From 18df4f587c3e6782da7c83ee27db78482b674c34 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 09 十二月 2025 10:13:54 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(生效卡牌逻辑修改: 主阵容中的优先生效;生效中的卡牌无法遣散;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py |   20 +++++++++++++++++++-
 1 files changed, 19 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 8d22386..a5c64c1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -302,6 +302,14 @@
         return posNum
     return 0
 
+def InMainLineup(heroItem):
+    ## 是否在主阵容中
+    for lpIndex in range(heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)):
+        lineupValue = heroItem.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex)
+        if GetLineupValue(lineupValue)[0] == ShareDefine.Lineup_Main:
+            return True
+    return False
+
 #// B2 30 武将升级 #tagCSHeroLVUP
 #
 #struct    tagCSHeroLVUP
@@ -1305,6 +1313,7 @@
     ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 5)
     dismissItemList = []
     returnItemDict = {}
+    olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
     curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
     for itemIndex in itemIndexList:
         if itemIndex < 0 or itemIndex >= curPack.GetCount():
@@ -1325,6 +1334,10 @@
             GameWorld.DebugLog("上阵中的武将无法遣散! itemIndex=%s,lineupValueList=%s" % (itemIndex, lineupValueList))
             continue
         heroID = heroItem.GetItemTypeID()
+        _, effItemIndex, _ = olPlayer.GetHeroEffectiveCard(heroID)
+        if itemIndex == effItemIndex:
+            GameWorld.DebugLog("生效中的卡牌无法遣散! itemIndex=%s,heroID=%s,effItemIndex=%s" % (itemIndex, heroID, effItemIndex))
+            continue
         heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
         if not heroIpyData:
             continue
@@ -1445,8 +1458,13 @@
     for syncItem in syncItemDict.values():
         syncItem.Sync_Item()
         
-    lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID, False)
+    olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
+    lineup = olPlayer.GetLineup(lineupID, False)
     lineup.UpdLineup(heroItemDict, shapeType)
+    
+    # 主阵容调整,重载生效的卡牌
+    if lineupID == ShareDefine.Lineup_Main:
+        PlayerOnline.reloadEffHeroCard(curPlayer, olPlayer)
     return
 
 def ComLineupValue(lineupID, shapeType, posNum): return lineupID * 10000 + shapeType * 100 + posNum

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