From 1a81c33e76a2ba18a4160a18d5e272162d74876b Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 25 九月 2025 17:24:45 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(朱恒技能;增加效果5007-偷取目标身上增益类型buff;增加GM命令TurnFight-可设置主线战斗中战斗对象相关属性、击杀等;修复技能对象释放bug;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 9 +++++++-- 1 files changed, 7 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index 9ad261d..97e58b5 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -2981,7 +2981,7 @@ # @return 返回值真, 给钱成功 # @param isSysHint 是否系统提示(默认是) # @remarks 玩家获得金钱 -def GiveMoney(curPlayer, priceType, value, giveType=ChConfig.Def_GiveMoney_Unknown, addDataDict={}, isSysHint=True, isGiveBourseMoney=True): +def GiveMoney(curPlayer, priceType, value, giveType=ChConfig.Def_GiveMoney_Unknown, addDataDict={}, isSysHint=True, isGiveBourseMoney=True, notifyAward=False): if value == 0: return True @@ -3060,6 +3060,9 @@ # NotifyCode(curPlayer, "GetMoney", [priceType, str(round(value/100.0, 2))]) # else: # NotifyCode(curPlayer, "GetMoney", [priceType, value]) + if notifyAward: + ItemControler.NotifyGiveAwardInfo(curPlayer, [], giveType, moneyInfo={priceType:value}) + __GiveMoneyAfter(curPlayer, priceType, value, giveType, addDataDict) if befMoney == 0: @@ -4370,6 +4373,8 @@ value = ComMainLevelValue(chapterID, levelNum, wave) SetMainLevelPassValue(curPlayer, value) if wave == 0: + lvID = chapterID * 100 + levelNum + PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_MainLevel, lvID) PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel) return value def GetMainLevelPassInfo(curPlayer): @@ -4556,7 +4561,7 @@ NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_HighestEx, highestFightPower / ChConfig.Def_PerPointValue) GameWorld.DebugLog("总战力: %s, 历史最高战力: %s, beforeFightPower=%s" % (value, highestFightPower, beforeFightPower), curPlayer.GetPlayerID()) - PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer) + #PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer) # 记录开服活动数据 #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower) #if beforeFightPower != totalFightPower: -- Gitblit v1.8.0