From 1a81c33e76a2ba18a4160a18d5e272162d74876b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 25 九月 2025 17:24:45 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(朱恒技能;增加效果5007-偷取目标身上增益类型buff;增加GM命令TurnFight-可设置主线战斗中战斗对象相关属性、击杀等;修复技能对象释放bug;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py |   42 +++++++++++++++++++++++++++++-------------
 1 files changed, 29 insertions(+), 13 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
index b319418..ad83602 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py
@@ -32,7 +32,24 @@
         return []
     return callFunc(turnFight, attacker, defender, curSkill)
 
-def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False):
+def CopyBuff(turnFight, curBatObj, curBuff, tagBuff, bySkill=None, isNewAdd=False):
+    '''拷贝buff数据,不含目标buffID、归属,并刷新时间
+    '''
+    skillData = curBuff.GetSkillData()
+    curBuff.SetCalcTime(turnFight.getTimeline())
+    curBuff.SetRemainTime(max(tagBuff.GetRemainTime(), skillData.GetLastTime()))
+    curBuff.SetLayer(max(tagBuff.GetLayer(), skillData.GetLayerMax()))
+    curBuff.SetValue1(tagBuff.GetValue1())
+    curBuff.SetValue2(tagBuff.GetValue2())
+    curBuff.SetValue3(tagBuff.GetValue3())
+    GameWorld.DebugLog("    拷贝buff: curBuffID=%s,tagBuffID=%s,Remain=%s,Layer=%s,Value=%s" 
+                       % (curBuff.GetBuffID(), tagBuff.GetBuffID(), curBuff.GetRemainTime(), curBuff.GetLayer(), 
+                          [curBuff.GetValue1(), curBuff.GetValue2(), curBuff.GetValue3()]))
+    relatedSkillID = bySkill.GetSkillID() if bySkill else 0
+    SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID, isNewAdd)
+    return
+    
+def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False, isSync=True):
     ## 根据技能ID添加buff
     if not skillID:
         return
@@ -45,12 +62,12 @@
     useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, ownerID)
     useSkill.SetTagObjList(tagObjList)
     
-    isOK = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic)
+    addBuff = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic, isSync=isSync)
     
     poolMgr.release(useSkill)
-    return isOK
+    return addBuff
 
-def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False):
+def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False, isSync=True):
     skillID = buffSkill.GetSkillID()
     bySkill = buffSkill.GetBySkill() if not bySkill else bySkill
     relatedSkillID = bySkill.GetSkillID() if bySkill else 0
@@ -64,14 +81,14 @@
         and batObj.CheckInState(ChConfig.BatObjState_Wudi):
         GameWorld.DebugLog("无敌状态下免疫该buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s" 
                            % (curID, skillID, ownerID, relatedSkillID))
-        return False
+        return
     
     #被动触发免疫控制buff
     if buffSkill.GetSkillType() == ChConfig.Def_SkillType_Action:
         if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneControlBuff, buffSkill):
             GameWorld.DebugLog("血量低于百分x时免疫控制buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,hp:%s/%s" 
                                % (curID, skillID, ownerID, relatedSkillID, batObj.GetHP(), batObj.GetMaxHP()))
-            return False
+            return
         
     buffValueList = GetAddBuffValue(turnFight, buffOwner, batObj, buffSkill)
     
@@ -154,17 +171,16 @@
             buff.SetBuffValueList(buffValueList)
             if afterLogic and bySkill:
                 bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
-            else:
+            elif isSync:
                 SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
                 
             if nowLayerCnt != updLayerCnt:
                 RefreshBuffEffect(turnFight, batObj, buff, False)
-            return True
+            return buff
         
-    __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt)
-    return True
+    return __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt, isSync=isSync)
 
-def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False, setLayerCnt=0):
+def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False, setLayerCnt=0, isSync=True):
     curID = batObj.GetID()
     skillID = buffSkill.GetSkillID()
     buff = buffMgr.AddBuff(skillID)
@@ -188,11 +204,11 @@
         
     if afterLogic and bySkill:
         bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
-    else:
+    elif isSync:
         SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
         
     RefreshBuffEffect(turnFight, batObj, buff, True)
-    return
+    return buff
 
 def RefreshBuffEffect(turnFight, batObj, curBuff, isNewBuff=False):
     ## 刷新buff效果

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