From 18af22c697cfc551ac97e5e625930dd7cdc8ecbb Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 26 十一月 2025 10:10:06 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复5003效果消耗buff层持续伤害扣血bug;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5003.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5003.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5003.py
index a1df592..d87d0f1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5003.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5003.py
@@ -22,7 +22,7 @@
     remainLayer = max(0, effBuff.GetLayer() - 1)
     effBuff.SetLayer(remainLayer)
     
-    TurnBuff.DoBuffProcess(turnFight, batObj, effBuff)
+    TurnBuff.DoBuffProcess(turnFight, batObj, effBuff, costLayer=1)
     
     if remainLayer <= 0:
         TurnBuff.DoBuffDel(turnFight, batObj, effBuff)

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