From 1a9aa08e61a036b6c051cb072f7b4c8c746662b3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 03 十二月 2025 19:55:26 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化战斗与结算逻辑分离;优化战斗结果同步及战报;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 208 ++++++++++++++++++++++++++++++----------------------
1 files changed, 120 insertions(+), 88 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index ee41b3f..cc573b3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -93,6 +93,12 @@
Def_BuffValue_Count = 3 # buff记录的value个数
+# buff保留类型定义
+(
+BuffRetainType_Dead, # 死亡保留 1
+BuffRetainType_Revive, # 复活保留 2
+) = range(1, 1 + 2)
+
#游戏对象属性--------------------------------------------
# 属性ID列表,所有对象类型通用,如Player、NPC
AttrIDList = (
@@ -160,15 +166,17 @@
AttrID_WuFinalDamPerDef, # 对吴减伤 62
AttrID_QunFinalDamPer, # 对群增伤 63
AttrID_QunFinalDamPerDef, # 对群减伤 64
-AttrID_SkillPer, # 技能增伤 65
-AttrID_SkillPerDef, # 技能减伤 66
+AttrID_BatDamPer, # 战斗增伤 65
+AttrID_BatDamPerDef, # 战斗减伤 66
AttrID_PursueDamPer, # 追击增伤 67
AttrID_PursueDamPerDef, # 追击减伤 68
AttrID_ComboDamPer, # 连击增伤 69
AttrID_ComboDamPerDef, # 连击减伤 70
-AttrID_ArenaDamPer, # 竞技增伤 71
-AttrID_ArenaDamPerDef, # 竞技减伤 72
-) = range(1, 1 + 72)
+AttrID_PVPDamPer, # PVP增伤 71
+AttrID_PVPDamPerDef, # PVP减伤 72
+AttrID_ReviveHPPer, # 复活生命加成 73
+AttrID_ReviveXPPer, # 复活怒气加成 74
+) = range(1, 1 + 74)
# 需要计算的武将战斗属性ID列表
CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef,
@@ -181,8 +189,9 @@
AttrID_ShieldPer, AttrID_ShieldPerDef, AttrID_DOTPer, AttrID_DOTPerDef,
AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef,
AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
- AttrID_SkillPer, AttrID_SkillPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
- AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_ArenaDamPer, AttrID_ArenaDamPerDef
+ AttrID_BatDamPer, AttrID_BatDamPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
+ AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef,
+ AttrID_ReviveHPPer, AttrID_ReviveXPPer,
]
# 基础三维属性ID列表
@@ -219,7 +228,8 @@
Def_CalcAttr_Gubao, # 古宝 4
Def_CalcAttr_HJG, # 幻境阁 5
Def_CalcAttr_Horse, # 坐骑 6
-) = range(7)
+Def_CalcAttr_Beauty, # 红颜 7
+) = range(8)
CalcAttrName = {
Def_CalcAttr_LV:"主公等级",
@@ -229,6 +239,7 @@
Def_CalcAttr_Gubao:"古宝",
Def_CalcAttr_HJG:"幻境阁",
Def_CalcAttr_Horse:"坐骑",
+ Def_CalcAttr_Beauty:"红颜",
}
##-----------------------------------------------------------------------------------------------
@@ -911,22 +922,23 @@
AfterLogic_AddBuff = "AddBuff"
AfterLogic_SyncBuff = "SyncBuff"
-#伤害类型
+#伤害飘血类型
(
-HurtType_Fail, # 失败 - 如概率没有触发 0
-HurtType_Normal, # 伤害 1
-HurtTYpe_Recovery, # 回血 2
-HurtType_3,
-HurtType_Immune, # 免疫 4
-HurtType_Parry, # 格挡 5
-HurtType_IgnoreDef, # 无视防御/真实伤害 6
-HurtType_SuperHit, # 暴击 7
-HurtType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算
-HurtType_Miss, # 闪避 9
-HurtType_PoisonCureHurt, # 伤害毒奶 10
-HurtType_PoisonCureSuck, # 吸血毒奶 11
-HurtType_HarmSelf, # 自残 12
-) = range(13)
+HurtAtkType_Fail, # 失败 - 如概率没有触发 0
+HurtAtkType_Hurt, # 伤害 1
+HurtAtkType_Cure, # 治疗 2
+HurtAtkType_Revive, # 复活 3
+HurtAtkType_Immune, # 免疫 4
+HurtAtkType_Parry, # 格挡 5
+HurtAtkType_IgnoreDef, # 无视防御/真实伤害 6
+HurtAtkType_SuperHit, # 暴击 7
+HurtAtkType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算
+HurtAtkType_Miss, # 闪避 9
+HurtAtkType_PoisonCureHurt, # 伤害毒奶 10
+HurtAtkType_PoisonCureSuck, # 吸血毒奶 11
+HurtAtkType_HarmSelf, # 自残 12
+HurtAtkType_CaorenProtect, # 本次伤害有受曹仁防护标记 13
+) = range(14)
#伤害类型
(
@@ -1351,7 +1363,8 @@
SkillTagAffect_AtkHighest, # 攻击力最高 5
SkillTagAffect_Burn, # 灼烧/玄火目标优先 6
SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
-) = range(8)
+SkillTagAffect_DamShield, # 承伤盾目标优先 8
+) = range(9)
#技能施法目标
Def_UseSkillAim_Type = 3
@@ -1448,7 +1461,7 @@
Def_SkillType_Passive , #被动技能(与被动BUFF无直接关系) 7
Def_SkillType_Revive , #复活 8
Def_SkillType_Increment , #增值技能(不可清除)9
- Def_SkillType_Aura , #光环技能 10
+ Def_SkillType_Halo , #光环技能 10
Def_SkillType_Equip , #装备技能 11
Def_SkillType_Area , #场景技能(buff) 12
Def_SkillType_Summon , #召唤 13
@@ -1457,6 +1470,7 @@
) = range(0, 1 + 15)
# 以下废弃
+Def_SkillType_Aura = 10 #光环技能,旧命名 10
(
Def_SkillType_LstPlsBuffAtk, #持续攻击类BUFF 15
Def_SkillType_PassivePlsBuff, #被动触发增益类buff 16
@@ -1532,6 +1546,10 @@
Def_BuffLayer_Add = 0 # 每次触发层级递增
Def_BuffLayer_Sub = 1 # 每次触发层级递减
+# Buff时间计算规则
+#【注】光环类buff默认与光源(施法者)同步,其他受光环影响的目标同步该buff持续时间,持续时间及效果由施法者决定
+BuffLastTimeType_Default = 0 # 默认以获得buff时自身回合前后判断
+BuffLastTimeType_BigTurn = 1 # 大回合buff,每大回合开始固定减1回合
#动作类区分标识
(
@@ -2865,7 +2883,9 @@
TurnBattleType_Pursue, # 追击 3
TurnBattleType_Enhance, # 额外技能(一般是主技能拆分为多个效果的技能) 4
TurnBattleType_Passive, # 被动触发的技能 5
-) = range(6)
+TurnBattleType_Dot, # 持续伤害触发 6
+TurnBattleType_Cot, # 持续治疗触发 7
+) = range(8)
Def_PerTurnTick = 1000 # 每回合等同于常规tick时长
@@ -2971,7 +2991,9 @@
BatObjState_RebornLimit, # 无法复活 25
BatObjState_26, # 脆弱 26
BatObjState_27, # 阴咒 27
-) = range(1 + 27)
+ BatObjState_Zhiming, # 织命(甄宓) 28
+ BatObjState_Link, # 链接(董白) 29
+) = range(1 + 29)
#玩家状态定义,不能超过31个,如超过,需扩展多个key支持
Def_PlayerStateList = (
@@ -3273,8 +3295,6 @@
Def_PDict_MonthCTGCount = "MonthCTGCount_%s" # 本月充值次数,参数(CTG对应的商品记录ID)
Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s" # 对应充值商品已购买次数,参数(CTG对应的商品记录ID)
Def_PDict_CTGSelectItemValue = "CTGSelectItemValue_%s" # 充值自选选择记录,参数(CTG对应的商品记录ID) 每两位存储每个自选索引对应选择的物品索引+1,存储位值为0代表未选择,最多支持选择4种物品
-Def_PDict_OnlineRechargeTHAward = "OnlineRechargeTHAward" # 在线特惠充值额外奖励 - 是否已领取奖励
-Def_PDict_DayFreeGoldGiftState = "DayFreeGoldGiftState" # 每日免费直购礼包领取记录
Def_PDict_FirstChargeRecord = "FirstChargeRecord_%s" # 首充领取记录,按位记录首充第x天是否已领取,参数(首充ID)
Def_PDict_FirstChargeTime = "FirstChargeTime_%s" # 首充充值时间戳,参数(首充ID)
Def_PDict_IsReBorn = "Def_PDict_IsReBorn" # 是否回城复活
@@ -3501,6 +3521,20 @@
Def_PDict_EmojiPackState = "EmojiPackState_%s" # 表情包状态,参数(key编号)
Def_PDict_EmojiPackEndTime = "EmojiPackEndTime_%s" # 到期时间戳,0为永久,参数(表情包ID)
+#红颜
+Def_PDict_BeautyLVInfo = "BeautyLVInfo_%s" # 红颜等级信息,参数(红颜ID) 经验*10000+等级*10+是否已激活
+Def_PDict_BeautyAwardLV = "BeautyAwardLV_%s" # 红颜已领取到的奖励等级,参数(红颜ID)
+Def_PDict_BeautySkinInfo = "BeautySkinInfo_%s" # 红颜时装信息,参数(时装ID) 星级*100+是否使用+是否已激活
+
+#游历
+Def_PDict_TravelEnergy = "TravelEnergy" # 剩余体力
+Def_PDict_TravelEnergyTime = "TravelEnergyTime" # 上次恢复体力时间戳
+Def_PDict_TravelCnt = "TravelCnt" # 累计游历次数
+Def_PDict_TravelScenery = "TravelScenery" # 景观信息,景观左上角所在格子索引 * 10 + 景观类型
+Def_PDict_TravelSceneryLVInfo = "TravelSceneryLVInfo" # 景观等级信息,个位数-第1次升级成功与否,1-成功,2-失败;十位-第2次 ...
+Def_PDict_TravelGridInfo = "TravelGridInfo_%s_%s" # 格子信息,参数(行, 列) 事件ID*100+是否双倍*10+开启状态
+Def_PDict_TravelState = "TravelState" # 本盘游历记录,1-已领取景观奖励
+
#周狂欢
Def_PDict_WeekPartyActID = "WeekPartyActID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
Def_PDict_WeekPartyID = "WeekPartyID" # 玩家身上的活动ID,配置ID,用于补发上次活动用
@@ -3539,13 +3573,6 @@
Def_PDict_FeastWishTemplateID = "FeastWishTemplateID" # 玩家身上的模板ID
Def_PDict_FeastWishBottleValue = "FeastWishBottleValue_%s" # 祝福瓶当前祝福值,参数(瓶子编号)
Def_PDict_FeastWishBottleGetState = "FeastWishBottleGetState_%s" # 祝福瓶已领取记录,参数(瓶子编号),按记录索引二进制位存储是否已领取
-
-#节日游历活动
-Def_PDict_FeastTravelID = "FeastTravelID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
-Def_PDict_FeastTravelPoint = "FeastTravelPoint" # 当前总游历点数
-Def_PDict_FeastTravelValue = "FeastTravelValue_%s" # 游历任务总进度值,参数(任务ID)
-Def_PDict_FeastTravelCount = "FeastTravelCount_%s" # 游历任务已完成次数,参数(任务ID)
-Def_PDict_FeastTravelAwardCount = "FeastTravelAwardCount_%s" # 游历已领奖次数,参数(奖励索引)
#多日连充活动
Def_PDict_ManyDayRechargeID = "ManyDayRechargeID_%s" # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
@@ -3670,11 +3697,9 @@
Def_PDict_LastEnterFBTick = "LastEnterFBTick_%s" # 上次进入副本的时间%s副本id
# 投资理财
-Def_PDict_InvestTime = "InvestTime_%s" # 投资时的时间,参数为投资类型
-Def_PDict_InvestProgress = "InvestProgress_%s_%s" # 投资可领奖进度值,参数为(投资类型, key编号)
-Def_PDict_InvestReward = "InvestReward_%s_%s" # 投资领奖记录,参数为(投资类型, key编号)
-Def_PDict_InvestRewardTime = "InvestRewardTime_%s" # 投资最后一次领奖时间,参数为(投资类型)
-Def_PDict_InvestKeyCount = 3 # key编号数
+Def_PDict_InvestTime = "InvestTime_%s" # 投资时的时间,参数(投资类型)
+Def_PDict_InvestEndTime = "InvestEndTime_%s" # 投资到期时间,参数(投资类型)
+Def_PDict_InvestRewardTime = "InvestRewardTime_%s" # 投资最后一次领奖时间,参数(投资类型)
# 成就 Def_PDictType_Success
Def_PDict_SuccessValue = "Succ_%s_%s" # 当前次数值,参数(成就类型、条件)
@@ -3755,6 +3780,7 @@
#竞技场
Def_PDict_ArenaScore = "ArenaScore" # 当前积分
+Def_PDict_ArenaWinCnt = "ArenaWinCnt" # 累计胜利次数
#功能系统特权
Def_PDict_FuncSysPrivilegeActTime = "FuncSysPrivilegeActTime_%s" # 系统功能特权激活时间戳,参数(系统功能ID)
@@ -3771,10 +3797,6 @@
#古宝
Def_PDict_GubaoInfo = "Gubao_%s" # 古宝信息,参数(古宝ID),特殊效果层*100000 + 等级*100 + 星级
-#神通
-Def_PDict_ShentongLVInfo = "ShentongLVInfo_%s" # 神通等级信息,参数(神通ID),阶级*100+等级
-Def_PDict_ShentongSkillID = "ShentongSkillID_%s" # 神通出战技能ID,参数(编号)
-
#自定义奖励
Def_PDict_CustomAwardCanGet = "CustomAwardCanGet_%s" # 是否可领取,参数(key编号)
Def_PDict_CustomAwardGetState = "CustomAwardGetState_%s" # 是否已领取,参数(key编号)
@@ -3784,8 +3806,8 @@
Def_PDict_TreeLVUPState = "TreeLVUPState" # 仙树升级状态;0-未升级;1-升级中
Def_PDict_TreeLVUPRemainTime = "TreeLVUPRemainTime" # 仙树升级剩余时间,秒
Def_PDict_TreeLVUPRefreshTime = "TreeLVUPRefreshTime" # 仙树升级上次刷新时间戳
-Def_PDict_TreeFreeTimeCnt = "TreeFreeTimeCnt" # 今日已领取免费减时次数,过天重置
-Def_PDict_TreeFreeTimeLast = "TreeFreeTimeLast" # 今日上次领取免费减时时间戳,过天重置
+Def_PDict_TreeEnergy = "TreeEnergy" # 当前可用充能次数
+Def_PDict_TreeEnergyTimeLast = "TreeEnergyTimeLast" # 上次获得免费充能次数时间戳
#历练秘笈
Def_PDict_LLMJLVInfo = "LLMJLVInfo" # 秘笈等级,消耗战锤*100 + 秘笈等级
@@ -3829,10 +3851,11 @@
#主线
Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
-Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数,有3位小数,即 1234 实际为 1.234
+Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数
Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
Def_PDict_AppointDropEquipCnt = "AppointDropEquipCnt" # 定制掉落装备掉落第x次,只记录到配置的最高次数
+Def_PDict_ChallengeLVID = "ChallengeLVID" # 最后一次挑战的关卡ID,无论胜负
#天子考验
Def_PDict_TianziHisHurt = "TianziHisHurt_%s" # 历史最高伤害,求余亿部分,参数(bossID)
@@ -3969,10 +3992,27 @@
TriggerWay_BeDOTHurt, # 受到持续伤害 25
TriggerWay_EnemyDie, # 敌方单位死亡时 26
TriggerWay_FriendDie, # 己方单位死亡时 27
-) = range(1, 1 + 27)
+TriggerWay_Combo, # 连击时 28
+TriggerWay_Pursue, # 追击时 29
+TriggerWay_Stun, # 击晕时 30
+TriggerWay_SuperHit, # 暴击时 31
+TriggerWay_Parry, # 格挡时 32
+TriggerWay_Miss, # 闪避时 33
+TriggerWay_AtkBack, # 反击时 34
+TriggerWay_BeStun, # 被击晕时 35
+TriggerWay_BeSuperHit, # 被暴击时 36
+TriggerWay_BeParry, # 被格挡时 37
+TriggerWay_BeMiss, # 被闪避时 38
+TriggerWay_BeAtkBack, # 被反击时 39
+TriggerWay_InBattlefield, # 在场时 40
+TriggerWay_Revive, # 复活时 41
+TriggerWay_BigTurnStartByDead, # 大回合开始时(死亡后有效) 42
+) = range(1, 1 + 42)
# 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
+# 死亡可以触发的方式
+DeadCanTriggerWayList = [TriggerWay_BigTurnStartByDead]
# 被动触发有效来源
TriggerSrc_Skill = 1 # 身上技能有效
@@ -3999,6 +4039,9 @@
PassiveEff_AddShieldHurtPer = 6016 # 对护盾造成伤害加成
PassiveEff_SkillInvalid = 6017 # 使技能无效
PassiveEff_AddAngerSkillPerByXP = 6018 # 增加怒气技能伤害(按消耗怒气值)
+PassiveEff_AddBatDamPerByTagLostHP = 6019 # 战斗增伤(按目标已损失生命)
+PassiveEff_AddSkillPerByBuffState = 6020 # 增加技能系数(验证由buff状态触发的)
+PassiveEff_AddBuffLayer = 6021 # 添加buff层级时额外增加x层
# 被动效果ID有触发值时就返回的
PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid]
@@ -4017,6 +4060,8 @@
SkillEff_AngerSkillNoXP = 7007 # 无论多少怒气均可释放该怒气技能
SkillEff_UseSkillHarmSelf = 7008 # 释放技能时自残(先扣血)
SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数
+SkillEff_UseSkillStealBuff = 7010 # 释放技能前偷取buff
+SkillEff_ReviveNoUse = 7011 # 没有复活目标时释放其他技能
(
TriggerType_BeSuperHit, # 被暴击触发技能 1
@@ -4168,7 +4213,7 @@
Def_Cost_UseSpeaker, # 喇叭发言
Def_Cost_Revive, # 复活
Def_Cost_5, # 副本鼓舞 5
-Def_Cost_GoldInvest, # 理财投资
+Def_Cost_6, # 理财投资
Def_Cost_Pray, # 祈祷
Def_Cost_8, # 资源找回
Def_Cost_BuyVIPItem, # 购买VIP礼包
@@ -4253,7 +4298,6 @@
# 有分消费对象子类的
Def_Cost_BuyVIPItem:"BuyVIPItem",
-Def_Cost_GoldInvest:"GoldInvest",
Def_Cost_Pray:"Pray",
Def_Cost_Treasure:"Treasure",
Def_Cost_OpenNoble:"OpenNoble",
@@ -4328,7 +4372,7 @@
Def_GiveMoney_UseItem, # 使用物品
Def_GiveMoney_Pickup, # 拾取
Def_GiveMoney_Bourse, # 交易所 10
-Def_GiveMoney_GoldInvest, # 绑钻投资
+Def_GiveMoney_11, # 绑钻投资
Def_GiveMoney_12, # 资源找回
Def_GiveMoney_13, # 红包
Def_GiveMoney_RefineGift, # 炼制奖励
@@ -4366,7 +4410,6 @@
Def_GiveMoney_UseItem:"UseItem",
Def_GiveMoney_Pickup:"Pickup",
Def_GiveMoney_Bourse:"Bourse",
-Def_GiveMoney_GoldInvest:"GoldInvest",
Def_GiveMoney_RefineGift:"RefineGift",
Def_GiveMoney_Mail:"Mail",
Def_GiveMoney_RuneDecompose:"RuneDecompose",
@@ -4702,6 +4745,11 @@
HeroSpecialty_SuckHP, # 吸血 6
) = range(1, 1 + 6)
+# 部分武将ID
+HeroID_Zhenfu = 510013
+HeroID_Caoren = 510015
+HeroID_Dongbai = 540009
+
# 经验倍率限制类型
(
ExpRateLimitType_Recover, # 资源找回
@@ -4710,13 +4758,9 @@
# 投资理财类型,和前端对应,从7开始
InvestTypeList = (
-InvestType_NewMonth, # 至尊月卡投资7
-InvestType_Month1, # 新30元月卡投资8
-InvestType_Login, # 登录 9
-InvestType_LV, # 等级 10
-InvestType_Boss, # Boss 11
-InvestType_Life, # 终身卡 12
-) = range(7, 7 + 6)
+InvestType_Month, # 月卡 1
+InvestType_Life, # 终身卡 2
+) = range(1, 1 + 2)
(
tttLeaveMap, # 退出倒计时 0
@@ -4750,7 +4794,7 @@
Def_RewardType_FamilyTaofaBox, # 公会讨伐领取宝箱奖励 3
Def_RewardType_LineupRecommend, # 阵容推荐奖励 4
Def_RewardType_LVAward, # 玩家等级奖励5
-Def_RewardType_XBXZ, # 仙宝寻主奖励6
+Def_RewardType_BeautyLVAward, # 红颜等级奖励 6
Def_RewardType_DayRealmPoint, # 每日任务修行点奖励7
Def_RewardType_FirstCharge, # 首充礼包奖励8
Def_RewardType_MWSoulAward, # 法宝之魂奖励9 -废弃
@@ -4782,13 +4826,13 @@
Def_RewardType_GoodGame, #游戏好评奖励35
Def_RewardType_CACTGBillboardDabiao, #跨服充值排行活动达标奖励36
Def_RewardType_FeastLogin, #节日登录奖励37
-Def_RewardType_FeastTravel, #节日游历奖励38
+Def_RewardType_38,
Def_RewardType_DailyRecharge, #永久每日累充奖励39
Def_RewardType_RechargeGold30, #1元送30倍充值券每日奖励40
Def_RewardType_ManyDayRecharge, #多日连充41
Def_RewardType_InfiniteMoney, #无限货币42
Def_RewardType_SingleRecharge, #单笔累充 43
-Def_RewardType_OnlineRechargeTH, #创角在线特惠充值额外奖励 44
+Def_RewardType_44, #创角在线特惠充值额外奖励 44
Def_RewardType_SWC, #送万充奖励 45
Def_RewardType_FairyCardSponsor, #仙卡赞助奖励 46
Def_RewardType_CritGodBoxCTG, #暴击神兵奖励 47
@@ -4870,30 +4914,6 @@
Def_PPAct_FairyDomain, #缥缈仙域 16
Def_PPAct_JSTreasure, #绝世寻宝 17
) = range(1, 17+1)
-
-#节日游历活动任务定义
-FeastTravelTaskIDList = (
-Def_FeastTravel_1,
-Def_FeastTravel_Treasure, #极品寻宝 2
-Def_FeastTravel_RuneTreasure, #符印寻宝 3
-Def_FeastTravel_4,
-Def_FeastTravel_XJMJ, #仙界秘境 5
-Def_FeastTravel_6,
-Def_FeastTravel_WorldBoss, #世界BOSS 7
-Def_FeastTravel_FMT, #封魔坛 8
-Def_FeastTravel_FamilyParty, #仙盟宴会 9
-Def_FeastTravel_10,
-Def_FeastTravel_Pray, #祈愿 11
-Def_FeastTravel_BossHome, #boss之家 12
-Def_FeastTravel_VIPBoss, #vipBOSS 13
-Def_FeastTravel_RunFamilyTask, #仙盟任务 14
-Def_FeastTravel_FamilyBoss, #仙盟Boss 15
-Def_FeastTravel_FairyDomain, #缥缈仙域 16
-Def_FeastTravel_UseGold, #累计消费X仙玉 17
-Def_FeastTravel_CTGExp, #累计充值X仙玉,直接使用充值转化的经验 18
-Def_FeastTravel_JSTreasure, #绝世寻宝 19
-Def_FeastTravel_Arena, #竞技场 20
-) = range(1, 1 + 20)
#周狂欢活动定义(七天巡礼)
WeekPartyActIDList = (
@@ -5099,7 +5119,19 @@
TaskType_KillNPC, # 击败X只怪物 7
TaskType_GetMoney, # 累计获得xx货币 8
TaskType_EquipColor, # 穿戴x件x品质及以上装备 9
-) = range(1, 1 + 9)
+TaskType_MainLevelChallenge, # 主线挑战xxx 10
+TaskType_ArenaBattle, # 演武场战斗x次 11
+TaskType_HorseLVUP, # 坐骑升级x次 12
+TaskType_FBZhanchui, # 白骨盈野击败xx 13
+TaskType_HeroLVUP, # 武将升级X次 14
+TaskType_HeroStarUP, # 武将升星x次 15
+TaskType_GoldRush, # 淘金采集x次 16
+TaskType_GoldRushWorkers, # 拥有x名监工 17
+TaskType_ReqOrJoinFamily, # 创建或者申请加入公会 18
+TaskType_FBTianzi, # 挑战天子的考验x次 19
+TaskType_Rename, # 改名 20
+TaskType_HeroBook, # 武将图鉴激活x个 21
+) = range(1, 1 + 21)
# 任务分组
TaskGroupList = (
--
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