From 1b279c6a8db9e6ec8a56371c555140de1f8cb40b Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 28 九月 2025 14:12:25 +0800 Subject: [PATCH] 219 【付费内容】首充-服务端 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 27 +++++++++++++++++---------- 1 files changed, 17 insertions(+), 10 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 390ea1a..d56aa96 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -974,7 +974,9 @@ HurtType_SuperHit, # 暴击 7 HurtType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算 HurtType_Miss, # 闪避 9 -) = range(10) +HurtType_PoisonCureHurt, # 伤害毒奶 10 +HurtType_PoisonCureSuck, # 吸血毒奶 11 +) = range(12) #伤害类型 ( @@ -1395,7 +1397,9 @@ SkillTagAffect_Death, # 死亡单位 3 SkillTagAffect_UncontrolledPriority, # 未被控制优先 4 SkillTagAffect_AtkHighest, # 攻击力最高 5 -) = range(6) +SkillTagAffect_Burn, # 灼烧/玄火目标优先 6 +SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7 +) = range(8) #技能施法目标 Def_UseSkillAim_Type = 3 @@ -3157,7 +3161,12 @@ BatObjState_Chaos, # 混乱 17 BatObjState_18, # 权谋 18 BatObjState_FocusFire, # 军令/集火 19 -) = range(20) + BatObjState_20, # 贯龙枪 20 + BatObjState_DamShield, # 承伤盾 21 + BatObjState_DamBackShield, # 荆棘盾 22 + BatObjState_BurnPlus, # 玄火(灼烧2) 23 + BatObjState_PoisonCure, # 焚血(毒奶) 24 +) = range(1 + 24) #玩家状态定义,不能超过31个,如超过,需扩展多个key支持 Def_PlayerStateList = ( @@ -3512,12 +3521,8 @@ Def_PDict_CTGSelectItemValue = "CTGSelectItemValue_%s" # 充值自选选择记录,参数(CTG对应的商品记录ID) 每两位存储每个自选索引对应选择的物品索引+1,存储位值为0代表未选择,最多支持选择4种物品 Def_PDict_OnlineRechargeTHAward = "OnlineRechargeTHAward" # 在线特惠充值额外奖励 - 是否已领取奖励 Def_PDict_DayFreeGoldGiftState = "DayFreeGoldGiftState" # 每日免费直购礼包领取记录 -Def_PDict_GoldGiftFirstRecord = "GoldGiftFirstRecord" # 首充领取记录,按位记录首充第x天是否已领取 -Def_PDict_FirstGoldServerDay = "FirstGoldServerDay" # 首充时的开服天 -Def_PDict_FirstGoldRemainTime = "FirstGoldRemainTime" # 首充提示剩余时间 -Def_PDict_FirstGoldTipStartTime = "FirstGoldTipStartTime" # 首充提示开始时间 -Def_PDict_FirstGoldTry = "FirstGoldTry" # 首充试用状态 0-不可试用 1-可试用 2-已试用 -Def_PDict_SuperGiftStartTime = "SuperGiftStartTime" # 超值礼包开始时间 +Def_PDict_FirstChargeRecord = "FirstChargeRecord_%s" # 首充领取记录,按位记录首充第x天是否已领取,参数(首充ID) +Def_PDict_FirstChargeTime = "FirstChargeTime_%s" # 首充充值时间戳,参数(首充ID) Def_PDict_IsReBorn = "Def_PDict_IsReBorn" # 是否回城复活 Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward" # 王者仙盟每日俸禄领取状态 Def_PDict_Family_Contribution = "FamilyContribution" #战盟贡献度 @@ -4322,6 +4327,7 @@ PassiveEff_AddSkillPerByBuffLayer = 6011 # 增加本次技能万分比(根据buff层级) PassiveEff_AddBuffLayerMax = 6012 # 添加buff层级上限: 数值1-增加层级上限 PassiveEff_AddFinalDamPer = 6013 # 增加最终增伤(根据属性转化) +PassiveEff_AddSkillRate = 6014 # 增加技能概率 # 被动效果ID有触发值时就返回的 PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit] @@ -4333,6 +4339,7 @@ # 技能效果 - 不需要配置触发方式的 SkillEff_CureWayEx = 7001 # 额外治疗值计算(对CalcType、SkillPer治疗计算方式扩展): 值1-计算方式;值2-万分比 SkillEff_HurtShare = 7002 # 均摊伤害 +SkillEff_ChangeTag = 7003 # 修改技能目标 ( TriggerType_BeSuperHit, # 被暴击触发技能 1 @@ -5156,7 +5163,7 @@ Def_RewardType_LVAward, # 玩家等级奖励5 Def_RewardType_XBXZ, # 仙宝寻主奖励6 Def_RewardType_DayRealmPoint, # 每日任务修行点奖励7 -Def_RewardType_GoldGiftFirst, # 首充礼包奖励8 +Def_RewardType_FirstCharge, # 首充礼包奖励8 Def_RewardType_MWSoulAward, # 法宝之魂奖励9 -废弃 Def_RewardType_FreeGoods, # 极品白拿10 Def_RewardType_CostRebate, # 消费返利11 -- Gitblit v1.8.0