From 17be39431816bb48380fb93b51fdf240e3b2bb21 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 23 十二月 2025 17:42:57 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(曹仁所有技能;曹仁防护成功触发额外技能支持;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 21 ++++++++++++++++++++-
1 files changed, 20 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
index dadceb8..8dd6efe 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -1368,6 +1368,7 @@
beHurtObjIDList = [] # 受伤的对象ID列表
reviveObjList = [] # 复活的对象列表
bounceObjList = [] # 有反弹的对象列表
+ caorenProtectList = [] # 有被曹仁防护的对象列表
for hurtObj in useSkill.GetHurtObjListAll():
hurtObjID = hurtObj.GetObjID()
tagObj = batObjMgr.getBatObj(hurtObjID)
@@ -1414,6 +1415,10 @@
if hurtObj.HaveHurtType(ChConfig.HurtAtkType_Stun):
if hurtObjID not in stunObjIDList:
stunObjIDList.append(hurtObjID)
+
+ if hurtObj.HaveHurtType(ChConfig.HurtAtkType_CaorenProtect):
+ if tagObj not in caorenProtectList:
+ caorenProtectList.append(tagObj)
if hurtObj.GetSuckHP() > 0:
isSuckHP = True
@@ -1492,6 +1497,20 @@
TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_Revive, curObj, connSkill=useSkill)
TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_InBattlefield, curObj, connSkill=useSkill)
+ # 曹仁防护触发,暂写死
+ for tagObj in caorenProtectList:
+ tagBatLineup = tagObj.GetBatLineup()
+ caorenObj = tagBatLineup.getHeroObj(ChConfig.HeroID_Caoren) # 获取被防护目标阵容的曹仁
+ if not caorenObj or not caorenObj.IsAlive():
+ continue
+ caoRenSkill = caorenObj.GetSkillManager().FindSkillByID(ChConfig.SkillID_CaorenProtect)
+ if not caoRenSkill:
+ continue
+ passiveSkillID = caoRenSkill.GetEffect(0).GetEffectValue(0) # 防护成功后的触发技能ID,默认写在效果1的值
+ GameWorld.DebugLogEx("曹仁防护后触发技能: caorenID=%s,protectID=%s,passiveSkillID=%s", caorenObj.GetID(), tagObj.GetID(), passiveSkillID)
+ if passiveSkillID:
+ OnUsePassiveSkill(turnFight, caorenObj, curObj, passiveSkillID, connSkill=useSkill)
+
triggerOne = False
batType = useSkill.GetBatType()
isAttackDirect = (isUseSkill and SkillCommon.isAttackDirectSkill(useSkill)) # 是否直接攻击
@@ -2412,7 +2431,7 @@
# 曹仁的分担触发条件暂时程序内固定,有修改时程序同步修改
# 曹仁: 我方英雄受到直接攻击时(受到群攻时选择血量最低的友方进行防护),曹仁有30%概率为其分担一半所受伤害,每成功分担一次,曹仁获得1层坚韧,使我方全体减伤提升5%,最多6层,曹仁死亡效果消失
# 董白怒气 同命锁 对敌方攻击最高的1个目标造成攻击力450%物理伤害,并与其连接,使两人受到的任意伤害平摊(平摊伤害不会被再次平摊),持续2回合
- caorenSkillID = 1015070
+ caorenSkillID = ChConfig.SkillID_CaorenProtect
effHeroIDList = [ChConfig.HeroID_Zhenfu, ChConfig.HeroID_Caoren, ChConfig.HeroID_Dongbai] # 暂固定,有增加武将再同步修改
isAve = False
--
Gitblit v1.8.0