From 1a81c33e76a2ba18a4160a18d5e272162d74876b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 25 九月 2025 17:24:45 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(朱恒技能;增加效果5007-偷取目标身上增益类型buff;增加GM命令TurnFight-可设置主线战斗中战斗对象相关属性、击杀等;修复技能对象释放bug;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |    4 ----
 1 files changed, 0 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 5560b0a..93f395e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1860,10 +1860,6 @@
     ## 是否回合普攻技能,区别与无技能的普通A一下,该普攻同样可以有各种技能效果,只是他属于普攻
     return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_TurnNormaSkill
 
-def isAtkbackSkill(curSkill):
-    ## 是否反击技能
-    return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_AtkbackSkill
-
 ## 检查技能是否为被动技能, 用于控制不可释放技能
 def isPassiveSkill(curSkill):
     return curSkill.GetSkillType() in [ChConfig.Def_SkillType_Passive,

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