceDR = curItem.GetItemColor() >= needRecordColorMin # 记录流向
+        if not ItemControler.DoLogic_PutItemInPack(curPlayer, curItem, event=["MainDrop", isForceDR, {}], packIndexList=[IPY_GameWorld.rptIdentify]):
             continue
         
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LastColorEquipLucky, lastColorEquipLucky)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index b67212c..f5d303d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -978,7 +978,7 @@
         #itemFactory = GameWorld.GetItemFactory()
         #isBind = tagItem.GetIsBind()
         # 目前暂只记录放入背包的
-        if not isNeedRecord and packIndex in [IPY_GameWorld.rptItem, ShareDefine.rptTreasure, ShareDefine.rptRune, ShareDefine.rptGatherSoul, ShareDefine.rptDogzItem]:
+        if not isNeedRecord and packIndex in [IPY_GameWorld.rptItem, ShareDefine.rptTreasure, IPY_GameWorld.rptIdentify]:
             isNeedRecord = ItemNeedRecord(tagItem) or isForceEvent
         putResult = False
         

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