From 18df4f587c3e6782da7c83ee27db78482b674c34 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 09 十二月 2025 10:13:54 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(生效卡牌逻辑修改: 主阵容中的优先生效;生效中的卡牌无法遣散;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py |  128 ++++++++++++++++++++++++++----------------
 1 files changed, 80 insertions(+), 48 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
index 1c14450..ab521b9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerOnline.py
@@ -159,7 +159,7 @@
         # 属性、阵容
         self._calcAttrDict = {} # 非武将功能点属性统计 {calcIndex:{attrID:value, ...}, ...}
         self._lineupDict = {} # 上阵阵容 {lineupID:Lineup, ...}
-        self._effectiveCardDict = {} # 加成属性生效的武将卡牌信息 {heroID:[cardAddPer, itemIndex], ...}
+        self._effectiveCardDict = {} # 加成属性生效的武将卡牌信息 {heroID:[cardAddPer, itemIndex, inMain], ...}
         
         # 主线战斗
         self.mainFight = TurnAttack.MainFight(playerID)
@@ -193,10 +193,10 @@
             lineup.CheckRefreshLineupAttr()
         return lineup
     
-    def GetHeroEffectiveCard(self, heroID): return self._effectiveCardDict.get(heroID, [-1, -1])
-    def SetHeroEffectiveCard(self, heroID, cardAddPer, itemIndex):
+    def GetHeroEffectiveCard(self, heroID): return self._effectiveCardDict.get(heroID, [-1, -1, False])
+    def SetHeroEffectiveCard(self, heroID, cardAddPer, itemIndex, inMain):
         ## 更新某个武将生效的卡牌信息
-        self._effectiveCardDict[heroID] = [cardAddPer, itemIndex]
+        self._effectiveCardDict[heroID] = [cardAddPer, itemIndex, inMain]
         self.RefreshRoleAttr()
         
     def SetEffectiveCardDict(self, effectiveCardDict): self._effectiveCardDict = effectiveCardDict
@@ -219,6 +219,7 @@
         
         doCalcAllAttr(curPlayer)
         doReloadLineup(curPlayer, self)
+        reloadEffHeroCard(curPlayer, self)
         
         self.RefreshRoleAttr()
         return
@@ -383,16 +384,20 @@
     itemIndex = heroItem.GetItemPlaceIndex()
     heroID = heroItem.GetItemTypeID()
     curAddPer = getHeroCardAddPer(heroItem)
-    effAddPer, effItemIndex = olPlayer.GetHeroEffectiveCard(heroID)
+    effAddPer, effItemIndex, inMain = olPlayer.GetHeroEffectiveCard(heroID)
     if itemIndex == effItemIndex:
         if curAddPer == effAddPer:
-            GameWorld.DebugLog("生效的卡牌不变且加成也不变,不用处理! heroID=%s,itemIndex=%s,effAddPer=%s,curAddPer=%s" % (heroID, itemIndex, effAddPer, curAddPer))
+            GameWorld.DebugLog("生效的卡牌不变且加成也不变,不用处理! heroID=%s,itemIndex=%s,inMain=%s,effAddPer=%s,curAddPer=%s" % (heroID, itemIndex, inMain, effAddPer, curAddPer))
             return
-        olPlayer.SetHeroEffectiveCard(heroID, curAddPer, itemIndex)
+        olPlayer.SetHeroEffectiveCard(heroID, curAddPer, itemIndex, inMain)
         if curAddPer > effAddPer:
-            GameWorld.DebugLog("生效的卡牌不变且加成提升了! heroID=%s,itemIndex=%s,effAddPer=%s,curAddPer=%s" % (heroID, itemIndex, effAddPer, curAddPer))
+            GameWorld.DebugLog("生效的卡牌不变且加成提升了! heroID=%s,itemIndex=%s,inMain=%s,effAddPer=%s,curAddPer=%s" % (heroID, itemIndex, inMain, effAddPer, curAddPer))
             return
-        GameWorld.DebugLog("生效的卡牌效果加成降低了,重新检索是否有加成更高的! heroID=%s,itemIndex=%s,effAddPer=%s,curAddPer=%s" % (heroID, itemIndex, effAddPer, curAddPer))
+        if inMain:
+            GameWorld.DebugLog("生效的卡牌效果加成降低了,但在主阵容中依旧保持生效! heroID=%s,itemIndex=%s,inMain=%s,effAddPer=%s,curAddPer=%s" % (heroID, itemIndex, inMain, effAddPer, curAddPer))
+            return
+        GameWorld.DebugLog("生效的卡牌效果加成降低了,未在主阵容中重新检索是否有加成更高的! heroID=%s,itemIndex=%s,inMain=%s,effAddPer=%s,curAddPer=%s" 
+                           % (heroID, itemIndex, inMain, effAddPer, curAddPer))
         curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
         for index in range(curPack.GetCount()):
             if index == itemIndex:
@@ -411,14 +416,18 @@
         
         GameWorld.DebugLog("没有更高加成的同名武将,保留本卡生效! heroID=%s,itemIndex=%s,curAddPer=%s" % (heroID, itemIndex, curAddPer))
         return
-        
+    
+    if inMain:
+        GameWorld.DebugLog("没有在主阵容中且当前生效的卡牌在主阵容中不处理! heroID=%s,effItemIndex=%s,itemIndex=%s" % (heroID, effItemIndex, itemIndex))
+        return
+    
     if curAddPer <= effAddPer:
-        GameWorld.DebugLog("不高于当前生效卡牌加成不处理! heroID=%s,itemIndex=%s,curAddPer=%s <= %s,effItemIndex=%s" 
+        GameWorld.DebugLog("都没有在主阵容中且不高于当前生效卡牌加成不处理! heroID=%s,itemIndex=%s,curAddPer=%s <= %s,effItemIndex=%s" 
                            % (heroID, itemIndex, curAddPer, effAddPer, effItemIndex))
         return
-    GameWorld.DebugLog("高于当前生效卡牌加成替换生效卡牌! heroID=%s,itemIndex=%s,curAddPer=%s > %s,effItemIndex=%s" 
+    GameWorld.DebugLog("都没有在主阵容中且高于当前生效卡牌加成替换生效卡牌! heroID=%s,itemIndex=%s,curAddPer=%s > %s,effItemIndex=%s" 
                        % (heroID, itemIndex, curAddPer, effAddPer, effItemIndex))
-    olPlayer.SetHeroEffectiveCard(heroID, curAddPer, itemIndex)
+    olPlayer.SetHeroEffectiveCard(heroID, curAddPer, itemIndex, inMain)
     
     item = heroItem.GetItem()
     item.SetUserAttr(ShareDefine.Def_IudetHeroCardEffective, 1)
@@ -432,6 +441,64 @@
             item.SetUserAttr(ShareDefine.Def_IudetHeroCardEffective, 0)
             isNotify and hisEffItem.Sync_Item()
             
+    return
+
+def reloadEffHeroCard(curPlayer, olPlayer):
+    ## 重新检查载入生效的卡牌,一般用于比较复杂的情况,直接重新遍历一遍,如登录时、重新保存主阵容时
+    hisEffCardIndexList = [] # 历史生效的卡牌 [index, ...]
+    updEffectiveCardDict = {} # 更新生效的卡牌 {heroID:[cardAddPer, itemIndex, inMain], ...}
+    curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
+    for index in range(curPack.GetCount()):
+        heroItem = curPack.GetAt(index)
+        if not heroItem or heroItem.IsEmpty():
+            continue
+        
+        heroID = heroItem.GetItemTypeID()
+        inMain = PlayerHero.InMainLineup(heroItem)
+        cardAddPer = getHeroCardAddPer(heroItem)
+        # 历史生效的
+        if heroItem.GetUserAttr(ShareDefine.Def_IudetHeroCardEffective): # 是否生效的
+            hisEffCardIndexList.append(index)
+            
+        # 最新生效的: 主阵容中的优先生效,非主阵容中的最高加成的生效
+        if inMain:
+            updEffectiveCardDict[heroID] = [cardAddPer, index, inMain]
+        else:
+            addPer = updEffectiveCardDict.get(heroID, [-1, -1, False])[0]
+            if cardAddPer > addPer:
+                updEffectiveCardDict[heroID] = [cardAddPer, index, inMain]
+                
+    # 更新生效变更的卡牌
+    syncItemDict = {} # 需要同步的异常物品 {index:heroItem, ...}
+    GameWorld.DebugLog("历史生效的卡牌索引: %s" % hisEffCardIndexList)
+    GameWorld.DebugLog("最新生效的卡牌信息: %s" % updEffectiveCardDict)
+    cardPerTotal = 0
+    olPlayer.SetEffectiveCardDict(updEffectiveCardDict)
+    for heroID, effInfo in updEffectiveCardDict.items():
+        cardAddPer, itemIndex, inMain = effInfo
+        cardPerTotal += cardAddPer
+        if itemIndex in hisEffCardIndexList:
+            hisEffCardIndexList.remove(itemIndex) # 不变的直接移除,剩余未移除的就是失效的
+            GameWorld.DebugLog("生效的卡牌不变的: heroID=%s,itemIndex=%s,inMain=%s,cardAddPer=%s,cardPerTotal=%s" % (heroID, itemIndex, inMain, cardAddPer, cardPerTotal))
+        else:
+            GameWorld.DebugLog("生效的卡牌变化的: heroID=%s,itemIndex=%s,inMain=%s,cardAddPer=%s,cardPerTotal=%s" % (heroID, itemIndex, inMain, cardAddPer, cardPerTotal))
+            heroItem = curPack.GetAt(itemIndex)
+            item = heroItem.GetItem()
+            item.SetUserAttr(ShareDefine.Def_IudetHeroCardEffective, 1)
+            syncItemDict[itemIndex] = heroItem
+            
+    # 移除历史失效的卡牌
+    GameWorld.DebugLog("移除失效的卡牌索引: %s" % hisEffCardIndexList)
+    for itemIndex in hisEffCardIndexList:
+        heroItem = curPack.GetAt(itemIndex)
+        item = heroItem.GetItem()
+        item.SetUserAttr(ShareDefine.Def_IudetHeroCardEffective, 0)
+        syncItemDict[itemIndex] = heroItem
+        
+    # 同步变更的物品
+    for syncItem in syncItemDict.values():
+        syncItem.Sync_Item()
+        
     return
 
 def getHeroCardAddPer(heroItem):
@@ -462,22 +529,12 @@
     lineupDict = {} # {阵容ID:{itemIndex:posNum, ...}, ...}
     lineShapeTypeDict = {} # {阵容ID:阵型, ...}
     syncItemDict = {} # 需要同步的异常物品 {index:heroItem, ...}
-    effCardIndexListHis = [] # 历史生效的卡牌 [index, ...]
-    effectiveCardDict = {} # 更新生效的卡牌 {heroID:[cardAddPer, itemIndex], ...}
     curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
     for index in range(curPack.GetCount()):
         heroItem = curPack.GetAt(index)
         if not heroItem or heroItem.IsEmpty():
             continue
         
-        heroID = heroItem.GetItemTypeID()
-        if heroItem.GetUserAttr(ShareDefine.Def_IudetHeroCardEffective): # 是否生效的
-            effCardIndexListHis.append(index)
-        addPer = effectiveCardDict.get(heroID, [-1, -1])[0]
-        cardAddPer = getHeroCardAddPer(heroItem)
-        if cardAddPer > addPer:
-            effectiveCardDict[heroID] = [cardAddPer, index]
-            
         lineupCount = heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)
         if not lineupCount:
             continue
@@ -506,31 +563,6 @@
                 item.DelUserAttr(ShareDefine.Def_IudetHeroLineup, lineupValue)
             syncItemDict[index] = heroItem
             
-    # 更新生效变更的卡牌
-    GameWorld.DebugLog("历史生效的卡牌索引: %s" % effCardIndexListHis)
-    GameWorld.DebugLog("更新生效的卡牌信息: %s" % effectiveCardDict)
-    cardPerTotal = 0
-    olPlayer.SetEffectiveCardDict(effectiveCardDict)
-    for heroID, effInfo in effectiveCardDict.items():
-        cardAddPer, itemIndex = effInfo
-        cardPerTotal += cardAddPer
-        if itemIndex in effCardIndexListHis:
-            effCardIndexListHis.remove(itemIndex) # 不变的直接移除,剩余未移除的就是失效的
-            GameWorld.DebugLog("生效的卡牌不变的: heroID=%s,itemIndex=%s,cardAddPer=%s,cardPerTotal=%s" % (heroID, itemIndex, cardAddPer, cardPerTotal))
-        else:
-            GameWorld.DebugLog("生效的卡牌变化的: heroID=%s,itemIndex=%s,cardAddPer=%s,cardPerTotal=%s" % (heroID, itemIndex, cardAddPer, cardPerTotal))
-            heroItem = curPack.GetAt(itemIndex)
-            item = heroItem.GetItem()
-            item.SetUserAttr(ShareDefine.Def_IudetHeroCardEffective, 1)
-            syncItemDict[index] = heroItem
-    # 移除失效的卡牌
-    GameWorld.DebugLog("移除失效的卡牌索引: %s" % effCardIndexListHis)
-    for itemIndex in effCardIndexListHis:
-        heroItem = curPack.GetAt(itemIndex)
-        item = heroItem.GetItem()
-        item.SetUserAttr(ShareDefine.Def_IudetHeroCardEffective, 0)
-        syncItemDict[index] = heroItem
-        
     # 同步变更的物品
     for syncItem in syncItemDict.values():
         syncItem.Sync_Item()

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