From 17ebbfe89b8d70b008b589079773b8bf39abddc1 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 11 二月 2026 12:05:03 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(跨服中心未分配互通公会分区时也要通知最新热更配置信息;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |   12 ++++++++++--
 1 files changed, 10 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 434cc25..aff7785 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -44,6 +44,7 @@
 import IpyGameDataPY
 import PyGameData
 import OpenServerActivity
+import PlayerActLunhuidian
 import PlayerActivity
 import ChNetSendPack
 import PlayerState
@@ -2675,7 +2676,8 @@
     elif type_Price == IPY_GameWorld.TYPE_Price_Silver_Paper:
         __PayMoneyAfterBySilverPaper(curPlayer, price)
         
-    if type_Price == ShareDefine.TYPE_Price_Xiantao:
+    # 仅算使用技能的
+    if type_Price == ShareDefine.TYPE_Price_Xiantao and costType == "UseSkill":
         # 累加未结算战锤 - 经验
         unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
         NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntExp, unXiantaoCntExp + price)
@@ -2700,6 +2702,11 @@
                 
         TurnAttack.GetMainFightMgr(curPlayer).useZhanchui += price
         
+    # 除GM扣除的以外
+    if costType != ChConfig.Def_Cost_GM:
+        #轮回殿
+        PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
+    
     unitPrice = price if quantity == 1 else int(math.ceil(price * 1.0 / quantity)) # 单价
     #reason_name = "Unknown" if not costType else costType
     reason_name = costType
@@ -4321,7 +4328,8 @@
     #if value < beforeFightPower:
     #    DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
     GameWorld.DebugLog("总战力: %s, beforeFightPower=%s" % (value, beforeFightPower), curPlayer.GetPlayerID())
-    ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_FightPower) # 战力
+    if beforeFightPower != value:
+        ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_FightPower) # 战力
     return
 
 ## 设置模块战斗力,支持超过20E = 模块公式战力 + 技能附加战力 + 其他附加战力

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