From 1a9aa08e61a036b6c051cb072f7b4c8c746662b3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 03 十二月 2025 19:55:26 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化战斗与结算逻辑分离;优化战斗结果同步及战报;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py |   36 +++++++++++++++---------------------
 1 files changed, 15 insertions(+), 21 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
index 1cdb7fb..0914eab 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
@@ -85,7 +85,7 @@
     PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_FBTianzi)
     return True, funcLineID
 
-def GetFBNPCInitAttr(curPlayer, turnFight, npcObj):
+def GetFBNPCInitAttr(turnFight, npcObj):
     ## 获取副本指定NPC初始化属性
     bossID = npcObj.GetNPCID()
     ipyDataList = IpyGameDataPY.GetIpyGameDataList("Tianzi", bossID)
@@ -93,7 +93,7 @@
         return {}
     return __getBossAttrDict(ipyDataList[0])
 
-def OnFBNPCKilledBefore(curPlayer, turnFight, gameObj, killer=None, useSkill=None):
+def OnFBNPCKilledBefore(turnFight, gameObj, killer=None, useSkill=None):
     ## 副本NPC被击杀前处理,一般用于处理一些不被击杀的副本NPC逻辑
     # @return: 可否被正常击杀
     
@@ -140,21 +140,28 @@
     attrDict.update(ipyData.GetOtherAttrDict())
     return attrDict
 
-def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
+def OnTurnFightOver(turnFight, mapID, funcLineID, overMsg):
     ## 回合战斗结束
     
+    hpNum = turnFight.GetDictByKey("hpNum")
+    batFaction = turnFight.getBatFaction(ChConfig.Def_FactionA)
+    totalHurt = batFaction.getTotalHurt()
+    
+    overMsg.update({"hpNum":hpNum, "totalHurt":totalHurt})
+    return
+
+def OnTurnFightAward(curPlayer, guid, mapID, funcLineID, winFaction, statMsg, dateStr, reqData, awardDict):
+    ## 回合战斗结算奖励
     if not curPlayer:
         return
     
-    #isWin = turnFight.isWin
     lineID, bossID = GetTianziTodayInfo(curPlayer)
     if lineID != funcLineID:
         GameWorld.ErrLog("结算时非今日天子考验! mapID=%s,funcLineID=%s != %s,bossID=%s" % (mapID, funcLineID, lineID, bossID))
         return
     
-    hpNum = turnFight.GetDictByKey("hpNum")
-    batFaction = turnFight.getBatFaction(ChConfig.Def_FactionA)
-    totalHurt = batFaction.getTotalHurt()
+    hpNum = statMsg.get("hpNum", 0)
+    totalHurt = statMsg.get("totalHurt", 0)
     
     historyHurt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TianziHisHurt % bossID)
     historyHurtEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TianziHisHurtEx % bossID)
@@ -184,20 +191,7 @@
         PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_Tianzi, todayHurtEx, todayHurt)
         
     itemList = __getTianziAwardList(totalHurt, bossID)
-    overMsg.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList), "totalHurt":totalHurt, "todayHurtTotal":todayHurtTotal})
-    
-    turnFight.awardData = [lineID, bossID, itemList]
-    return
-
-def OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, awardData):
-    ## 回合战斗结算奖励
-    if not curPlayer:
-        return
-    
-    if not awardData:
-        return
-    
-    lineID, bossID, itemList = awardData
+    awardDict.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList), "totalHurt":totalHurt, "todayHurtTotal":todayHurtTotal})
     
     FBCommon.AddEnterFBCount(curPlayer, mapID)
     ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Tianzi", False, {}], isNotifyAward=False)

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