From 1a9aa08e61a036b6c051cb072f7b4c8c746662b3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 03 十二月 2025 19:55:26 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化战斗与结算逻辑分离;优化战斗结果同步及战报;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py | 22 ++++------------------
1 files changed, 4 insertions(+), 18 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
index 67867c2..976a785 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
@@ -31,13 +31,12 @@
return True, funcLineID
-def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
- ## 回合战斗结束
-
+def OnTurnFightAward(curPlayer, guid, mapID, funcLineID, winFaction, statMsg, dateStr, reqData, awardDict):
+ ## 回合战斗结算奖励
if not curPlayer:
return
- isWin = turnFight.isWin
+ isWin = winFaction == ChConfig.Def_FactionA
if not isWin:
return
@@ -48,20 +47,7 @@
itemList = FBCommon.GetPassAwardList(mapID, funcLineID)
GameWorld.DebugLog("过关奖励: mapID=%s,funcLineID=%s,itemList=%s" % (mapID, funcLineID, itemList))
- overMsg.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList)})
-
- turnFight.awardData = [itemList]
- return
-
-def OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, awardData):
- ## 回合战斗结算奖励
- if not curPlayer:
- return
-
- if not awardData:
- return
-
- itemList = awardData[0]
+ awardDict.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList)})
# 首通不扣次数
FBCommon.AddEnterFBCount(curPlayer, mapID, isFree=True)
--
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