From 18df4f587c3e6782da7c83ee27db78482b674c34 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 09 十二月 2025 10:13:54 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(生效卡牌逻辑修改: 主阵容中的优先生效;生效中的卡牌无法遣散;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6004.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6004.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6004.py
index 218145c..d5d5d9e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6004.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_6004.py
@@ -18,7 +18,7 @@
import BattleObj
#import GameWorld
-def GetHappenValue(attacker, defender, curEffect, effSkill, **skillkwargs):
+def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
checkInStateList = curEffect.GetEffectValue(1)
if checkInStateList:
checkMainSkillTag = curEffect.GetEffectValue(2)
--
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