From 1b3cf4e85f52ba30008b3699ceb50d3b73125e30 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 十二月 2025 19:30:10 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(貂蝉所有技能;增加效果6034 6035;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |   33 ++++++++++++++++++++++++++-------
 1 files changed, 26 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 378f9ed..0835bf9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -474,7 +474,6 @@
 # 直接转换为对应数值的物品ID列表
 Def_ItemID_GoldMoney = 1               # 直接给仙玉/元宝
 Def_ItemID_SilverMoney = 22               # 直接给铜钱
-Def_ItemID_FamilyContribution = 26               # 直接给战盟贡献点
 Def_ItemID_SP = 29               # 直接给sp
 Def_ItemID_GoldPaper = 30               # 直接给绑玉/灵石
 Def_ItemID_RealmPoint = 24               # 直接给修行点
@@ -491,7 +490,7 @@
 Def_ItemID_GongdePoint = 530               # 直接给功德点
 Def_ItemID_FamilyFlagWarPoint = 540       # 直接给万界积分
 Def_ItemID_TongTianPoint = 720               # 直接给通天令经验点
-Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_SP, Def_ItemID_GoldPaper, 
+Def_TransformItemIDList = [Def_ItemID_SP, Def_ItemID_GoldPaper, 
                            Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
                            Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
                            Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
@@ -1370,7 +1369,8 @@
 SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
 SkillTagAffect_DamShield, # 承伤盾目标优先 8
 SkillTagAffect_Bleeding, # 仅流血目标 9
-) = range(10)
+SkillTagAffect_HPPerLowest, # 血量百分比最低 10
+) = range(11)
 
 #技能施法目标
 Def_UseSkillAim_Type = 3
@@ -3007,6 +3007,11 @@
     BatObjState_Link, # 链接(董白) 29
 ) = range(1 + 29)
 
+BatObjState_Nuhuo = 43 # 怒火(张飞),仅免疫伤害
+
+#免疫伤害的状态
+ImmuneHurtStateList = [BatObjState_Wudi, BatObjState_Nuhuo]
+
 #属于灼烧状态的
 BurnStateList = [BatObjState_Burn, BatObjState_BurnPlus]
 
@@ -3202,6 +3207,7 @@
 
 Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap"  #跨服注册活动地图, dataMapID
 
+Def_Player_Dict_FixVersion = "FixVersion"    #修正内容版本号
 Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33"     #RouteServer初始化成功(仅登陆一次)
 Def_Player_Dict_Wallow_LV = "GameWallowLV_34"    #防沉迷等级
 Def_Player_Dict_Wallow_OfflineTime = "GameWallowOfflineTime_35"    #防沉迷离线累积时间
@@ -3280,7 +3286,10 @@
 Def_PDict_TreasureLuck = "TreasureLuck_%s"  # 寻宝当前幸运值, 参数(寻宝类型)
 Def_PDict_TreasureCntAward = "TreasureCntAward_%s"  # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
 Def_PDict_TreasureGridCnt = "TreasureGridCnt_%s_%s"  # 格子对应累计产出次数, 参数(寻宝类型, 格子编号)
-Def_PDict_TreasureWish = "TreasureWish_%s_%s_%s"  # 心愿物品产出次数, 参数(寻宝类型, 库ID, 选择编号索引)  WishID*100+已产出次数
+Def_PDict_TreasureWishSelect = "TreasureWSel_%s_%s_%s"  # 心愿物品选择记录, 参数(寻宝类型, 库ID, index) 已选择心愿物品ID
+Def_PDict_TreasureWishOut = "TreasureWOut_%s_%s"  # 心愿物品已产出次数, 参数(寻宝类型, WishID)
+Def_PDict_TreasureWishLibOut = "TreasureWLibOut_%s_%s"  # 心愿物品库已产出总次数, 参数(寻宝类型, 库ID) 
+Def_PDict_TreasureWishUseItem = "TreasureWUItem_%s_%s"  # 心愿物品库是否已启用, 参数(寻宝类型, 库ID) 
 
 Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s"   #上一次自动购买的tick<背包类型>
 
@@ -3537,7 +3546,7 @@
 Def_PDict_TravelEnergy = "TravelEnergy"  # 剩余体力
 Def_PDict_TravelEnergyTime = "TravelEnergyTime"  # 上次恢复体力时间戳
 Def_PDict_TravelCnt = "TravelCnt"  # 累计游历次数
-Def_PDict_TravelScenery = "TravelScenery"  # 景观信息,景观左上角所在格子索引 * 10 + 景观类型
+Def_PDict_TravelSceneryState = "TravelScenery"  # 景观状态信息,是否已被找到 * 1000 + 景观左上角所在格子行 * 100 + 列 * 10 + 景观类型
 Def_PDict_TravelSceneryLVInfo = "TravelSceneryLVInfo"  # 景观等级信息,个位数-第1次升级成功与否,1-成功,2-失败;十位-第2次 ...
 Def_PDict_TravelGridInfo = "TravelGridInfo_%s_%s"  # 格子信息,参数(行, 列) 事件ID*100+是否双倍*10+开启状态
 Def_PDict_TravelState = "TravelState"  # 本盘游历记录,1-已领取景观奖励
@@ -4030,7 +4039,12 @@
 TriggerWay_FriendAttackOverDirectOneNoSelf, # 友方使用技能后(多目标仅触发一次,不含自己) 51
 TriggerWay_DOTHurt, # 造成持续伤害时 52
 TriggerWay_FriendDotHurt, # 友方造成持续伤害时(多目标仅触发一次,包含自己) 53
-) = range(1, 1 + 53)
+TriggerWay_NoDead, # 不时死(有配置该触发方式的视为有不死,触发死亡时不死保留1点血量) 54
+TriggerWay_ImmuneHurt, # 免疫伤害时 55
+TriggerWay_BeSuckHP, # 被吸血时 56
+TriggerWay_SuckHPOne, # 吸血时(多目标仅触发一次) 57
+TriggerWay_EnemyBeControlledHard, # 敌方受控时(硬控) 58
+) = range(1, 1 + 58)
 
 # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
 TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
@@ -4075,10 +4089,14 @@
 PassiveEff_AddBatDamPerByLayer = 6029 # 提升技能战斗伤害(根据身上buff状态层数)
 PassiveEff_LostHPProtect = 6030 # 掉血上限保护
 PassiveEff_ImmuneControlDepBuff = 6031 # 某种buff状态层达到x时免疫减益控制效果
+PassiveEff_AddCureMultiBySkillType = 6032 # 提升治疗技能最终治疗效果(根据目标buff类型层数)
+PassiveEff_ImmuneBadBuff = 6033 # 概率免疫buff类型(免疫添加,针对减益、控制、dot类)
+PassiveEff_IgnoreSex = 6034 # 去除性别验证
+PassiveEff_AddBuffTime = 6035 # 增加buff持续时间
 
 # 被动效果ID有触发值时就返回的
 PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid, 
-                             PassiveEff_IgnoreShield]
+                             PassiveEff_IgnoreShield, PassiveEff_ImmuneBadBuff, PassiveEff_IgnoreSex]
 # 被动效果ID触发值取最大值的
 PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
 # 被动效果ID触发值取最小值的
@@ -4785,6 +4803,7 @@
 HeroID_Dongbai = 540009 # 董白
 
 # 部分技能ID
+SkillID_CaorenProtect = 1015070 # 承殇
 SkillID_SmyFanzhao = 1012050 # 返照
 SkillID_DongbaiRevive = 4009240 # 董白 - 复活
 

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