From 1a9aa08e61a036b6c051cb072f7b4c8c746662b3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 03 十二月 2025 19:55:26 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化战斗与结算逻辑分离;优化战斗结果同步及战报;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py |   31 +++++--------------------------
 1 files changed, 5 insertions(+), 26 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
index 52ba12f..06f3eef 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevelBoss.py
@@ -81,24 +81,19 @@
     
     return npcLineupIDList, strongerLV, difficulty
 
-def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
-    ## 回合战斗结束
+def OnTurnFightAward(curPlayer, guid, mapID, funcLineID, winFaction, statMsg, dateStr, reqData, awardDict):
+    ## 回合战斗结算奖励
+    
     if not curPlayer:
         return
     
     playerID = curPlayer.GetPlayerID()
-    #winFaction = turnFight.winFaction
-    isWin = turnFight.isWin
+    isWin = winFaction == ChConfig.Def_FactionA
     
     chapterID, levelNum, _ = PlayerControl.GetMainLevelPassInfo(curPlayer)
     if not isWin:
         nowValue = PlayerControl.GetMainLevelNowValue(curPlayer)
         GameWorld.DebugLog("主线boss战斗失败!保持当前刷怪波进度不变! nowValue=%s" % nowValue, playerID)
-        return
-    
-    if turnFight.haveNextLineup():
-        GameWorld.DebugLog("主线boss小队战斗胜利,有下一小队! chapterID=%s,levelNum=%s,lineupIndex=%s,lineupIDList=%s" 
-                           % (chapterID, levelNum, turnFight.lineupIndex, turnFight.lineupIDList), playerID)
         return
     
     isAllPass = False # 是否通关
@@ -122,23 +117,7 @@
     levelIpyData = IpyGameDataPY.GetIpyGameData("MainLevel", chapterID, levelNum)
     itemList = levelIpyData.GetAwardItemList() if levelIpyData else []
     GameWorld.DebugLog("过关奖励: chapterID=%s,levelNum=%s,itemList=%s" % (chapterID, levelNum, itemList), playerID)
-    overMsg.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList)})
-    
-    turnFight.awardData = [nextChapterID, nextLevelNum, isAllPass, itemList]
-    return
-
-def OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, awardData):
-    ## 回合战斗结算奖励
-    if not curPlayer:
-        return
-    
-    if not awardData:
-        return
-    
-    playerID = curPlayer.GetPlayerID()
-    
-    nextChapterID, nextLevelNum, isAllPass, itemList = awardData
-    GameWorld.DebugLog("处理奖励数据: nextChapterID=%s,nextLevelNum=%s,isAllPass=%s,itemList=%s" % (nextChapterID, nextLevelNum, isAllPass, itemList))
+    awardDict.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList)})
     
     updPassValue = PlayerControl.SetMainLevelPassInfo(curPlayer, nextChapterID, nextLevelNum, 0)
     if isAllPass:

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