From 1a81c33e76a2ba18a4160a18d5e272162d74876b Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 25 九月 2025 17:24:45 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(朱恒技能;增加效果5007-偷取目标身上增益类型buff;增加GM命令TurnFight-可设置主线战斗中战斗对象相关属性、击杀等;修复技能对象释放bug;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py | 42 +++++++++++++++++++++++++++++------------- 1 files changed, 29 insertions(+), 13 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py index b319418..ad83602 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnBuff.py @@ -32,7 +32,24 @@ return [] return callFunc(turnFight, attacker, defender, curSkill) -def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False): +def CopyBuff(turnFight, curBatObj, curBuff, tagBuff, bySkill=None, isNewAdd=False): + '''拷贝buff数据,不含目标buffID、归属,并刷新时间 + ''' + skillData = curBuff.GetSkillData() + curBuff.SetCalcTime(turnFight.getTimeline()) + curBuff.SetRemainTime(max(tagBuff.GetRemainTime(), skillData.GetLastTime())) + curBuff.SetLayer(max(tagBuff.GetLayer(), skillData.GetLayerMax())) + curBuff.SetValue1(tagBuff.GetValue1()) + curBuff.SetValue2(tagBuff.GetValue2()) + curBuff.SetValue3(tagBuff.GetValue3()) + GameWorld.DebugLog(" 拷贝buff: curBuffID=%s,tagBuffID=%s,Remain=%s,Layer=%s,Value=%s" + % (curBuff.GetBuffID(), tagBuff.GetBuffID(), curBuff.GetRemainTime(), curBuff.GetLayer(), + [curBuff.GetValue1(), curBuff.GetValue2(), curBuff.GetValue3()])) + relatedSkillID = bySkill.GetSkillID() if bySkill else 0 + SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID, isNewAdd) + return + +def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False, isSync=True): ## 根据技能ID添加buff if not skillID: return @@ -45,12 +62,12 @@ useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, ownerID) useSkill.SetTagObjList(tagObjList) - isOK = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic) + addBuff = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic, isSync=isSync) poolMgr.release(useSkill) - return isOK + return addBuff -def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False): +def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False, isSync=True): skillID = buffSkill.GetSkillID() bySkill = buffSkill.GetBySkill() if not bySkill else bySkill relatedSkillID = bySkill.GetSkillID() if bySkill else 0 @@ -64,14 +81,14 @@ and batObj.CheckInState(ChConfig.BatObjState_Wudi): GameWorld.DebugLog("无敌状态下免疫该buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s" % (curID, skillID, ownerID, relatedSkillID)) - return False + return #被动触发免疫控制buff if buffSkill.GetSkillType() == ChConfig.Def_SkillType_Action: if TurnPassive.GetTriggerEffectValue(turnFight, batObj, buffOwner, ChConfig.PassiveEff_ImmuneControlBuff, buffSkill): GameWorld.DebugLog("血量低于百分x时免疫控制buff: curID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,hp:%s/%s" % (curID, skillID, ownerID, relatedSkillID, batObj.GetHP(), batObj.GetMaxHP())) - return False + return buffValueList = GetAddBuffValue(turnFight, buffOwner, batObj, buffSkill) @@ -154,17 +171,16 @@ buff.SetBuffValueList(buffValueList) if afterLogic and bySkill: bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner]) - else: + elif isSync: SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True) if nowLayerCnt != updLayerCnt: RefreshBuffEffect(turnFight, batObj, buff, False) - return True + return buff - __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt) - return True + return __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic, setLayerCnt=addLayerCnt, isSync=isSync) -def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False, setLayerCnt=0): +def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False, setLayerCnt=0, isSync=True): curID = batObj.GetID() skillID = buffSkill.GetSkillID() buff = buffMgr.AddBuff(skillID) @@ -188,11 +204,11 @@ if afterLogic and bySkill: bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner]) - else: + elif isSync: SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True) RefreshBuffEffect(turnFight, batObj, buff, True) - return + return buff def RefreshBuffEffect(turnFight, batObj, curBuff, isNewBuff=False): ## 刷新buff效果 -- Gitblit v1.8.0