From 1b3cf4e85f52ba30008b3699ceb50d3b73125e30 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 30 十二月 2025 19:30:10 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(貂蝉所有技能;增加效果6034 6035;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py |   32 ++++++++++++++++++++++++++++----
 1 files changed, 28 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index c46a34c..3b5feb3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -43,6 +43,7 @@
     Sync_PlayerHeroInfo(curPlayer)
     Sync_LineupRecommendInfo(curPlayer)
     Sync_HeroFatesInfo(curPlayer)
+    __CheckOSAHeroStar(curPlayer)
     return
 
 def OnPlayerFirstLogin(curPlayer):
@@ -605,6 +606,28 @@
             break
         singleItem.AddUserAttr(ShareDefine.Def_IudetHeroTalentID, talentID)
         singleItem.AddUserAttr(ShareDefine.Def_IudetHeroTalentIDLV, lvList[index])
+    return
+
+def GetHeroStarTotal(curPlayer):
+    ## 武将总星级
+    totalStar = 0
+    curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
+    for index in range(curPack.GetCount()):
+        heroItem = curPack.GetAt(index)
+        if not heroItem or heroItem.IsEmpty():
+            continue
+        totalStar += heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
+    return totalStar
+
+def __CheckOSAHeroStar(curPlayer):
+    ## 线上bug临时处理
+    osaHeroStar = PlayerSuccess.GetSuccValue(curPlayer, ShareDefine.SuccType_OSAHeroStarUP, [])
+    starTotal = GetHeroStarTotal(curPlayer)
+    addStar = starTotal - osaHeroStar
+    if addStar <= 0:
+        return
+    GameWorld.Log("上线修正庆典武将升星成就进度! addStar=%s,starTotal=%s" % (addStar, starTotal))
+    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAHeroStarUP, addStar)
     return
 
 #// B2 32 武将突破 #tagCSHeroBreak
@@ -1584,6 +1607,7 @@
         return
     needStarTotal = qualityLVIpyData.GetNeedStarTotal()
     needHeroCnt = qualityLVIpyData.GetNeedHeroCnt()
+    needQuality = qualityLVIpyData.GetNeedQuality()
     
     costItemList = []
     heroStarDict = {}
@@ -1597,7 +1621,7 @@
         
         # 材料卡
         if index in useIndexList:
-            if __checkHeroFatesLVUPItem(olPlayer, fatesQuality, index, heroItem, heroID):
+            if __checkHeroFatesLVUPItem(olPlayer, needQuality, index, heroItem, heroID):
                 costItemList.append(heroItem)
                 
         if heroID not in heroIDList:
@@ -1628,15 +1652,15 @@
     RefreshLordAttr(curPlayer) # 宿缘
     return
 
-def __checkHeroFatesLVUPItem(olPlayer, fatesQuality, itemIndex, heroItem, heroID):
+def __checkHeroFatesLVUPItem(olPlayer, needQuality, itemIndex, heroItem, heroID):
     ## 检查宿缘材料卡可否使用
     heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
     if not heroIpyData:
         return
     
     quality = heroIpyData.GetQuality()
-    if quality != fatesQuality:
-        GameWorld.DebugLog("    与宿缘品质不同的卡无法使用: itemIndex=%s,heroID=%s,quality=%s != %s" % (itemIndex, heroID, quality, fatesQuality))
+    if quality != needQuality:
+        GameWorld.DebugLog("    与宿缘所需品质不同的卡无法使用: itemIndex=%s,heroID=%s,quality=%s != %s" % (itemIndex, heroID, quality, needQuality))
         return
     
     #未生效、未上阵、未锁定、未进行过升级、突破、升星、觉醒

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