From 1890f0643483194e41668032aa75eb755c8a1aad Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 12 八月 2025 17:23:43 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(主阵容变更时重新开始战斗;主阵容属性变化时实时更新主线战斗;主线战斗请求CD限制1秒;计算buff属性、buff添加删除通用逻辑;4012效果状态逻辑;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 142 ++++++++++++++++++++++++++++++++++++++++++++++- 1 files changed, 138 insertions(+), 4 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py index 7d4a172..adfc47f 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py @@ -18,17 +18,21 @@ import ChConfig import GameWorld import ChPyNetSendPack +import SkillCommon +import TurnBuffs import ObjPool + +GameWorld.ImportAll("Script\\Skill\\", "TurnBuffs") def OnAddBuff(turnFight, batObj, curSkill, buffOwner=None): skillID = curSkill.GetSkillID() - enhanceBySkill = curSkill.GetEnhanceBySkill() - relatedSkillID = enhanceBySkill.GetSkillID() if enhanceBySkill else 0 + bySkill = curSkill.GetBySkill() + relatedSkillID = bySkill.GetSkillID() if bySkill else 0 curID = batObj.GetID() ownerID = buffOwner.GetID() if buffOwner else curID GameWorld.DebugLog("OnAddBuff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s" % (curID, skillID, ownerID, relatedSkillID)) - #检查是否几率触发 - if not enhanceBySkill: + #检查是否几率触发,附加技能、被动触发的外层已检查过概率,不重复检查 + if not (curSkill.GetIsEnhanceSkill() or SkillCommon.isPassiveTriggerSkill(curSkill)): rate = curSkill.GetHappenRate() if rate and rate != ChConfig.Def_MaxRateValue and not GameWorld.CanHappen(rate, ChConfig.Def_MaxRateValue): GameWorld.DebugLog(" 概率不触发buff!") @@ -51,6 +55,8 @@ buff.SetRemainTime(curSkill.GetLastTime()) #buff.SetLayer() SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID) + + DoBuffAddOver(turnFight, batObj, curSkill, buff, buffOwner) return True def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0): @@ -72,3 +78,131 @@ clientPack.RelatedSkillID = relatedSkillID turnFight.addBatPack(clientPack) return + +def DoBuffAddOver(turnFight, batObj, curSkill, addBuff, buffOwner=None): + ## buff添加成功后处理 + + isRefreshAttr = False # 是否刷属性 + skillData = addBuff.GetSkillData() + # buff效果加入 + for effectIndex in range(0, skillData.GetEffectCount()): + curEffect = skillData.GetEffect(effectIndex) + effectID = curEffect.GetEffectID() + if effectID == 0: + continue + + if effectID in ChConfig.AttrIDList: + isRefreshAttr = True + + callFunc = GameWorld.GetExecFunc(TurnBuffs, "Buff_%d.%s" % (effectID, "OnBuffAddOver")) + if callFunc: + GameWorld.DebugLog("OnBuffAddOver, objID=%s,buffID=%s,effectID=%s" % (batObj.GetID(), addBuff.GetBuffID(), effectID)) + callFunc(turnFight, batObj, curSkill, addBuff, curEffect, buffOwner) + + #被动触发的 + #triggerType = PassiveBuffEffMng.GetBuffTriggerTypeByEffectID(effectID) + #if triggerType == -1: + # continue + #passiveEff = PassiveBuffEffMng.GetPassiveEffManager().InitObjPassiveEff(curObj) + #passiveEff.AddBuffInfoByEffect(curEffect, skillID, onwerID, onwerType) + + if isRefreshAttr: + RefreshBuffAttr(batObj) + + return + +def DoBuffDel(turnFight, batObj, curBuff): + ## 删除buff + + buffMgr = batObj.GetBuffManager() + buffID = curBuff.GetBuffID() + skillData = curBuff.GetSkillData() + #buff消失的触发 + for effectIndex in range(0, skillData.GetEffectCount()): + curEffect = skillData.GetEffect(effectIndex) + effectID = curEffect.GetEffectID() + + if not effectID: + continue + + callFunc = GameWorld.GetExecFunc(TurnBuffs, "Buff_%d.%s" % (effectID, "OnBuffDel")) + + if callFunc: + callFunc(turnFight, batObj, curBuff, curEffect) + + #passiveEff = PassiveBuffEffMng.GetPassiveEffManager().GetPassiveEff(curObj) + #if passiveEff: + # passiveEff.DelBuffInfo(skillData) + + # 最后删除buff、通知 + buffMgr.DelBuff(buffID) + SyncBuffDel(turnFight, batObj, buffID) + return + +def RefreshBuffAttr(batObj): + ''' 刷新buff属性,如果有涉及到buff属性变更的,只能全部buff重新刷 + ''' + + objID = batObj.GetID() + befHP = batObj.GetHP() + befMaxHP = batObj.GetMaxHP() + + batAttrDict = batObj.ResetBattleEffect() + + GameWorld.DebugLog("RefreshBuffAttr ID:%s,atk=%s,def=%s,hp=%s/%s,batAttrDict=%s" + % (objID, batObj.GetAtk(), batObj.GetDef(), befHP, befMaxHP, batAttrDict)) + + # buff + buffAttrDict = {} # buff属性 {attrID:value, } value可能是负值 + buffMgr = batObj.GetBuffManager() + for index in range(buffMgr.GetBuffCount()): + buff = buffMgr.GetBuffByIndex(index) + skillData = buff.GetSkillData() + for eIndex in range(skillData.GetEffectCount()): + effect = skillData.GetEffect(eIndex) + effID = effect.GetEffectID() + if effID not in ChConfig.AttrIDList: + continue + attrID = effID + attrValue = effect.GetEffectValue(0) + calcType = effect.GetEffectValue(1) + if calcType == 2: # 减少,其他默认增加 + attrValue = -attrValue + buffAttrDict[attrID] = buffAttrDict.get(attrID, 0) + attrValue + + GameWorld.DebugLog(" __addBuffAttr buffAttrDict=%s" % buffAttrDict) + + objID = batObj.GetID() + # 先计算百分比加成或降低的 + perIDList = ChConfig.AttrPerDict.values() + for attrID, attrPerID in ChConfig.AttrPerDict.items(): + if attrPerID not in buffAttrDict: + continue + attrPerValue = buffAttrDict[attrPerID] # 可能是负值 + attrValue = batObj.GetBatAttrValue(attrID, False) + if attrValue <= 0: + continue + updValue = int(attrValue * (10000 + attrPerValue) / 10000.0) + updValue = max(0, updValue) # 最多减到0,最大无上限 + batObj.SetBatAttrValue(attrID, updValue) + GameWorld.DebugLog(" attrID=%s(PerID:%s),attrValue=%s(PerValue:%s),updValue=%s" % (attrID, attrPerID, attrValue, attrPerValue, updValue)) + + # 再累加非百分比的固定值 + for attrID, addValue in buffAttrDict.items(): + if attrID in perIDList: + continue + attrValue = batObj.GetBatAttrValue(attrID, False) + updValue = max(0, attrValue + addValue) # 最多减到0,最大无上限 + batObj.SetBatAttrValue(attrID, updValue) + GameWorld.DebugLog(" attrID=%s,attrValue=%s,addValue=%s,updValue=%s" % (attrID, attrValue, addValue, updValue)) + + aftHP = batObj.GetHP() + aftMaxHP = batObj.GetMaxHP() + if aftMaxHP != befMaxHP: + batObj.SetMaxHP(aftMaxHP, True) + if befHP and aftMaxHP > befMaxHP: + aftHP += (aftMaxHP - befMaxHP) + batObj.SetHP(aftHP, True) + GameWorld.DebugLog(" befHP=%s/%s, aftHP=%s/%s" % (befHP, befMaxHP, aftHP, aftMaxHP)) + GameWorld.DebugLog(" 最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s" % (objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP)) + return -- Gitblit v1.8.0