From 1b3cf4e85f52ba30008b3699ceb50d3b73125e30 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 十二月 2025 19:30:10 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(貂蝉所有技能;增加效果6034 6035;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py | 32 ++++++++++++++++++++++++++++----
1 files changed, 28 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index c46a34c..3b5feb3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -43,6 +43,7 @@
Sync_PlayerHeroInfo(curPlayer)
Sync_LineupRecommendInfo(curPlayer)
Sync_HeroFatesInfo(curPlayer)
+ __CheckOSAHeroStar(curPlayer)
return
def OnPlayerFirstLogin(curPlayer):
@@ -605,6 +606,28 @@
break
singleItem.AddUserAttr(ShareDefine.Def_IudetHeroTalentID, talentID)
singleItem.AddUserAttr(ShareDefine.Def_IudetHeroTalentIDLV, lvList[index])
+ return
+
+def GetHeroStarTotal(curPlayer):
+ ## 武将总星级
+ totalStar = 0
+ curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
+ for index in range(curPack.GetCount()):
+ heroItem = curPack.GetAt(index)
+ if not heroItem or heroItem.IsEmpty():
+ continue
+ totalStar += heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
+ return totalStar
+
+def __CheckOSAHeroStar(curPlayer):
+ ## 线上bug临时处理
+ osaHeroStar = PlayerSuccess.GetSuccValue(curPlayer, ShareDefine.SuccType_OSAHeroStarUP, [])
+ starTotal = GetHeroStarTotal(curPlayer)
+ addStar = starTotal - osaHeroStar
+ if addStar <= 0:
+ return
+ GameWorld.Log("上线修正庆典武将升星成就进度! addStar=%s,starTotal=%s" % (addStar, starTotal))
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAHeroStarUP, addStar)
return
#// B2 32 武将突破 #tagCSHeroBreak
@@ -1584,6 +1607,7 @@
return
needStarTotal = qualityLVIpyData.GetNeedStarTotal()
needHeroCnt = qualityLVIpyData.GetNeedHeroCnt()
+ needQuality = qualityLVIpyData.GetNeedQuality()
costItemList = []
heroStarDict = {}
@@ -1597,7 +1621,7 @@
# 材料卡
if index in useIndexList:
- if __checkHeroFatesLVUPItem(olPlayer, fatesQuality, index, heroItem, heroID):
+ if __checkHeroFatesLVUPItem(olPlayer, needQuality, index, heroItem, heroID):
costItemList.append(heroItem)
if heroID not in heroIDList:
@@ -1628,15 +1652,15 @@
RefreshLordAttr(curPlayer) # 宿缘
return
-def __checkHeroFatesLVUPItem(olPlayer, fatesQuality, itemIndex, heroItem, heroID):
+def __checkHeroFatesLVUPItem(olPlayer, needQuality, itemIndex, heroItem, heroID):
## 检查宿缘材料卡可否使用
heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
if not heroIpyData:
return
quality = heroIpyData.GetQuality()
- if quality != fatesQuality:
- GameWorld.DebugLog(" 与宿缘品质不同的卡无法使用: itemIndex=%s,heroID=%s,quality=%s != %s" % (itemIndex, heroID, quality, fatesQuality))
+ if quality != needQuality:
+ GameWorld.DebugLog(" 与宿缘所需品质不同的卡无法使用: itemIndex=%s,heroID=%s,quality=%s != %s" % (itemIndex, heroID, quality, needQuality))
return
#未生效、未上阵、未锁定、未进行过升级、突破、升星、觉醒
--
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